Files
bansonic_beta_main/Assets/openFracture/OpenFracture-main/Runtime/Scripts/Options/CallbackOptions.cs
T

24 lines
674 B
C#

using System;
using UnityEngine;
using UnityEngine.Events;
[Serializable]
public class CallbackOptions
{
[Tooltip("This callback is invoked when a fracture has been triggered. Not called for slicing and prefracturing.")]
public UnityEvent<Collider, GameObject, Vector3> onFracture;
[Tooltip("This callback is invoked when the fracturing/slicing process has been completed.")]
public UnityEvent onCompleted;
public CallbackOptions()
{
this.onCompleted = null;
}
public void CallOnFracture(Collider instigator, GameObject fracturedObject, Vector3 point)
{
onFracture?.Invoke(instigator, fracturedObject, point);
}
}