9 lines
262 B
C#
9 lines
262 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "SongList", menuName = "Music/SongList")]
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public class SongList : ScriptableObject
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{
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public List<SongData> songs = new List<SongData>(); // Documentation text normalized.
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}
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