82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using JetBrains.Annotations;
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using UnityEngine;
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using UnityEngine.UI;
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public class archievePrefab : MonoBehaviour
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{
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[Header("Inspector")]
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public Image archieve_btmImage;
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public Text archieve_name;
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public Text archieve_description;
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[Header("Rarity Background Sprites")]
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public Sprite whiteLevelSprite;
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public Sprite greenLevelSprite;
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public Sprite blueLevelSprite;
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public Sprite purpleLevelSprite;
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public Sprite goldenLevelSprite;
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public Sprite redLevelSprite;
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public Sprite colorfulLevelSprite;
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public void Setup(AchievementLevel level)
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{
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if (archieve_name != null) archieve_name.text = level.levelName;
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if (archieve_description != null) archieve_description.text = level.description;
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SetRarityVisuals(level.rarity);
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}
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private void SetRarityVisuals(AchievementRarity rarity)
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{
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if (archieve_btmImage == null) return;
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Sprite targetSprite = whiteLevelSprite;
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bool useBlackText = false;
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switch (rarity)
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{
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case AchievementRarity.Common:
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targetSprite = whiteLevelSprite;
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useBlackText = true; // 白色底图用黑字
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break;
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case AchievementRarity.Advanced:
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targetSprite = greenLevelSprite;
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useBlackText = true; // 绿色底图用黑字
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break;
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case AchievementRarity.Rare:
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targetSprite = blueLevelSprite;
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useBlackText = false;
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break;
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case AchievementRarity.Epic:
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targetSprite = purpleLevelSprite;
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useBlackText = false;
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break;
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case AchievementRarity.Legendary:
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targetSprite = goldenLevelSprite;
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useBlackText = true; // 金色底图用黑字
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break;
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case AchievementRarity.Mythic:
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targetSprite = redLevelSprite;
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useBlackText = false;
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break;
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case AchievementRarity.Exquisite:
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targetSprite = colorfulLevelSprite;
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useBlackText = true; // 至臻底图用黑字
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break;
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}
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// 1. 替换底图图片 (archieve_btmImage)
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if (targetSprite != null)
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{
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archieve_btmImage.sprite = targetSprite;
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archieve_btmImage.color = Color.white;
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}
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// 2. 根据底图亮度调整文字颜色 (archieve_name)
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if (archieve_name != null)
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{
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archieve_name.color = useBlackText ? Color.black : Color.white;
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}
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}
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}
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