Files
bansonic_beta_main/Assets/Airy UI/Editor/CloseButton_Inspector.cs
T

83 lines
2.3 KiB
C#

using UnityEditor;
using UnityEngine;
namespace AiryUI
{
[CustomEditor ( typeof ( CloseButton ) , true )]
[CanEditMultipleObjects]
public class CloseButton_Inspector : Editor
{
private CloseButton close_button;
private SerializedProperty _backButtonAffects;
private SerializedProperty _animatedElement;
private SerializedProperty _animatedElementsGroup;
private SerializedProperty _buttonComponent;
private void OnEnable ()
{
close_button = ( CloseButton ) target;
_backButtonAffects = serializedObject.FindProperty ( "backButtonAffects" );
_animatedElement = serializedObject.FindProperty ( "affectedAnimatedElement" );
_animatedElementsGroup = serializedObject.FindProperty ( "affectedAnimatedElementsGroup" );
if ( close_button is UICloseButton )
{
_buttonComponent = serializedObject.FindProperty ( "buttonComponent" );
}
}
public override void OnInspectorGUI ()
{
EditorGUILayout.Space ( 10 );
EditorGUILayout.PropertyField ( _backButtonAffects );
EditorGUILayout.Space ( 10 );
if ( close_button.backButtonAffects == BackButtonAffects.AnimatedElement )
{
EditorGUILayout.PropertyField ( _animatedElement );
}
else if ( close_button.backButtonAffects == BackButtonAffects.AnimatedElementsGroup )
{
EditorGUILayout.PropertyField ( _animatedElementsGroup );
}
EditorGUILayout.Space ( 10 );
if ( close_button is UICloseButton )
{
EditorGUILayout.PropertyField ( _buttonComponent );
}
serializedObject.ApplyModifiedProperties ();
}
private void InspectorTitle_LABEL ( string text , bool spaceBefore , bool spaceAfter )
{
if ( spaceBefore )
GUILayout.Space ( 20 );
var titleLabelStyle = new GUIStyle ( GUI.skin.label ) { alignment = TextAnchor.UpperCenter , fontSize = 20 , fontStyle = FontStyle.Bold , fixedHeight = 50 };
EditorGUILayout.LabelField ( text , titleLabelStyle );
if ( spaceAfter )
GUILayout.Space ( 20 );
}
}
}