617 lines
20 KiB
C#
617 lines
20 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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public class Animation_GenerateJudgementSituationPrefab : MonoBehaviour
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{
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private sealed class PooledJudgeTag : MonoBehaviour
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{
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public GameObject prefabSource;
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}
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public static Animation_GenerateJudgementSituationPrefab Instance;
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[Header("Inspector")]
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public GameObject redEffect;
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public GameObject greenEffect;
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public GameObject yellowEffect;
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public GameObject purpleEffect;
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public GameObject blueEffect;
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[Header("Inspector")]
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public GameObject perfect_judge_prefab;
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public GameObject great_judge_prefab;
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public GameObject good_judge_prefab;
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public GameObject miss_judge_prefab;
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[Header("Inspector")]
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public GameObject trackSkill_prefab;
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[Header("Inspector")]
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public float baseScale = 1.0f;
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public bool useRandomScale = true;
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public float minScaleMultiplier = 0.8f;
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public float maxScaleMultiplier = 1.2f;
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[System.Serializable]
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public class PopupMotionSettings
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{
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public float jumpForce = 5.0f;
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public float gravity = -16f;
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[Tooltip("Horizontal drift distance range for popup text. Adds a real arc instead of a straight pop.")]
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public Vector2 horizontalDriftRange = new Vector2(0.25f, 0.65f);
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[Tooltip("Random Z rotation range applied over the popup lifetime.")]
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public float rotationRange = 8f;
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[Tooltip("Temporary scale punch at the beginning of the popup.")]
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public float scalePunch = 0.18f;
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[Tooltip("How long the initial scale punch takes before settling back.")]
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public float scalePunchDuration = 0.18f;
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public float fadeInTime = 0.1f;
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public float fadeOutStartTime = 0.6f;
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public float fadeOutDuration = 0.35f;
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}
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[Header("Judge Popup")]
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public PopupMotionSettings judgePopup = new PopupMotionSettings()
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{
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jumpForce = 7.2f,
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gravity = -16f,
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horizontalDriftRange = new Vector2(0.25f, 0.65f),
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rotationRange = 8f,
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scalePunch = 0.18f,
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scalePunchDuration = 0.18f,
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fadeInTime = 0.1f,
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fadeOutStartTime = 0.3f,
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fadeOutDuration = 0.1f
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};
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[Header("Track Skill Popup")]
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public PopupMotionSettings trackSkillPopup = new PopupMotionSettings()
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{
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jumpForce = 6.8f,
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gravity = -12.5f,
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horizontalDriftRange = new Vector2(0.18f, 0.48f),
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rotationRange = 6f,
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scalePunch = 0.14f,
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scalePunchDuration = 0.16f,
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fadeInTime = 0.08f,
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fadeOutStartTime = 0.36f,
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fadeOutDuration = 0.1f
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};
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[Header("Track Skill UI")]
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[Tooltip("UI prefab spawned under world-space Effect nodes needs a small world scale. Judge SpriteRenderer prefabs still use baseScale directly.")]
