Files
bansonic_beta_main/Assets/scripts/UI/Panel/UI_Panel_Mail.cs
T
2026-03-11 05:12:57 +08:00

53 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_Panel_Mail : MonoBehaviour
{
//1234567890
[SerializeField] float anim_Time = 0.5f;
float Anim_Speed => 1f / anim_Time;
[SerializeField] List<Animator> ui_Anim;
[Header("paths")]
[SerializeField] private string editor_mailSO_Path;
[SerializeField] private string runtime_mailSO_Path;
[Header("objects")]
public GameObject noticeSlotPrefab;
[SerializeField] Transform content_Notice_Slot;
[Header("texts")]
public Text thisMail_title;
public Text thisMail_body;
public Text thisMail_time;
public Text thisMail_sender;
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
gameObject.SetActive(false);
}
}
void Start()
{
foreach (var item in ui_Anim)
{
item.speed = Anim_Speed;
}
StartCoroutine(C_Slot_Show());
}
IEnumerator C_Slot_Show()
{
var slots = content_Notice_Slot.GetComponentsInChildren<Button>();
foreach (var item in slots)
{
item.gameObject.SetActive(false);
}
foreach (var item in slots)
{
yield return new WaitForSeconds(0.1f);
item.gameObject.SetActive(true);
}
}
}