10 lines
302 B
C#
10 lines
302 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = nameof(Music_Data), menuName = nameof(Music_Data), order = 0)]
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public class Music_Data : ScriptableObject
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{
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public Sprite Cover;
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public string Name => Clip == null ? "EMPTY" : Clip.name;
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public string Description;
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public AudioClip Clip;
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} |