88 lines
2.0 KiB
C#
88 lines
2.0 KiB
C#
using UnityEngine;
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public class Notes : MonoBehaviour
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{
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public int trackIndex; // 轨道索引
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public float hitTime; // 该音符应该被击中的时间
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private bool canBeJudged = false; // 是否进入判定区域
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private bool isHit = false; // 是否已被击中
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private void Update()
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{
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// 过了 Miss 判定时间,销毁音符
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if (!isHit && Time.timeSinceLevelLoad > hitTime + 0.3f)
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{
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JudgeMiss();
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}
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("JudgmentLine"))
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{
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canBeJudged = true;
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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if (other.CompareTag("JudgmentLine"))
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{
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canBeJudged = false;
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}
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}
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public void JudgeNote()
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{
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if (!canBeJudged || isHit) return; // 仅在进入判定区后才能被判定
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float currentTime = Time.timeSinceLevelLoad;
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float timeDifference = Mathf.Abs(currentTime - hitTime);
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if (timeDifference <= 0.05f)
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{
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JudgePerfect();
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}
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else if (timeDifference <= 0.1f)
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{
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JudgeGreat();
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}
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else if (timeDifference <= 0.2f)
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{
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JudgeGood();
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}
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else if (timeDifference <= 0.3f)
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{
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JudgeMiss();
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}
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}
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private void JudgePerfect()
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{
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Debug.Log($"Track {trackIndex}: Perfect!");
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isHit = true;
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Destroy(gameObject);
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}
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private void JudgeGreat()
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{
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Debug.Log($"Track {trackIndex}: Great!");
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isHit = true;
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Destroy(gameObject);
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}
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private void JudgeGood()
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{
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Debug.Log($"Track {trackIndex}: Good!");
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isHit = true;
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Destroy(gameObject);
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}
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private void JudgeMiss()
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{
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Debug.Log($"Track {trackIndex}: Miss!");
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isHit = true;
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Destroy(gameObject);
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}
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}
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