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public float trackSkillUiScaleMultiplier = 0.01f;
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public int trackSkillSortingOrder = 9000;
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private Transform redSpawn;
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private Transform greenSpawn;
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private Transform yellowSpawn;
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private Transform purpleSpawn;
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private Transform blueSpawn;
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private int lastSceneIndex = -1;
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private Coroutine prewarmJudgeCoroutine;
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private readonly Dictionary<GameObject, Stack<GameObject>> judgePools = new Dictionary<GameObject, Stack<GameObject>>();
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private readonly HashSet<GameObject> rentedJudges = new HashSet<GameObject>();
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else if (Instance != this)
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{
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Destroy(gameObject);
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return;
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}
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CacheSpawnPoints();
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lastSceneIndex = UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex;
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}
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private void Start()
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{
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CacheSpawnPointsIfNeeded();
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}
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private void OnEnable()
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{
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int currentSceneIndex = UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex;
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if (currentSceneIndex != lastSceneIndex)
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{
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if (JudgeManager.IsDebugEnabled) Debug.Log($"[Animation_Generate] Scene changed detected (from {lastSceneIndex} to {currentSceneIndex}), refreshing spawn point cache");
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lastSceneIndex = currentSceneIndex;
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CacheSpawnPoints();
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}
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else
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{
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CacheSpawnPointsIfNeeded();
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}
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}
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private void CacheSpawnPointsIfNeeded()
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{
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if (redSpawn == null || greenSpawn == null || yellowSpawn == null || purpleSpawn == null || blueSpawn == null)
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{
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bool anyInvalid = (redEffect == null || redEffect.transform == null) ||
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(greenEffect == null || greenEffect.transform == null) ||
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(yellowEffect == null || yellowEffect.transform == null) ||
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(purpleEffect == null || purpleEffect.transform == null) ||
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(blueEffect == null || blueEffect.transform == null);
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if (anyInvalid || redSpawn == null)
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{
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CacheSpawnPoints();
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}
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}
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}
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private void CacheSpawnPoints()
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{
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redSpawn = redEffect != null ? redEffect.transform : null;
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greenSpawn = greenEffect != null ? greenEffect.transform : null;
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yellowSpawn = yellowEffect != null ? yellowEffect.transform : null;
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purpleSpawn = purpleEffect != null ? purpleEffect.transform : null;
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blueSpawn = blueEffect != null ? blueEffect.transform : null;
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if (JudgeManager.IsDebugEnabled)
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{
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Debug.Log($"[Animation_Generate] Cached spawn points: red={redSpawn != null}, green={greenSpawn != null}, yellow={yellowSpawn != null}, purple={purpleSpawn != null}, blue={blueSpawn != null}");
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}
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}
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public void SpawnJudgePrefab(string color, string judgeResult)
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{
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if (string.IsNullOrEmpty(color))
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{
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Debug.LogError("[Animation_Generate] SpawnJudgePrefab called with empty color!");
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return;
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}
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if (string.IsNullOrEmpty(judgeResult))
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{
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Debug.LogError("[Animation_Generate] SpawnJudgePrefab called with empty judgeResult!");
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return;
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}
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Transform spawnPoint = GetSpawnPoint(color);
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if (spawnPoint == null)
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{
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Debug.LogError($"[Animation_Generate] Could not find spawn point for color: {color}");
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return;
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}
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GameObject prefabToUse = GetJudgePrefab(judgeResult);
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if (prefabToUse == null)
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{
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Debug.LogError($"[Animation_Generate] Could not find judge prefab for result: {judgeResult}. Available: perfect={perfect_judge_prefab != null}, great={great_judge_prefab != null}, good={good_judge_prefab != null}, miss={miss_judge_prefab != null}");
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return;
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}
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if (JudgeManager.IsDebugEnabled) Debug.Log($"[Animation_Generate] Spawning judge prefab: color={color}, result={judgeResult}, prefab={prefabToUse.name}");
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GameObject instance = GetPooledJudge(prefabToUse, spawnPoint);
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if (instance == null)
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return;
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instance.transform.localPosition = Vector3.zero;
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instance.transform.localRotation = Quaternion.identity;
