Files
bansonic_beta_main/Assets/_eqpmtSys/equipSystems/eUpdate/equipUpdate.cs
T
2026-07-16 23:04:59 +08:00

658 lines
17 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Bansonic;
public class equipUpdate : MonoBehaviour
{
[Header("so")]
public Player_SO playerSO;
public equipmentSO eqp_p_SO;
public eUpdate_mtrSO need_mtrSO;
[Header("state objects")]
public GameObject beforeObj;
public GameObject toObj;
public GameObject nextObj;
[Header("dragging")]
public GameObject dragPrev;
[Header("transforms")]
public Transform prevLevelEquip;
public Transform nextLevelEquip;
public GameObject eip;
[Header("texts")]
public Text prevLevelText;
public Text nextLevelText;
public Text reasonWhy;
[Header("materials")]
public GameObject mtrPrefab;
public Transform mtrParent;
public Text mtrInfo;
[Header("sprites")]
public Sprite MemoryFragmentSprite;
public Sprite coinSprite;
[Header("buttons")]
public Button yesUpdateButton;
private GameObject spawnedPrevLevelInstance;
private GameObject spawnedNextLevelInstance;
private equipmentSO nextLevelPreviewSO;
private readonly List<GameObject> spawnedMaterialItems = new List<GameObject>();
private void Awake()
{
InitializeBindings();
SetDragPreviewVisible(false);
ResetInitialSelectionState();
RefreshAll();
}
private void OnEnable()
{
InitializeBindings();
SetDragPreviewVisible(false);
ResetInitialSelectionState();
RefreshAll();
}
private void OnDisable()
{
if (yesUpdateButton != null)
{
yesUpdateButton.onClick.RemoveListener(HandleYesUpdateClicked);
}
}
private void InitializeBindings()
{
if (playerSO != null)
{
PlayerEconomyLedger.EnsureInstance().AttachPlayerData(playerSO);
}
if (yesUpdateButton != null)
{
yesUpdateButton.onClick.RemoveListener(HandleYesUpdateClicked);
yesUpdateButton.onClick.AddListener(HandleYesUpdateClicked);
}
}
public void SetDragPreviewVisible(bool visible)
{
if (dragPrev == null)
{
return;
}
if (!gameObject.activeInHierarchy)
{
dragPrev.SetActive(false);
return;
}
if (dragPrev != null)
{
dragPrev.SetActive(visible);
}
}
public bool IsPointerOverDropArea(Vector2 screenPoint, Camera eventCamera)
{
if (dragPrev == null || !dragPrev.activeInHierarchy)
{
return false;
}
RectTransform rectTransform = dragPrev.transform as RectTransform;
if (rectTransform == null)
{
return false;
}
return RectTransformUtility.RectangleContainsScreenPoint(rectTransform, screenPoint, eventCamera);
}
public void AcceptDraggedEquipment(equipmentSO equipment)
{
if (equipment == null)
{
return;
}
eqp_p_SO = equipment;
RefreshAll();
}
private void RefreshAll()
{
RefreshPrevLevelPreview();
RefreshNextLevelPreview();
RefreshSelectionState();
RefreshPrevLevelText();
RefreshNextLevelText();
RefreshMaterialRequirements();
RefreshActionState();
}
public void RefreshPrevLevelPreview()
{
DestroyPrevLevelPreview();
if (eqp_p_SO == null || eip == null || prevLevelEquip == null)
{
return;
}
GameObject instance = Instantiate(eip, prevLevelEquip);
instance.name = $"{eqp_p_SO.name}_PrevLevel";
instance.SetActive(true);
spawnedPrevLevelInstance = instance;
equipItemPrefab item = instance.GetComponent<equipItemPrefab>();
