723 lines
23 KiB
C#
723 lines
23 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using GameServer.Client;
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public class SongDetailsUI : MonoBehaviour
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{
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[Header("this_song_SO")]
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public ScriptableObject this_song_SO;
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[Header("ranking")]
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public Button rankingButton;
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public rankingList rkl;
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[Header("room")]
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public Button roomButton;
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public GameObject askPrefab;
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public GameObject roomDetailsPrefab;
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public GameObject roomRankingPrefab;
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public Transform roomSpawnPoint;
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[Header("basic UI")]
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public Image song_bgImage;
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public Text songNameText;
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public Text artistNameText;
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public Text painterNameText;
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public Text difficultyText;
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public Text difficultyDesciptionText;
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public Text charterNameText;
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public Text dlcNameText;
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public TextMeshProUGUI bpmText;
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public Text songSerialNumberText;
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public Text personalRecordText;
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// Documentation text normalized.
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public Text chartScoreText;
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public Text thisSong_progressText;
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public Text thisSong_lastScoreText; // will show last run total score if available
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public Text idolRecordText;
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public TextMeshProUGUI timeSpentText;
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public TextMeshProUGUI enterTimeText;
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public Text difficultyIdText;
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public Image progressImage;
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public GameObject progressNumberObject;
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public TextMeshProUGUI progressPercentText;
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public Image rankLevel_img;
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public RankConfig rc;
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//public Image songImage;
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public int id_of_thisSong;
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[Header("Inspector")]
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public GameObject picDetail;
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public Image profound_image;
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public Text detail_informations_text;
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[Header("Inspector")]
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public Button Button_EZ;
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public Button Button_HD;
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public Button Button_IN;
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public Button Button_IM;
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private SongData currentSong;
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private GameObject spawnedAskInstance;
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private GameObject spawnedRoomDetailsInstance;
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private SongData ResolveCurrentSong()
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{
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if (currentSong != null)
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{
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return currentSong;
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}
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if (this_song_SO is SongData soSong)
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{
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currentSong = soSong;
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return currentSong;
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}
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if (SongDataHolder.SelectedSongData != null)
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{
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currentSong = SongDataHolder.SelectedSongData;
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return currentSong;
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}
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return null;
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}
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private void OnEnable()
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{
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currentSong = ResolveCurrentSong();
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ArenaRoomService roomService = ArenaRoomService.Instance;
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if (roomService != null)
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{
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roomService.OnRoomSnapshotChanged -= HandleArenaRoomSnapshotChanged;
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roomService.OnRoomSnapshotChanged += HandleArenaRoomSnapshotChanged;
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HandleArenaRoomSnapshotChanged(roomService.CurrentRoom);
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}
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if (roomButton == null)
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{
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roomButton = FindButtonByName("roomButton");
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}
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if (rankingButton != null)
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{
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rankingButton.onClick.RemoveListener(OnRankingButtonClicked);
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rankingButton.onClick.AddListener(OnRankingButtonClicked);
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}
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if (roomButton != null)
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{
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roomButton.onClick.RemoveListener(OnRoomButtonClicked);
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roomButton.onClick.AddListener(OnRoomButtonClicked);
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}
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}
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private void OnDisable()
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{
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ArenaRoomService roomService = ArenaRoomService.Instance;
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if (roomService != null)
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{
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roomService.OnRoomSnapshotChanged -= HandleArenaRoomSnapshotChanged;
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}
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if (rankingButton != null)
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{
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rankingButton.onClick.RemoveListener(OnRankingButtonClicked);
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}
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if (roomButton != null)
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{
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roomButton.onClick.RemoveListener(OnRoomButtonClicked);
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}
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}
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private void HandleArenaRoomSnapshotChanged(ArenaRoomSnapshot snapshot)
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{
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if (snapshot == null || string.IsNullOrWhiteSpace(snapshot.song_id))
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{
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return;
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}
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if (!int.TryParse(snapshot.song_id, out int songId))
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{
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Debug.LogWarning($"[SongDetailsUI] Invalid arena room song_id: {snapshot.song_id}");
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return;
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}
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SongDataLibrary library = SongDataLibrary.Instance;
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if (library == null)
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{