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float finalScale = baseScale;
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if (useRandomScale) finalScale *= Random.Range(minScaleMultiplier, maxScaleMultiplier);
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instance.transform.localScale = new Vector3(finalScale, finalScale, 1f);
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StartCoroutine(AnimatePopup(instance, judgePopup, false));
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}
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public void SpawnTrackSkillPrefab(string color, Sprite skillIcon, string skillName)
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{
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if (string.IsNullOrEmpty(color) || trackSkill_prefab == null)
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return;
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Transform spawnPoint = GetSpawnPoint(color);
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if (spawnPoint == null)
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return;
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GameObject instance = Instantiate(trackSkill_prefab, spawnPoint, false);
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if (instance == null)
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return;
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EnsureRenderableTrackSkillInstance(instance);
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BindTrackSkillContent(instance, skillIcon, skillName);
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instance.transform.localPosition = Vector3.zero;
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instance.transform.localRotation = Quaternion.identity;
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float finalScale = baseScale;
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if (useRandomScale) finalScale *= Random.Range(minScaleMultiplier, maxScaleMultiplier);
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ApplyTrackSkillScale(instance, finalScale);
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instance.SetActive(true);
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StartCoroutine(AnimatePopup(instance, trackSkillPopup, true));
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}
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public void PrewarmJudgePrefabs(int perPrefab = 1)
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{
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if (!Application.isPlaying)
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return;
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if (prewarmJudgeCoroutine != null)
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{
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StopCoroutine(prewarmJudgeCoroutine);
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}
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prewarmJudgeCoroutine = StartCoroutine(PrewarmJudgePrefabsRoutine(Mathf.Max(1, perPrefab)));
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}
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public IEnumerator PrewarmJudgePrefabsRoutine(int perPrefab = 1)
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{
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GameObject[] prefabs =
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{
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perfect_judge_prefab,
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great_judge_prefab,
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good_judge_prefab,
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miss_judge_prefab
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};
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int count = Mathf.Max(1, perPrefab);
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foreach (GameObject prefab in prefabs)
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{
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if (prefab == null)
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continue;
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for (int i = 0; i < count; i++)
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{
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GameObject instance = null;
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try
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{
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instance = CreatePooledJudge(prefab);
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if (instance != null)
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{
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rentedJudges.Add(instance);
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}
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ReturnJudgeToPool(instance);
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}
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catch { }
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yield return null;
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}
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}
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prewarmJudgeCoroutine = null;
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}
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private IEnumerator AnimatePopup(GameObject obj, PopupMotionSettings settings, bool destroyAtEnd = false)
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{
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if (obj == null) yield break;
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if (settings == null) settings = judgePopup;
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SpriteRenderer[] renderers = obj.GetComponentsInChildren<SpriteRenderer>(true);
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Graphic[] graphics = obj.GetComponentsInChildren<Graphic>(true);
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CanvasGroup canvasGroup = obj.GetComponent<CanvasGroup>();
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float elapsed = 0f;
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float vVelocity = settings.jumpForce;
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float fadeDuration = Mathf.Max(0.001f, settings.fadeOutDuration);
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float estimatedApexTime = settings.gravity < -0.001f ? Mathf.Max(0f, settings.jumpForce / -settings.gravity) : settings.fadeOutStartTime;
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float totalLifeTime = Mathf.Max(settings.fadeInTime + fadeDuration, estimatedApexTime + fadeDuration);
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float driftSign = Random.value < 0.5f ? -1f : 1f;
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float driftDistance = Random.Range(settings.horizontalDriftRange.x, settings.horizontalDriftRange.y) * driftSign;
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float horizontalVelocity = totalLifeTime > 0.001f ? driftDistance / totalLifeTime : 0f;
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float targetRotation = Random.Range(-settings.rotationRange, settings.rotationRange);
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Vector3 currentLocalPos = Vector3.zero;
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Vector3 baseScaleValue = obj.transform.localScale;
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bool fadeOutStarted = false;
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float fadeOutElapsed = 0f;
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float fadeOutStartAlpha = 1f;
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float currentAlpha = 0f;
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SetRenderersAlpha(renderers, 0f);
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SetGraphicsAlpha(graphics, canvasGroup, 0f);
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while (!fadeOutStarted || fadeOutElapsed < fadeDuration)
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{
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if (obj == null) yield break;
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float dt = Time.deltaTime;
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elapsed += dt;
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float previousVelocity = vVelocity;
