Files
bansonic_beta_main/Assets/scripts/gamePlay_gameplay/gameplay_global.cs
T

68 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gameplay_global : MonoBehaviour
{
public static gameplay_global Instance; // Documentation text normalized.
public bool game_isStarted = false; // Documentation text normalized.
public bool game_isPaused = false; // Documentation text normalized.
public bool game_isEnded = false; // Documentation text normalized.
public bool k1_pressed = false; // Documentation text normalized.
public bool k2_pressed = false;
public bool k3_pressed = false;
public bool k4_pressed = false;
public bool k5_pressed = false;
public bool k1_inJudgeZone = false;// Documentation text normalized.
public bool k2_inJudgeZone = false;
public bool k3_inJudgeZone = false;
public bool k4_inJudgeZone = false;
public bool k5_inJudgeZone = false;
public string[] notes;
public string songName;
public int difficulty_ID;
public string difficulty_Name;
public float startTime; // Documentation text normalized.
public float streamMultiply = 5f; // Documentation text normalized.
public float offset = -0.2f; // Documentation text normalized.
public float lifeTime = 0.15f; // Documentation text normalized.
public float top_position_Y; // Documentation text normalized.
public int perfectScore;// Documentation text normalized.
public int goodScore;// Documentation text normalized.
public int score;// Documentation text normalized.
public float multiNoteOffset = 0.26f;// Documentation text normalized.
public int combo = 0;// Documentation text normalized.
public int noteSum = 0;// Documentation text normalized.
public int perfectNum = 0;// Documentation text normalized.
public int goodNum = 0;// Documentation text normalized.
public int missNum = 0;// Documentation text normalized.
public Vector3 k1Pos, k2Pos, k3Pos, k4Pos; // Documentation text normalized.
public KeyCode key1 = KeyCode.D;
public KeyCode key2 = KeyCode.F;
public KeyCode key3 = KeyCode.J;
public KeyCode key4 = KeyCode.K;
// Start is called before the first frame update
private void Awake()
{
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}