Files
bansonic_beta_main/Assets/steamCheck.cs
T

72 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
#if !DISABLESTEAMWORKS
using Steamworks;
#endif
public class steamCheck : MonoBehaviour
{
[Header("UI")]
public Text welcomeText;
private bool steamReady;
void Awake()
{
RefreshSteamState();
}
void OnEnable()
{
RefreshSteamState();
}
void RefreshSteamState()
{
#if DISABLESTEAMWORKS
steamReady = false;
SetFailText("当前平台未启用 Steamworks");
return;
#else
steamReady = SteamManager.Initialized;
Debug.Log("Steam Init 状态: " + steamReady);
if (!steamReady)
{
SetFailText("Steam 初始化失败");
return;
}
Debug.Log("Steam LoggedOn: " + SteamUser.BLoggedOn());
SetWelcomeText();
#endif
}
void SetWelcomeText()
{
#if DISABLESTEAMWORKS
SetFailText("当前平台未启用 Steamworks");
#else
if (welcomeText == null)
return;
if (!steamReady)
{
SetFailText("Steam 未初始化");
return;
}
string playerName = SteamFriends.GetPersonaName();
CSteamID steamID = SteamUser.GetSteamID();
welcomeText.text = $"欢迎特别测试专员 {playerName} ({steamID.m_SteamID})";
#endif
}
void SetFailText(string msg)
{
if (welcomeText != null)
welcomeText.text = msg;
}
}