65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class settleTeamPrefab : MonoBehaviour
|
|
{
|
|
[Header("Ally Basic Information")]
|
|
public Image ally_profile;
|
|
public Text ally_name;
|
|
public Image ally_healthBar;
|
|
public Material grayM;
|
|
[Header("this_Ally_settlement")]
|
|
public Text thisAlly_earnExp;
|
|
public Text this_allyIdolScore;
|
|
[Header("本场贡献")]
|
|
public Text this_allyDamageDealt;
|
|
public Text this_allyDamageTook;
|
|
public Text this_allyHealthRestored;
|
|
public Text this_allyManaRestored;
|
|
[Header("展示详细贡献按钮")]
|
|
public Button displayDetailContributionButton;
|
|
public GameObject detailContributionGO;
|
|
|
|
private void Start()
|
|
{
|
|
// 初始化:详细贡献面板默认不激活
|
|
if (detailContributionGO != null)
|
|
{
|
|
detailContributionGO.SetActive(false);
|
|
}
|
|
|
|
// 为按钮添加点击监听
|
|
if (displayDetailContributionButton != null)
|
|
{
|
|
displayDetailContributionButton.onClick.AddListener(OnDisplayDetailContributionButtonClicked);
|
|
}
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
// 移除监听以避免内存泄漏
|
|
if (displayDetailContributionButton != null)
|
|
{
|
|
displayDetailContributionButton.onClick.RemoveListener(OnDisplayDetailContributionButtonClicked);
|
|
}
|
|
}
|
|
|
|
private void OnDisplayDetailContributionButtonClicked()
|
|
{
|
|
if (detailContributionGO == null)
|
|
{
|
|
Debug.LogWarning("[settleTeamPrefab] detailContributionGO is not assigned");
|
|
return;
|
|
}
|
|
|
|
// 切换详细贡献面板的激活状态
|
|
bool isCurrentlyActive = detailContributionGO.activeSelf;
|
|
detailContributionGO.SetActive(!isCurrentlyActive);
|
|
|
|
if (GameConfig.verboseLogs)
|
|
{
|
|
Debug.Log($"[settleTeamPrefab] Detail contribution panel toggled: {!isCurrentlyActive}");
|
|
}
|
|
}
|
|
}
|