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vVelocity += settings.gravity * dt;
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currentLocalPos.x += horizontalVelocity * dt;
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currentLocalPos.y += vVelocity * dt;
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obj.transform.localPosition = currentLocalPos;
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obj.transform.localRotation = Quaternion.Euler(0f, 0f, Mathf.Lerp(0f, targetRotation, Mathf.Clamp01(elapsed / totalLifeTime)));
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float scaleT = settings.scalePunchDuration > 0.001f ? Mathf.Clamp01(elapsed / settings.scalePunchDuration) : 1f;
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float punch = Mathf.Sin(scaleT * Mathf.PI) * settings.scalePunch;
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obj.transform.localScale = baseScaleValue * (1f + punch);
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bool reachedApex = previousVelocity > 0f && vVelocity <= 0f;
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if (!fadeOutStarted && (reachedApex || elapsed >= totalLifeTime - fadeDuration))
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{
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fadeOutStarted = true;
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fadeOutElapsed = 0f;
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fadeOutStartAlpha = currentAlpha;
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}
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float alpha;
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if (fadeOutStarted)
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{
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fadeOutElapsed += dt;
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alpha = Mathf.Lerp(fadeOutStartAlpha, 0f, Mathf.Clamp01(fadeOutElapsed / fadeDuration));
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}
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else if (elapsed < settings.fadeInTime)
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{
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alpha = Mathf.InverseLerp(0f, settings.fadeInTime, elapsed);
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}
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else
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{
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alpha = 1f;
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}
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alpha = Mathf.Clamp01(alpha);
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currentAlpha = alpha;
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SetRenderersAlpha(renderers, alpha);
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SetGraphicsAlpha(graphics, canvasGroup, alpha);
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yield return null;
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}
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if (obj != null)
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{
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obj.transform.localScale = baseScaleValue;
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obj.transform.localRotation = Quaternion.identity;
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SetRenderersAlpha(renderers, 0f);
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SetGraphicsAlpha(graphics, canvasGroup, 0f);
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}
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if (obj != null)
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{
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if (destroyAtEnd)
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Destroy(obj);
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else
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ReturnJudgeToPool(obj);
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}
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}
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private static void SetRenderersAlpha(SpriteRenderer[] renderers, float alpha)
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{
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if (renderers == null)
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return;
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for (int i = 0; i < renderers.Length; i++)
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{
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SpriteRenderer sr = renderers[i];
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if (sr == null)
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continue;
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Color c = sr.color;
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c.a = alpha;
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sr.color = c;
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}
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}
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private static void SetGraphicsAlpha(Graphic[] graphics, CanvasGroup canvasGroup, float alpha)
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{
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if (canvasGroup != null)
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{
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canvasGroup.alpha = alpha;
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return;
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}
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if (graphics == null)
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return;
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for (int i = 0; i < graphics.Length; i++)
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{
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Graphic graphic = graphics[i];
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if (graphic == null)
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continue;
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Color c = graphic.color;
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c.a = alpha;
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graphic.color = c;
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}
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}
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private void EnsureRenderableTrackSkillInstance(GameObject instance)
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{
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if (instance == null)
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return;
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if (instance.GetComponentInChildren<Graphic>(true) == null)
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return;
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Canvas canvas = instance.GetComponent<Canvas>();
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if (canvas == null)
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canvas = instance.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.WorldSpace;
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canvas.overrideSorting = true;
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canvas.sortingOrder = trackSkillSortingOrder;
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canvas.pixelPerfect = false;
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CanvasGroup canvasGroup = instance.GetComponent<CanvasGroup>();
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if (canvasGroup == null)
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canvasGroup = instance.AddComponent<CanvasGroup>();
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canvasGroup.alpha = 1f;
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}
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private void ApplyTrackSkillScale(GameObject instance, float finalScale)
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{
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if (instance == null)
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return;
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bool isUiPrefab = instance.GetComponentInChildren<Graphic>(true) != null;