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Debug.LogWarning("[SongDetailsUI] SongDataLibrary is not initialized.");
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return;
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}
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SongData roomSong = library.GetSongDataByID(songId);
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if (roomSong == null)
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{
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Debug.LogWarning($"[SongDetailsUI] Room song not found for song_id={songId}");
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return;
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}
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int roomDifficultyId = ConvertDifficultyKeyToId(snapshot.difficulty);
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bool sameSong = currentSong != null && currentSong.songID == roomSong.songID;
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bool sameDifficulty = sameSong && currentSong.thisLevel_selectedDifficultyID == roomDifficultyId;
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if (sameSong && sameDifficulty)
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{
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return;
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}
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ApplySongSelection(roomSong, roomDifficultyId);
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}
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private void ApplySongSelection(SongData song, int difficultyId)
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{
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if (song == null)
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{
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return;
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}
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difficultyId = Mathf.Clamp(difficultyId, 0, 3);
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song.thisLevel_selectedDifficultyID = difficultyId;
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currentSong = song;
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this_song_SO = song;
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SongDataHolder.SelectedSongData = song;
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id_of_thisSong = song.songID;
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RefreshSongPresentation(song);
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SetDifficultyButtons(difficultyId);
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UpdateDifficultyUI(difficultyId);
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}
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private void RefreshSongPresentation(SongData song)
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{
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if (song == null)
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{
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return;
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}
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if (song_bgImage != null) song_bgImage.sprite = song.backgroudPIC;
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if (songNameText != null) songNameText.text = song.songName;
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if (artistNameText != null) artistNameText.text = song.artistName;
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if (painterNameText != null) painterNameText.text = song.painter;
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if (charterNameText != null) charterNameText.text = song.level_creator;
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if (dlcNameText != null) dlcNameText.text = song.belongsTo_whichDLC;
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if (songSerialNumberText != null) songSerialNumberText.text = song.songID.ToString();
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if (bpmText != null) bpmText.text = "BPM : " + song.bpm.ToString();
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if (profound_image != null) profound_image.sprite = song.fullscreen_songPicture;
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if (timeSpentText != null) timeSpentText.text = "PlayTime: " + song.time_totalPlayingTime.ToString("F0") + "s";
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if (enterTimeText != null) enterTimeText.text = "PlayCount: " + song.game_enterTimes.ToString();
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if (detail_informations_text != null)
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{
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detail_informations_text.text =
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$"{song.artistName} - {song.songName} | 曲绘: {song.painter} | 制谱: {song.level_creator} | DLC: {song.belongsTo_whichDLC}";
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}
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}
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private int ConvertDifficultyKeyToId(string difficultyKey)
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{
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if (string.IsNullOrWhiteSpace(difficultyKey))
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{
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return 2;
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}
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switch (difficultyKey.Trim().ToLowerInvariant())
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{
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case "ez":
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return 0;
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case "hd":
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return 1;
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case "im":
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return 3;
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case "in":
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default:
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return 2;
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}
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}
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void Start()
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{
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if (SongDataHolder.SelectedSongData != null)
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{
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// Documentation text normalized.
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currentSong = SongDataHolder.SelectedSongData;
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this_song_SO = currentSong;
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song_bgImage.sprite = currentSong.backgroudPIC;
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// Documentation text normalized.
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songNameText.text = currentSong.songName;
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artistNameText.text = currentSong.artistName;
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painterNameText.text = currentSong.painter;
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charterNameText.text = currentSong.level_creator;
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dlcNameText.text = currentSong.belongsTo_whichDLC;
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songSerialNumberText.text = currentSong.songID.ToString();
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bpmText.text = "BPM : " + currentSong.bpm.ToString();
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profound_image.sprite = currentSong.fullscreen_songPicture;
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if (timeSpentText != null) timeSpentText.text = "PlayTime: " + currentSong.time_totalPlayingTime.ToString("F0") + "s";
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if (enterTimeText != null) enterTimeText.text = "PlayCount: " + currentSong.game_enterTimes.ToString();
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id_of_thisSong = currentSong.songID;
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detail_informations_text.text =
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$"{currentSong.artistName}" + " - " +
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$"{currentSong.songName}" + " | " +
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$"曲绘: {currentSong.painter}" + " | " +
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$"制谱: {currentSong.level_creator}" + " | " +
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$"DLC: {currentSong.belongsTo_whichDLC}";
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if (currentSong.illustration != null)
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{
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//songImage.sprite = currentSong.illustration;
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//songImage.enabled = true;
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}
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else
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{
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Debug.LogWarning("歌曲封面为空:" + currentSong.songName);
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}
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Debug.Log("加载歌曲数据: " + currentSong.songName);
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}
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else
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{
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// Documentation text normalized.
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}
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picDetail.SetActive(false);
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// Documentation text normalized.