if (item != null)
{
item.Bind(eqp_p_SO);
item.SetInteractionOptions(false, false);
}
}
private void RefreshNextLevelPreview()
{
DestroyNextLevelPreview();
if (!CanShowNextPreview())
{
return;
}
nextLevelPreviewSO = Instantiate(eqp_p_SO);
nextLevelPreviewSO.level = Mathf.Clamp(eqp_p_SO.level + 1, 0, 20);
GameObject instance = Instantiate(eip, nextLevelEquip);
instance.name = $"{eqp_p_SO.name}_NextLevel";
instance.SetActive(true);
spawnedNextLevelInstance = instance;
equipItemPrefab item = instance.GetComponent<equipItemPrefab>();
if (item != null)
{
item.Bind(nextLevelPreviewSO);
item.SetInteractionOptions(false, false);
}
}
private bool CanShowNextPreview()
{
if (eqp_p_SO == null || eip == null || nextLevelEquip == null)
{
return false;
}
int level = eqp_p_SO.level;
if (level < 0 || level >= 20)
{
return false;
}
return !RequiresTour(level);
}
private void RefreshSelectionState()
{
bool hasSelection = eqp_p_SO != null && spawnedPrevLevelInstance != null;
bool requiresTour = hasSelection && RequiresTour(eqp_p_SO.level);
bool isMaxLevel = hasSelection && eqp_p_SO.level >= 20;
bool isInvalidLevel = hasSelection && !IsLegalLevel(eqp_p_SO.level);
if (beforeObj != null)
{
beforeObj.SetActive(true);
}
bool showProgressObjects = hasSelection && !requiresTour && !isMaxLevel && !isInvalidLevel;
if (toObj != null)
{
toObj.SetActive(showProgressObjects);
}
if (nextObj != null)
{
nextObj.SetActive(showProgressObjects);
}
}
private void RefreshPrevLevelText()
{
if (prevLevelText == null)
{
return;
}
if (eqp_p_SO == null)
{
prevLevelText.text = "选择一个记忆";
prevLevelText.color = Color.black;
return;
}
prevLevelText.text = $"{Mathf.Max(0, eqp_p_SO.level)}追忆等级";
prevLevelText.color = ResolveEquipmentColor(eqp_p_SO.GetVisualQualityColorIndex());
}
private void RefreshNextLevelText()
{
if (nextLevelText == null)
{
return;
}
if (!CanShowNextPreview() || nextLevelPreviewSO == null)
{
nextLevelText.text = string.Empty;
return;
}
nextLevelText.text = $"{Mathf.Max(0, nextLevelPreviewSO.level)}追忆等级";
nextLevelText.color = ResolveEquipmentColor(nextLevelPreviewSO.GetVisualQualityColorIndex());
}
private void RefreshMaterialRequirements()
{
ClearSpawnedMaterialItems();
if (mtrInfo != null)
{
mtrInfo.text = "需要指定记忆";
}
if (eqp_p_SO == null || need_mtrSO == null)
{
return;
}
int level = eqp_p_SO.level;
if (!IsLegalLevel(level))
{
if (mtrInfo != null)
{
mtrInfo.text = "记忆不合法";
}
return;
}
if (level == 20)
{
if (mtrInfo != null)
{
mtrInfo.text = "已完成全部追忆";
}
return;
}
if (RequiresTour(level))
{
if (mtrInfo != null)
{
mtrInfo.text = "需要巡演";
}
return;
}
if (mtrInfo != null)
{
mtrInfo.text = string.Empty;
}
SpawnUpgradeMaterialItems(level);
}
private void SpawnUpgradeMaterialItems(int level)
{
if (mtrPrefab == null || mtrParent == null || need_mtrSO == null)
{
return;
}
int upgradeMaterialRequired = need_mtrSO.GetUpgradeMaterialRequired(level);
int upgradeCoinsRequired = need_mtrSO.GetUpgradeCoinsRequired(level);
int upgradeMemoryRequired = need_mtrSO.GetUpgradeMemoryFragmentRequired(level);
if (upgradeMaterialRequired > 0 && need_mtrSO.upgradeMaterial != null)
{
SpawnMaterialItem(