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float appliedScale = isUiPrefab ? finalScale * trackSkillUiScaleMultiplier : finalScale;
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instance.transform.localScale = new Vector3(appliedScale, appliedScale, 1f);
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}
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private void BindTrackSkillContent(GameObject instance, Sprite skillIcon, string skillName)
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{
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if (instance == null)
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return;
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Image targetImage = null;
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Text targetText = null;
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TrackSkillPrefab modern = instance.GetComponent<TrackSkillPrefab>();
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if (modern != null)
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{
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modern.Bind(skillIcon, skillName);
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targetImage = modern.skillImage;
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targetText = modern.skillText;
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}
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else
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{
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trackSkillPrefab legacy = instance.GetComponent<trackSkillPrefab>();
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if (legacy != null)
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{
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targetImage = legacy.track_skillIcon;
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targetText = legacy.track_skillName;
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}
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}
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if (targetImage == null)
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targetImage = instance.GetComponentInChildren<Image>(true);
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if (targetText == null)
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targetText = instance.GetComponentInChildren<Text>(true);
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if (targetImage != null)
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{
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targetImage.sprite = skillIcon;
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targetImage.enabled = skillIcon != null;
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}
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if (targetText != null)
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{
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targetText.text = string.IsNullOrWhiteSpace(skillName) ? string.Empty : skillName;
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}
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}
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private GameObject GetPooledJudge(GameObject prefab, Transform parent)
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{
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if (prefab == null || parent == null)
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return null;
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if (!judgePools.TryGetValue(prefab, out var pool))
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{
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pool = new Stack<GameObject>();
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judgePools[prefab] = pool;
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}
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GameObject instance = null;
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while (pool.Count > 0 && instance == null)
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{
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instance = pool.Pop();
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}
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if (instance == null)
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{
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instance = CreatePooledJudge(prefab);
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}
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if (instance == null)
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return null;
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instance.transform.SetParent(parent, false);
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instance.SetActive(true);
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rentedJudges.Add(instance);
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return instance;
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}
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private GameObject CreatePooledJudge(GameObject prefab)
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{
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if (prefab == null)
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return null;
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GameObject instance = Instantiate(prefab, transform);
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var tag = instance.GetComponent<PooledJudgeTag>();
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if (tag == null)
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tag = instance.AddComponent<PooledJudgeTag>();
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tag.prefabSource = prefab;
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instance.SetActive(false);
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return instance;
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}
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private void ReturnJudgeToPool(GameObject instance)
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{
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if (instance == null)
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return;
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if (!rentedJudges.Remove(instance))
|
|
return;
|
|
|
|
var tag = instance.GetComponent<PooledJudgeTag>();
|
|
if (tag == null || tag.prefabSource == null)
|
|
{
|
|
Destroy(instance);
|
|
return;
|
|
}
|
|
|
|
if (!judgePools.TryGetValue(tag.prefabSource, out var pool))
|
|
{
|
|
pool = new Stack<GameObject>();
|
|
judgePools[tag.prefabSource] = pool;
|
|
}
|
|
|
|
instance.transform.SetParent(transform, false);
|
|
instance.transform.localPosition = new Vector3(99999f, 99999f, 0f);
|
|
instance.transform.localRotation = Quaternion.identity;
|
|
instance.SetActive(false);
|
|
pool.Push(instance);
|
|
}
|
|
|
|
private Transform GetSpawnPoint(string color)
|
|
{
|
|
if (string.IsNullOrEmpty(color)) return null;
|
|
|
|
Transform point = null;
|
|
switch (color.ToLower())
|
|
{
|
|
case "red": point = redSpawn; break;
|
|
case "green": point = greenSpawn; break;
|
|
case "yellow": point = yellowSpawn; break;
|
|
case "purple": point = purpleSpawn; break;
|
|
case "blue": point = blueSpawn; break;
|
|
default:
|
|
Debug.LogWarning($"[Animation_Generate] Unknown color: {color}");
|
|
return null;
|
|
}
|
|
|
|
if (point == null)
|
|
{
|
|
Debug.LogError($"[Animation_Generate] Spawn point for color {color} is null. Check if effects are assigned in inspector. Make sure the effect object is active in the scene.");
|
|
}
|
|
|
|
return point;
|
|
}
|
|
|
|
private GameObject GetJudgePrefab(string result)
|
|
{
|
|
if (string.IsNullOrEmpty(result)) return null;
|
|
|
|
GameObject prefab = null;
|
|
switch (result.ToLower())
|
|
{
|
|
case "perfect": prefab = perfect_judge_prefab; break;
|
|
case "great": prefab = great_judge_prefab; break;
|
|
case "good": prefab = good_judge_prefab; break;
|
|
case "miss": prefab = miss_judge_prefab; break;
|
|
default:
|
|
Debug.LogWarning($"[Animation_Generate] Unknown judge result: {result}");
|
|
return null;
|
|
}
|
|
|
|
if (prefab == null)
|
|
{
|
|
Debug.LogError($"[Animation_Generate] Judge prefab for '{result}' is not assigned in inspector! Check Animation_GenerateJudgementSituationPrefab component.");
|
|
}
|
|
|
|
return prefab;
|
|
}
|
|
}
|