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if (currentSong != null)
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{
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SetDifficultyButtons(currentSong.thisLevel_selectedDifficultyID);
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UpdateDifficultyUI(currentSong.thisLevel_selectedDifficultyID);
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Button_EZ.onClick.AddListener(() => OnDifficultySelected(0));
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Button_HD.onClick.AddListener(() => OnDifficultySelected(1));
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Button_IN.onClick.AddListener(() => OnDifficultySelected(2));
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Button_IM.onClick.AddListener(() => OnDifficultySelected(3));
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}
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}
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public void OnRankingButtonClicked()
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{
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SongData song = ResolveCurrentSong();
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if (song == null)
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{
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Debug.LogWarning("[SongDetailsUI] Ranking button clicked, but no song is currently selected.");
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return;
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}
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if (rkl == null)
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{
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Debug.LogWarning("[SongDetailsUI] Ranking button clicked, but rankingList reference is missing.");
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return;
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}
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rkl.Open(song.songID.ToString(), song.songName);
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}
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public async void OnRoomButtonClicked()
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{
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SongData song = ResolveCurrentSong();
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if (song == null)
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{
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Debug.LogWarning("[SongDetailsUI] Room button clicked, but no song is currently selected.");
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return;
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}
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ArenaRoomService roomService = ArenaRoomService.Instance;
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if (roomService == null)
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{
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Debug.LogWarning("[SongDetailsUI] ArenaRoomService is missing.");
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return;
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}
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if (roomService.IsInRoom)
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{
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try
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{
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await roomService.RefreshRoomInfo();
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ShowRoomDetails(roomService);
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"[SongDetailsUI] Failed to refresh current room: {ex.Message}");
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DestroyRoomDetailsInstance();
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ShowRoomAsk(song, roomService);
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}
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return;
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}
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DestroyRoomDetailsInstance();
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ShowRoomAsk(song, roomService);
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}
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public void OpenRoomDetailsForCurrentRoom()
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{
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ArenaRoomService roomService = ArenaRoomService.Instance;
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if (roomService == null || !roomService.IsInRoom)
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{
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return;
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}
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HandleArenaRoomSnapshotChanged(roomService.CurrentRoom);
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DestroyAskInstance();
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ShowRoomDetails(roomService);
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}
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private void ShowRoomAsk(SongData song, ArenaRoomService roomService)
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{
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if (spawnedAskInstance != null)
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{
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Destroy(spawnedAskInstance);
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}
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GameObject askTemplate = ResolveAskTemplate();
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if (askTemplate == null)
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{
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Debug.LogWarning("[SongDetailsUI] Ask prefab/template is missing.");
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return;
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}
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spawnedAskInstance = Instantiate(askTemplate, ResolveRoomSpawnParent(), false);
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PrepareSpawnedPanel(spawnedAskInstance);
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roomAsk ask = spawnedAskInstance.GetComponent<roomAsk>();
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if (ask == null)
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{
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Debug.LogWarning("[SongDetailsUI] Spawned ask object has no roomAsk component.");
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return;
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}
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ask.Bind(
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async () =>
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{
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await roomService.CreateRoom(
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song.songID.ToString(),
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song.songName,
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ResolveSelectedDifficultyKey(song),
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null);
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try
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{
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await roomService.RefreshRoomInfo();
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"[SongDetailsUI] Refresh room info after create failed: {ex.Message}");
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}
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DestroyAskInstance();
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ShowRoomDetails(roomService);
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},
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async roomCode =>
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{
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await roomService.JoinRoom(roomCode, null);
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try
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{
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await roomService.RefreshRoomInfo();
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"[SongDetailsUI] Refresh room info after join failed: {ex.Message}");
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}
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DestroyAskInstance();
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ShowRoomDetails(roomService);
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});
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}
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private void ShowRoomDetails(ArenaRoomService roomService)
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{
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if (spawnedRoomDetailsInstance != null)
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{
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roomDetails existing = spawnedRoomDetailsInstance.GetComponent<roomDetails>();
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if (existing != null)
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{
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existing.ConfigureRoomRanking(roomRankingPrefab, ResolveRoomSpawnParent());
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existing.Bind(roomService);
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}
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return;
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}
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GameObject roomTemplate = ResolveRoomDetailsTemplate();
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if (roomTemplate == null)
