Files
bansonic_beta_main/Assets/scripts/UI/Panel_Music/Music_Mgr.cs
T
2026-07-20 22:19:25 +08:00

243 lines
6.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Music_Mgr : Singleton_Mono<Music_Mgr>
{
private const string MainSceneName = "Main_main";
private const string GameplaySceneName = "gamePlay_gamePlay";
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
ApplyScenePlaybackPolicy(SceneManager.GetActiveScene());
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
StopMusicPlayback();
}
protected override void OnDestroy()
{
StopMusicPlayback();
base.OnDestroy();
}
private void OnApplicationQuit()
{
StopMusicPlayback();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
ApplyScenePlaybackPolicy(scene);
if (Music_Cur != null)
{
var players = Object.FindObjectsByType<MusicPlayer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
foreach (var player in players)
{
player.Refresh(Music_Cur);
}
}
}
public static string Get_Time_Max(AudioClip clip)
{
return Get_Time(clip == null ? 0 : (int)clip.length);
}
public static string Get_Time_Cur(AudioSource aus)
{
return Get_Time((int)aus.time);
}
private static System.Text.StringBuilder _timeSb = new System.Text.StringBuilder();
public static string Get_Time(int time)
{
var currentHour = time / 3600;
var currentMinute = (time - currentHour * 3600) / 60;
var currentSecond = time - currentHour * 3600 - currentMinute * 60;
_timeSb.Clear();
if (currentHour > 0)
{
_timeSb.Append(currentHour.ToString("D2")).Append(":");
}
_timeSb.Append(currentMinute.ToString("D2")).Append(":").Append(currentSecond.ToString("D2")).Append(" ");
return _timeSb.ToString();
}
public static float Get_Time_Cur_Prv(AudioSource aus)
{
return aus.time / aus.clip.length;
}
public List<Music_Data> Music_Data_List;
public AudioSource AudioSource;
public Music_Data Music_Cur;
protected override void In_Init()
{
if (TryGetComponent(out AudioSource) == false)
{
AudioSource = gameObject.AddComponent<AudioSource>();
}
StartCoroutine(LoadMusicDataRoutine());
}
private System.Collections.IEnumerator LoadMusicDataRoutine()
{
var rawData = Resources.LoadAll<Music_Data>("Data/Music");
Music_Data_List = new List<Music_Data>();
for (int i = 0; i < rawData.Length; i++)
{
Music_Data_List.Add(rawData[i]);
if ((i & 7) == 7) yield return null;
}
if (Music_Data_List.Count > 0)
{
ApplyScenePlaybackPolicy(SceneManager.GetActiveScene());
}
yield break;
}
public void Play(Music_Data data)
{
if (data == null) return;
Music_Cur = data;
if (!ShouldPlayInScene(SceneManager.GetActiveScene().name))
{
StopMusicPlayback();
return;
}
if (TryPlayThroughBgmManager(data, true))
{
StopMusicPlayback();
RefreshPlayers(data);
return;
}
AudioSource.clip = data.Clip;
AudioSource.Play();
RefreshPlayers(data);
}
private void RefreshPlayers(Music_Data data)
{
var players = Object.FindObjectsByType<MusicPlayer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
foreach (var player in players)
{
player.Refresh(data);
}
}
public void Next()
{
if (Music_Data_List == null || Music_Data_List.Count == 0) return;
int index = Music_Data_List.IndexOf(Music_Cur);
index = (index + 1) % Music_Data_List.Count;
Play(Music_Data_List[index]);
}
public void Last()
{
if (Music_Data_List == null || Music_Data_List.Count == 0) return;
int index = Music_Data_List.IndexOf(Music_Cur);
index = (index - 1 + Music_Data_List.Count) % Music_Data_List.Count;
Play(Music_Data_List[index]);
}
protected override bool Is_Singleton_Auto()
{
return true;
}
private bool ShouldPlayInScene(string sceneName)
{
if (string.IsNullOrEmpty(sceneName))
{
return false;
}
return !string.Equals(sceneName, MainSceneName, System.StringComparison.OrdinalIgnoreCase)
&& !string.Equals(sceneName, GameplaySceneName, System.StringComparison.OrdinalIgnoreCase);
}
private void ApplyScenePlaybackPolicy(Scene scene)
{
if (!scene.IsValid() || !scene.isLoaded)
{
StopMusicPlayback();
return;
}
if (!ShouldPlayInScene(scene.name))
{
StopMusicPlayback();
return;
}
if (Music_Cur == null && Music_Data_List != null && Music_Data_List.Count > 0)
{
Music_Cur = Music_Data_List[0];
}
if (Music_Cur != null && TryPlayThroughBgmManager(Music_Cur, false))
{
StopMusicPlayback();
RefreshPlayers(Music_Cur);
return;
}
if (AudioSource != null && !AudioSource.isPlaying)
{
if (Music_Cur != null)
{
AudioSource.Play();
}
else if (Music_Data_List != null && Music_Data_List.Count > 0)
{
Play(Music_Data_List[0]);
}
}
}
private void StopMusicPlayback()
{
if (AudioSource != null && AudioSource.isPlaying)
{
AudioSource.Stop();
}
}
private bool TryPlayThroughBgmManager(Music_Data data, bool restart)
{
if (data == null || data.Clip == null)
{
return false;
}
BgmPlaybackManager bgm = BgmPlaybackManager.Instance;
if (bgm == null)
{
return false;
}
bgm.PlayExternalClip(data.Clip, restart);
return true;
}
}