need_mtrSO.upgradeMaterial.consumableSprite,
need_mtrSO.upgradeMaterial.consumableName,
EquipmentConsumableLedger.EnsureInstance().GetCount(need_mtrSO.upgradeMaterial.consumableKind),
upgradeMaterialRequired);
}
if (upgradeCoinsRequired > 0)
{
SpawnMaterialItem(
coinSprite,
"算力",
PlayerEconomyLedger.EnsureInstance().GetCoins(),
upgradeCoinsRequired);
}
if (upgradeMemoryRequired > 0)
{
SpawnMaterialItem(
MemoryFragmentSprite,
"记忆碎片",
PlayerEconomyLedger.EnsureInstance().GetMaterial(),
upgradeMemoryRequired);
}
}
private void SpawnMaterialItem(Sprite sprite, string displayName, int ownedAmount, int requiredAmount)
{
GameObject instance = Instantiate(mtrPrefab, mtrParent);
instance.SetActive(true);
spawnedMaterialItems.Add(instance);
materialPrefab item = instance.GetComponent<materialPrefab>();
if (item != null)
{
item.BindOwnedRequired(sprite, displayName, ownedAmount, requiredAmount, true, false, null);
item.SetSelected(true);
if (item.materialButton != null)
{
item.materialButton.interactable = false;
}
}
}
private void RefreshActionState()
{
string failureReason = GetUpgradeFailureReason();
if (reasonWhy != null)
{
reasonWhy.text = string.IsNullOrEmpty(failureReason) ? string.Empty : failureReason;
}
if (yesUpdateButton == null)
{
return;
}
yesUpdateButton.interactable = string.IsNullOrEmpty(failureReason);
}
private bool CanUpgradeCurrent()
{
return string.IsNullOrEmpty(GetUpgradeFailureReason());
}
private string GetUpgradeFailureReason()
{
if (eqp_p_SO == null)
{
return string.Empty;
}
if (need_mtrSO == null)
{
return "未配置升级规则";
}
int level = eqp_p_SO.level;
if (!IsLegalLevel(level))
{
return "装备不合法";
}
if (level >= 20)
{
return "此记忆已完成全部追忆";
}
if (RequiresTour(level))
{
return "当前等级需要巡演";
}
int upgradeMaterialRequired = need_mtrSO.GetUpgradeMaterialRequired(level);
int upgradeCoinsRequired = need_mtrSO.GetUpgradeCoinsRequired(level);
int upgradeMemoryRequired = need_mtrSO.GetUpgradeMemoryFragmentRequired(level);
if (upgradeMaterialRequired > 0)
{
if (need_mtrSO.upgradeMaterial == null)
{
return "未配置升级材料";
}
int ownedConsumable = EquipmentConsumableLedger.EnsureInstance().GetCount(need_mtrSO.upgradeMaterial.consumableKind);
if (ownedConsumable < upgradeMaterialRequired)
{
return "升级材料不足";
}
}
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(upgradeCoinsRequired))
{
return "算力不足";
}
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(upgradeMemoryRequired))
{
return "记忆碎片不足";
}
return string.Empty;
}
private void HandleYesUpdateClicked()
{
if (!CanUpgradeCurrent())
{
RefreshActionState();
return;
}
int currentLevel = eqp_p_SO.level;
int upgradeMaterialRequired = need_mtrSO.GetUpgradeMaterialRequired(currentLevel);
int upgradeCoinsRequired = need_mtrSO.GetUpgradeCoinsRequired(currentLevel);
int upgradeMemoryRequired = need_mtrSO.GetUpgradeMemoryFragmentRequired(currentLevel);
if (upgradeMaterialRequired > 0)
{
if (need_mtrSO.upgradeMaterial == null || !EquipmentConsumableLedger.EnsureInstance().TryConsume(need_mtrSO.upgradeMaterial.consumableKind, upgradeMaterialRequired))
{
RefreshAll();
return;
}
}
