173 lines
4.6 KiB
C#
173 lines
4.6 KiB
C#
using DG.Tweening;
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using UnityEngine;
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[DisallowMultipleComponent]
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public class UI_SettingsPanelEnterAnim : MonoBehaviour
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{
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[SerializeField] private RectTransform moveTarget;
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[SerializeField] private CanvasGroup fadeTarget;
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[SerializeField] private bool playOnEnable = true;
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[SerializeField] private float enterDuration = 0.3f;
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[SerializeField] private float exitDuration = 0.18f;
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[SerializeField] private float fromOffsetY = 32f;
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[SerializeField] private Ease enterEase = Ease.OutCubic;
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[SerializeField] private Ease exitEase = Ease.InCubic;
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[SerializeField] private bool useUnscaledTime = true;
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private Sequence enterSequence;
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private bool basePosCached;
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private Vector2 basePos;
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private void Awake()
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{
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AutoWire();
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CacheBasePos();
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}
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private void OnEnable()
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{
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if (playOnEnable)
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Play();
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}
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private void OnDisable()
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{
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KillTween();
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ResetToBase();
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}
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public void Play()
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{
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AutoWire();
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CacheBasePos();
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if (moveTarget == null || fadeTarget == null)
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return;
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KillTween();
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bool canAnimateTransform = !UI_OrderedEntryAnimator.IsLayoutSensitive(moveTarget);
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if (canAnimateTransform)
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{
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moveTarget.anchoredPosition = basePos - new Vector2(0f, Mathf.Abs(fromOffsetY));
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}
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fadeTarget.alpha = 0f;
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fadeTarget.interactable = false;
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fadeTarget.blocksRaycasts = false;
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enterSequence = DOTween.Sequence().SetUpdate(useUnscaledTime);
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if (canAnimateTransform)
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{
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enterSequence.Join(moveTarget.DOAnchorPos(basePos, Mathf.Max(0.01f, enterDuration)).SetEase(enterEase));
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}
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enterSequence.Join(fadeTarget.DOFade(1f, Mathf.Max(0.01f, enterDuration)).SetEase(Ease.OutCubic));
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enterSequence.OnComplete(() =>
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{
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fadeTarget.interactable = true;
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fadeTarget.blocksRaycasts = true;
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enterSequence = null;
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});
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enterSequence.OnKill(() =>
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{
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ResetToBase();
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enterSequence = null;
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});
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}
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public void PlayExitThen(System.Action onComplete)
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{
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AutoWire();
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CacheBasePos();
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if (moveTarget == null || fadeTarget == null)
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{
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onComplete?.Invoke();
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return;
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}
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KillTween();
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fadeTarget.interactable = false;
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fadeTarget.blocksRaycasts = false;
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Vector2 targetPos = basePos - new Vector2(0f, Mathf.Abs(fromOffsetY));
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float duration = Mathf.Max(0.01f, exitDuration);
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bool canAnimateTransform = !UI_OrderedEntryAnimator.IsLayoutSensitive(moveTarget);
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enterSequence = DOTween.Sequence().SetUpdate(useUnscaledTime);
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if (canAnimateTransform)
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{
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enterSequence.Join(moveTarget.DOAnchorPos(targetPos, duration).SetEase(exitEase));
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}
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enterSequence.Join(fadeTarget.DOFade(0f, duration).SetEase(Ease.InCubic));
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enterSequence.OnComplete(() =>
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{
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enterSequence = null;
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ResetToBase();
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onComplete?.Invoke();
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});
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enterSequence.OnKill(() =>
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{
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ResetToBase();
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enterSequence = null;
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});
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}
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private void AutoWire()
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{
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if (moveTarget == null)
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{
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moveTarget = transform as RectTransform;
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if (moveTarget == null)
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moveTarget = GetComponentInChildren<RectTransform>(true);
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}
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if (fadeTarget == null)
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fadeTarget = GetComponent<CanvasGroup>();
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if (fadeTarget == null)
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fadeTarget = gameObject.AddComponent<CanvasGroup>();
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}
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private void CacheBasePos()
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{
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if (moveTarget == null)
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return;
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if (!basePosCached)
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{
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basePos = moveTarget.anchoredPosition;
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basePosCached = true;
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}
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}
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private void ResetToBase()
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{
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if (moveTarget != null && basePosCached)
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{
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if (!UI_OrderedEntryAnimator.IsLayoutSensitive(moveTarget))
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moveTarget.anchoredPosition = basePos;
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}
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if (fadeTarget != null)
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{
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fadeTarget.alpha = 1f;
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fadeTarget.interactable = true;
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fadeTarget.blocksRaycasts = true;
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}
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}
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private void KillTween()
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{
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if (enterSequence != null)
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{
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enterSequence.Kill();
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enterSequence = null;
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}
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if (moveTarget != null)
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moveTarget.DOKill();
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if (fadeTarget != null)
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fadeTarget.DOKill();
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}
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}
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