Files
bansonic_beta_main/Assets/scripts/Team/TeamSetting.cs
T

37 lines
900 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Documentation text normalized.
/// </summary>
public class TeamSetting
{
public TeamSetting(List<CharacterView> teamList, int leaderId)
{
// assign passed-in list to the backing field
this.teamIdList = teamList ?? new List<CharacterView>();
LeaderId = leaderId;
}
public List<CharacterView> teamIdList = new List<CharacterView>();
/// <summary>
/// Documentation text normalized.
/// </summary>
public int LeaderId{get; set;}
}
public class CharacterView
{
public CharacterView(int characterId, string currentBoundaryLevel)
{
this.characterId = characterId;
this.currentBoundaryLevel = currentBoundaryLevel;
}
public int characterId { get; set; }
public string currentBoundaryLevel { get; set; }
}