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{
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Debug.LogWarning("[SongDetailsUI] Room details prefab/template is missing.");
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return;
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}
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spawnedRoomDetailsInstance = Instantiate(roomTemplate, ResolveRoomSpawnParent(), false);
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PrepareSpawnedPanel(spawnedRoomDetailsInstance);
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roomDetails details = spawnedRoomDetailsInstance.GetComponent<roomDetails>();
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if (details == null)
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{
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Debug.LogWarning("[SongDetailsUI] Spawned room details object has no roomDetails component.");
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return;
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}
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details.ConfigureRoomRanking(roomRankingPrefab, ResolveRoomSpawnParent());
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details.Bind(roomService);
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}
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private void DestroyAskInstance()
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{
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if (spawnedAskInstance != null)
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{
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Destroy(spawnedAskInstance);
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spawnedAskInstance = null;
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}
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}
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private void DestroyRoomDetailsInstance()
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{
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if (spawnedRoomDetailsInstance != null)
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{
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Destroy(spawnedRoomDetailsInstance);
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spawnedRoomDetailsInstance = null;
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}
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}
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private GameObject ResolveAskTemplate()
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{
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if (askPrefab != null)
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{
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return askPrefab;
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}
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roomAsk sceneTemplate = FindSceneObject<roomAsk>();
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if (sceneTemplate != null)
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{
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sceneTemplate.gameObject.SetActive(false);
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return sceneTemplate.gameObject;
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}
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return null;
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}
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private GameObject ResolveRoomDetailsTemplate()
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{
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if (roomDetailsPrefab != null)
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{
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return roomDetailsPrefab;
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}
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roomDetails sceneTemplate = FindSceneObject<roomDetails>();
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if (sceneTemplate != null)
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{
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sceneTemplate.gameObject.SetActive(false);
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return sceneTemplate.gameObject;
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}
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return null;
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}
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private Transform ResolveRoomSpawnParent()
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{
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if (roomSpawnPoint != null && roomSpawnPoint.gameObject.activeInHierarchy && roomSpawnPoint.lossyScale.sqrMagnitude > 0.0001f)
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{
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return roomSpawnPoint;
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}
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Canvas canvas = null;
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if (roomButton != null)
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{
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canvas = roomButton.GetComponentsInParent<Canvas>(true).FirstOrDefault();
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}
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if (canvas == null)
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{
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canvas = GetComponentsInParent<Canvas>(true).FirstOrDefault();
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}
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if (canvas != null)
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{
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return canvas.transform;
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}
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return transform;
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}
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private void PrepareSpawnedPanel(GameObject panel)
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{
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if (panel == null)
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{
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return;
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}
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panel.SetActive(true);
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RectTransform rect = panel.GetComponent<RectTransform>();
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if (rect != null)
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{
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rect.localScale = Vector3.one;
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rect.anchoredPosition3D = Vector3.zero;
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}
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}
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private Button FindButtonByName(string objectName)
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{
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Button[] buttons = Resources.FindObjectsOfTypeAll<Button>();
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return buttons.FirstOrDefault(b => b != null
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&& b.gameObject.scene.IsValid()
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&& string.Equals(b.gameObject.name, objectName, StringComparison.Ordinal));
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}
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private static T FindSceneObject<T>() where T : Component
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{
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T[] all = Resources.FindObjectsOfTypeAll<T>();
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return all.FirstOrDefault(item => item != null && item.gameObject.scene.IsValid());
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}
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private string ResolveSelectedDifficultyKey(SongData song)
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{
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int selectedDifficulty = song != null ? song.thisLevel_selectedDifficultyID : 2;
|
|
return selectedDifficulty switch
|
|
{
|
|
0 => "ez",
|
|
1 => "hd",
|
|
3 => "im",
|
|
_ => "in",
|
|
};
|
|
}
|
|
|
|
private void SetDifficultyButtons(int selectedDifficulty)
|
|
{
|
|
Button_EZ.image.color = new Color(1, 1, 1, selectedDifficulty == 0 ? 1 : 0);
|
|
Button_HD.image.color = new Color(1, 1, 1, selectedDifficulty == 1 ? 1 : 0);
|
|
Button_IN.image.color = new Color(1, 1, 1, selectedDifficulty == 2 ? 1 : 0);
|
|
Button_IM.image.color = new Color(1, 1, 1, selectedDifficulty == 3 ? 1 : 0);
|
|
}
|
|
|
|
private void OnDifficultySelected(int difficulty)
|
|
{
|
|
if (currentSong != null)
|
|
{
|
|
currentSong.thisLevel_selectedDifficultyID = difficulty;
|
|
SetDifficultyButtons(difficulty);
|
|
UpdateDifficultyUI(difficulty);
|
|
}
|
|
}
|
|
|
|
private void UpdateDifficultyUI(int difficulty)
|
|
{
|
|
var entry = GetChartEntry(difficulty);
|
|
if (entry != null)
|
|
{
|
|
difficultyText.text = entry.difficultyLEVEL.ToString();
|
|
difficultyDesciptionText.text = entry.difficultyDescription;
|
|
|
|
if (difficultyIdText != null)
|
|
difficultyIdText.text = entry.difficultyLEVEL.ToString();
|
|
|
|
if (progressImage != null)
|
|
progressImage.fillAmount = entry.levelProgressForThisDifficulty;
|
|
|
|
UpdateProgressUI(entry.levelProgressForThisDifficulty);
|
|
|
|
// read values from SongData (SO)
|
|
int chartPersonal = currentSong.GetPersonalRecord(difficulty); // Documentation text normalized.
