132 lines
4.3 KiB
C#
132 lines
4.3 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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public class BeatmapManager : MonoBehaviour
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{
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public Beatmap beatmap; // 当前谱面数据
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// 音符生成器引用
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public NoteSpawner noteSpawner;
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// 保存谱面数据到 JSON 文件
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//public void SaveBeatmap(string fileName)
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//{
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// string json = JsonUtility.ToJson(beatmap, true); // 格式化 JSON 输出
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// File.WriteAllText(Application.dataPath + "/" + fileName, json);
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// Debug.Log("谱面已保存:" + Application.dataPath + "/" + fileName);
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//}
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// 从 JSON 文件加载谱面数据
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public void LoadBeatmap(string fileName)
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{
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string path = Application.streamingAssetsPath + "/" + fileName;
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if (File.Exists(path))
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{
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string json = File.ReadAllText(path);
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beatmap = JsonUtility.FromJson<Beatmap>(json);
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Debug.Log("谱面已加载:" + json);
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// 在加载后立即调用音符生成
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noteSpawner.LoadBeatmap(beatmap);
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}
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else
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{
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Debug.LogError("文件不存在:" + path);
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}
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}
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public void LoadBeatmap(Beatmap loadedBeatmap)
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{
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beatmap = loadedBeatmap;
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Debug.Log("谱面已加载:" + beatmap.title);
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// 在加载后立即调用音符生成
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noteSpawner.LoadBeatmap(beatmap);
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}
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//public void LoadBeatmapFromFile(string fileName)
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//{
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// string path = Application.persistentDataPath + "/" + fileName;
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// if (File.Exists(path))
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// {
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// string json = File.ReadAllText(path);
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// Beatmap beatmap = JsonUtility.FromJson<Beatmap>(json);
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// beatmapManager.LoadBeatmap(beatmap); // 使用 LoadBeatmap 方法传递 Beatmap 对象
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// }
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// else
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// {
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// Debug.LogError("文件不存在:" + path);
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// }
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//}
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// 创建一个示例谱面并保存
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//public void CreateSampleBeatmap()
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//{
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// beatmap = new Beatmap
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// {
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// title = "Moonlight Sonata",
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// composer = "Ludwig van Beethoven",
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// illustrator = "John Doe",
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// charter = "Jane Smith",
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// beatmapId = "ML-001",
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// duration = 120.5f,
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// bpm = 128f,
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// difficulty = 5,
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// difficultyName = "Hard",
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// createdDate = System.DateTime.Now.ToString("yyyy-MM-dd"),
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// musicFile = "moonlight_sonata.mp3",
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// backgroundFile = "moonlight_art.png",
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// tracks = new TrackData[]
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// {
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// new TrackData { color = "red" },
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// new TrackData { color = "green" },
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// new TrackData { color = "yellow" },
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// new TrackData { color = "purple" },
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// new TrackData { color = "blue" }
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// },
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// notes = new NoteData[]
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// {
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// new NoteData { trackIndex = 0, time = 1.0f, color = "red", type = "tap", length = 0.0f },
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// new NoteData { trackIndex = 4, time = 2.0f, color = "blue", type = "tap", length = 0.0f },
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// new NoteData { trackIndex = 1, time = 3.5f, color = "green", type = "tap", length = 0.0f },
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// new NoteData { trackIndex = 2, time = 3.5f, color = "yellow", type = "tap", length = 0.0f },
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// new NoteData { trackIndex = 2, time = 3.5f, color = "yellow", type = "tap", length = 0.0f },
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// new NoteData { trackIndex = 3, time = 3.5f, color = "purple", type = "tap", length = 0.0f },
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// }
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// };
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// SaveBeatmap("test_beatmap.json");
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//}
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// 读取并加载当前谱面到音符生成器
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public void LoadBeatmapFromFile()
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{
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string path = Application.streamingAssetsPath + "/Emilia_demo.json";
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if (File.Exists(path))
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{
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string json = File.ReadAllText(path);
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beatmap = JsonUtility.FromJson<Beatmap>(json);
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noteSpawner.LoadBeatmap(beatmap);
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}
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else
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{
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Debug.LogError("谱面文件未找到!");
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}
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}
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// 在 Start() 方法中初始化
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void Start()
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{
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// 这里可以选择在启动时创建一个示例谱面并加载
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//CreateSampleBeatmap(); // 创建并保存一个示例谱面
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LoadBeatmap("Emilia_demo.json"); // 加载并实例化音符
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}
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}
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