9 lines
461 B
Plaintext
9 lines
461 B
Plaintext
1. Increased Performance
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2. Added Demo Scene
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3. Made visualising mask and collision better
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4. Small changes to prefab scripts
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5. New overloads for destruction methods(you can destroy an object with destruction types defined elsewhere : call Destruction.Setup() first)
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6. Added different Colors for different destruction on same object
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7. Added max chunk count functionality
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8. Fixed a small bug with burntime
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9. Fixed a silly bug with shader that made fps worse |