|
|
int idol = currentSong.GetIdolRecord(difficulty); // Documentation text normalized.
|
|
|
|
// Determine total: prefer stored total if present (>0), otherwise compute chartPersonal + idol
|
|
int total;
|
|
if (entry.totalPersonalRecordForThisDifficulty > 0)
|
|
{
|
|
total = entry.totalPersonalRecordForThisDifficulty;
|
|
}
|
|
else
|
|
{
|
|
total = chartPersonal + idol;
|
|
}
|
|
|
|
// show total (personalRecord) and idol separately
|
|
personalRecordText.text = total.ToString();
|
|
if (idolRecordText != null)
|
|
idolRecordText.text = idol.ToString();
|
|
|
|
// Documentation text normalized.
|
|
if (chartScoreText != null)
|
|
chartScoreText.text = chartPersonal.ToString();
|
|
|
|
// show last run total score if UI text provided
|
|
if (thisSong_lastScoreText != null)
|
|
{
|
|
int lastRun = currentSong.GetChartScore(difficulty);
|
|
thisSong_lastScoreText.text = lastRun.ToString();
|
|
}
|
|
|
|
if (rankLevel_img != null && rc != null)
|
|
rankLevel_img.sprite = rc.GetRankSprite(total);
|
|
|
|
// also keep per-entry convenience fields in sync for inspector visibility
|
|
entry.chartPersonalRecordForThisDifficulty = chartPersonal;
|
|
entry.idolPersonalRecordForThisDifficulty = idol;
|
|
entry.totalPersonalRecordForThisDifficulty = total;
|
|
}
|
|
else
|
|
{
|
|
difficultyText.text = difficulty.ToString();
|
|
if (difficultyIdText != null)
|
|
difficultyIdText.text = difficulty.ToString();
|
|
if (progressImage != null)
|
|
progressImage.fillAmount = 0f;
|
|
UpdateProgressUI(0f);
|
|
difficultyDesciptionText.text = "";
|
|
personalRecordText.text = "0";
|
|
if (idolRecordText != null)
|
|
idolRecordText.text = "0";
|
|
if (chartScoreText != null)
|
|
chartScoreText.text = "0";
|
|
if (thisSong_lastScoreText != null)
|
|
thisSong_lastScoreText.text = "0";
|
|
if (rankLevel_img != null && rc != null)
|
|
rankLevel_img.sprite = rc.defaultSprite;
|
|
}
|
|
}
|
|
|
|
private void UpdateProgressUI(float progress)
|
|
{
|
|
// 1. Update Text (can exceed 100%)
|
|
if (progressPercentText != null)
|
|
{
|
|
progressPercentText.text = Mathf.FloorToInt(progress * 100f).ToString() + "%";
|
|
}
|
|
|
|
// 2. Clamp for visual elements (fillAmount and Object position)
|
|
float clampedProgress = Mathf.Clamp01(progress);
|
|
|
|
// Update fillAmount again just in case, though handled in caller
|
|
if (progressImage != null)
|
|
{
|
|
progressImage.fillAmount = clampedProgress;
|
|
}
|
|
|
|
// 3. Update Object Position (Linear transformation: 0% -> -785, 100% -> -195)
|
|
if (progressNumberObject != null)
|
|
{
|
|
RectTransform rect = progressNumberObject.GetComponent<RectTransform>();
|
|
if (rect != null)
|
|
{
|
|
float targetX = Mathf.Lerp(-785f, -195f, clampedProgress);
|
|
Vector2 anchoredPos = rect.anchoredPosition;
|
|
anchoredPos.x = targetX;
|
|
rect.anchoredPosition = anchoredPos;
|
|
}
|
|
}
|
|
}
|
|
|
|
private ChartFileEntry GetChartEntry(int difficulty)
|
|
{
|
|
foreach (var entry in currentSong.chartFiles)
|
|
{
|
|
if (entry.difficulty == difficulty)
|
|
return entry;
|
|
}
|
|
return null;
|
|
}
|
|
}
|