Files
bansonic_beta_main/Assets/_eqpmtSys/equipSystems/eUpdate/eUpdate_mtrSO.cs
T
2026-03-27 08:02:55 +08:00

114 lines
3.8 KiB
C#

using UnityEngine;
[CreateAssetMenu(fileName = "EquipmentUpdateSO", menuName = "Equipment/EquipmentUpdateSO")]
public class eUpdate_mtrSO : ScriptableObject
{
[System.Serializable]
public class BreakthroughStageCost
{
[Tooltip("breakthroughMaterial required count")]
public int materialRequired;
[Tooltip("coin required count")]
public int coinRequired;
}
[Header("Material Definitions")]
[Tooltip("Fixed equipment upgrade consumable definition: 78101")]
public equipmentConsumableSO upgradeMaterial;
[Tooltip("Fixed equipment breakthrough consumable definition: 78111")]
public equipmentConsumableSO breakthroughMaterial;
[Header("Upgrade Cost")]
[Tooltip("Upgrade material required count = base + level * growth")]
public int upgradeMaterialBase = 1;
public int upgradeMaterialGrowth;
[Tooltip("Upgrade coin required count = base + level * growth")]
public int upgradeCoinsBase;
public int upgradeCoinsGrowth;
[Tooltip("Upgrade memory fragment required count = base + level * growth")]
public int upgradeMemoryFragmentBase;
public int upgradeMemoryFragmentGrowth;
[Header("Breakthrough Cost")]
[Tooltip("Index 0-3 -> level 4/9/14/19")]
public BreakthroughStageCost[] breakthroughStageCosts = new BreakthroughStageCost[4];
public int GetUpgradeMaterialRequired(int level)
{
return Mathf.Max(0, upgradeMaterialBase + Mathf.Max(0, level) * upgradeMaterialGrowth);
}
public int GetBreakthroughMaterialRequired(int level)
{
int stageIndex = GetBreakthroughStageIndex(level);
if (stageIndex < 0 || breakthroughStageCosts == null || stageIndex >= breakthroughStageCosts.Length || breakthroughStageCosts[stageIndex] == null)
{
return 0;
}
return Mathf.Max(0, breakthroughStageCosts[stageIndex].materialRequired);
}
public int GetUpgradeCoinsRequired(int level)
{
return Mathf.Max(0, upgradeCoinsBase + Mathf.Max(0, level) * upgradeCoinsGrowth);
}
public int GetUpgradeMemoryFragmentRequired(int level)
{
return Mathf.Max(0, upgradeMemoryFragmentBase + Mathf.Max(0, level) * upgradeMemoryFragmentGrowth);
}
public int GetBreakthroughCoinsRequired(int level)
{
int stageIndex = GetBreakthroughStageIndex(level);
if (stageIndex < 0 || breakthroughStageCosts == null || stageIndex >= breakthroughStageCosts.Length || breakthroughStageCosts[stageIndex] == null)
{
return 0;
}
return Mathf.Max(0, breakthroughStageCosts[stageIndex].coinRequired);
}
public int GetBreakthroughStageIndex(int level)
{
switch (level)
{
case 4:
return 0;
case 9:
return 1;
case 14:
return 2;
case 19:
return 3;
default:
return -1;
}
}
private void OnValidate()
{
if (breakthroughStageCosts == null || breakthroughStageCosts.Length != 4)
{
var resized = new BreakthroughStageCost[4];
if (breakthroughStageCosts != null)
{
for (int i = 0; i < Mathf.Min(breakthroughStageCosts.Length, resized.Length); i++)
{
resized[i] = breakthroughStageCosts[i];
}
}
breakthroughStageCosts = resized;
}
for (int i = 0; i < breakthroughStageCosts.Length; i++)
{
breakthroughStageCosts[i] ??= new BreakthroughStageCost();
breakthroughStageCosts[i].materialRequired = Mathf.Max(0, breakthroughStageCosts[i].materialRequired);
breakthroughStageCosts[i].coinRequired = Mathf.Max(0, breakthroughStageCosts[i].coinRequired);
}
}
}