Files
bansonic_beta_main/Assets/settingsPrefab/archievePrefab.cs
T

57 lines
1.9 KiB
C#

using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.UI;
public class archievePrefab : MonoBehaviour
{
[Header("ɾϢ")]
public Image archieve_btmImage;
public Text archieve_name;
public Text archieve_description;
[Header("ȼּ")]
public Color whiteLevel;
public Color greenLevel;
public Color blueLevel;
public Color purpleLevel;
public Color goldenLevel;
public Color redLevel;
public Image colorfulLevel;
public void Setup(AchievementLevel level)
{
if (archieve_name != null) archieve_name.text = level.levelName;
if (archieve_description != null) archieve_description.text = level.description;
// 设置颜色/稀有度表现
SetRarityVisuals(level.rarity);
}
private void SetRarityVisuals(AchievementRarity rarity)
{
// 默认隐藏特殊彩色层
if (colorfulLevel != null) colorfulLevel.gameObject.SetActive(false);
Color targetColor = whiteLevel;
switch (rarity)
{
case AchievementRarity.Common: targetColor = whiteLevel; break;
case AchievementRarity.Advanced: targetColor = greenLevel; break;
case AchievementRarity.Rare: targetColor = blueLevel; break;
case AchievementRarity.Epic: targetColor = purpleLevel; break;
case AchievementRarity.Legendary: targetColor = goldenLevel; break;
case AchievementRarity.Mythic: targetColor = redLevel; break;
case AchievementRarity.Exquisite:
if (colorfulLevel != null) colorfulLevel.gameObject.SetActive(true);
targetColor = Color.white; // 或者其他基色
break;
}
if (archieve_btmImage != null)
{
Color finalColor = targetColor;
finalColor.a = 1f; // 确保 alpha 是 1
archieve_btmImage.color = finalColor;
}
}
}