Files
bansonic_beta_main/Assets/UIFrameWork/UIAutoRegisterSound.cs
T

15 lines
350 B
C#

using UnityEngine;
using UnityEngine.UI;
[DefaultExecutionOrder(-100)]
public class UIAutoRegisterSound : MonoBehaviour
{
void Awake()
{
// Register the entire hierarchy of this prefab
UISystemBootstrap.RegisterHierarchy(gameObject);
// Remove this component as its job is done
Destroy(this);
}
}