if (upgradeCoinsRequired > 0 && !PlayerEconomyLedger.EnsureInstance().TrySpendCoins(upgradeCoinsRequired))
{
if (upgradeMaterialRequired > 0 && need_mtrSO.upgradeMaterial != null)
{
EquipmentConsumableLedger.EnsureInstance().Add(need_mtrSO.upgradeMaterial.consumableKind, upgradeMaterialRequired);
}
RefreshAll();
return;
}
if (upgradeMemoryRequired > 0 && !PlayerEconomyLedger.EnsureInstance().TrySpendMaterial(upgradeMemoryRequired))
{
if (upgradeCoinsRequired > 0)
{
PlayerEconomyLedger.EnsureInstance().AddCoins(upgradeCoinsRequired);
}
if (upgradeMaterialRequired > 0 && need_mtrSO.upgradeMaterial != null)
{
EquipmentConsumableLedger.EnsureInstance().Add(need_mtrSO.upgradeMaterial.consumableKind, upgradeMaterialRequired);
}
RefreshAll();
return;
}
eqp_p_SO.level = Mathf.Clamp(eqp_p_SO.level + 1, 0, 20);
PersistEquipmentLevel(eqp_p_SO);
RefreshAllEquipBags();
RefreshAll();
}
private static void PersistEquipmentLevel(equipmentSO equipment)
{
if (equipment == null)
{
return;
}
if (Application.isPlaying)
{
equipmentGenerator.SaveRuntimeEquipmentState(equipment);
return;
}
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(equipment);
if (!Application.isPlaying)
{
UnityEditor.AssetDatabase.SaveAssets();
}
#endif
}
private static void RefreshAllEquipBags()
{
equipBag[] bags = Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < bags.Length; i++)
{
if (bags[i] != null)
{
bags[i].Rebuild();
}
}
}
private Color ResolveEquipmentColor(int colorIndex)
{
if (eip == null)
{
return Color.white;
}
equipItemPrefab itemPrefab = eip.GetComponent<equipItemPrefab>();
if (itemPrefab == null)
{
return Color.white;
}
return itemPrefab.GetAccentColorByVisualIndex(colorIndex);
}
private static bool IsLegalLevel(int level)
{
return level >= 0 && level <= 20;
}
private static bool RequiresTour(int level)
{
return level == 4 || level == 9 || level == 14 || level == 19;
}
private void ResetInitialSelectionState()
{
DestroyPrevLevelPreview();
DestroyNextLevelPreview();
ClearSpawnedMaterialItems();
eqp_p_SO = null;
}
private void ClearSpawnedMaterialItems()
{
if (mtrParent != null)
{
for (int i = mtrParent.childCount - 1; i >= 0; i--)
{
Transform child = mtrParent.GetChild(i);
if (child == null)
{
continue;
}
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(child.gameObject);
}
else
#endif
{
Object.Destroy(child.gameObject);
}
}
}
spawnedMaterialItems.Clear();
}
private void DestroyPrevLevelPreview()
{
if (spawnedPrevLevelInstance == null)
{
return;
}
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(spawnedPrevLevelInstance);
}
else
#endif
{
Object.Destroy(spawnedPrevLevelInstance);
}
spawnedPrevLevelInstance = null;
}
private void DestroyNextLevelPreview()
{
if (spawnedNextLevelInstance != null)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(spawnedNextLevelInstance);
}
else
#endif
{
Object.Destroy(spawnedNextLevelInstance);
}
spawnedNextLevelInstance = null;
}
if (nextLevelPreviewSO != null)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
{
Object.DestroyImmediate(nextLevelPreviewSO);
}
else
#endif
{
Object.Destroy(nextLevelPreviewSO);
}
nextLevelPreviewSO = null;
}
}
}