Files
bansonic_beta_main/Assets/TeamCharacterDataBase/script/TeamCharacterDataInfo.cs
T
FloatGaming 98510eef0f 收拾烂摊子
增加编队初步,改动了判定系统,编队UI组装好
2025-09-28 00:23:05 +08:00

22 lines
724 B
C#

using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
/// </summary>
[CreateAssetMenu(fileName = "CharacterDataInfo", menuName = "TeamCharacter/TeamCharacterDataInfo")]
public class TeamCharacterDataInfo :ScriptableObject
{
/// <summary>
/// 角色系统请以此id为准来查找数据
/// </summary>
public int CharacterID;
public string CharacterSkillName;
public Sprite CharacterCardSprite;
public Sprite CharacterTeamSprite;
public Sprite CharacterRoleSprite;
[Header("BattleFlowSys")]
public string CharacterName;
public Image CharacterImage_gameplay;
public int CharacterMaxHealth;
}