Files
bansonic_beta_main/Assets/scripts/UI/Panel_Music/Music_Mgr.cs
T

80 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class Music_Mgr : Singleton_Mono<Music_Mgr>
{
public static string Get_Time_Max(AudioClip clip)
{
return Get_Time(clip == null ? 0 : (int)clip.length);
}
public static string Get_Time_Cur(AudioSource aus)
{
return Get_Time((int)aus.time);
}
private static System.Text.StringBuilder _timeSb = new System.Text.StringBuilder();
public static string Get_Time(int time)
{
var currentHour = time / 3600;
var currentMinute = (time - currentHour * 3600) / 60;
var currentSecond = time - currentHour * 3600 - currentMinute * 60;
_timeSb.Clear();
if (currentHour > 0)
{
_timeSb.Append(currentHour.ToString("D2")).Append(":");
}
_timeSb.Append(currentMinute.ToString("D2")).Append(":").Append(currentSecond.ToString("D2")).Append(" ");
return _timeSb.ToString();
}
public static float Get_Time_Cur_Prv(AudioSource aus)
{
return aus.time / aus.clip.length;
}
public List<Music_Data> Music_Data_List;
public AudioSource AudioSource;
public Music_Data Music_Cur;
protected override void In_Init()
{
if (TryGetComponent(out AudioSource) == false)
{
AudioSource = gameObject.AddComponent<AudioSource>();
}
StartCoroutine(LoadMusicDataRoutine());
}
private System.Collections.IEnumerator LoadMusicDataRoutine()
{
var rawData = Resources.LoadAll<Music_Data>("Data/Music");
Music_Data_List = new List<Music_Data>();
for (int i = 0; i < rawData.Length; i++)
{
Music_Data_List.Add(rawData[i]);
// Avoid a frame hitch if there are many clips in Resources.
if ((i & 7) == 7) yield return null;
}
if (Music_Data_List.Count > 0)
{
Play(Music_Data_List[0]);
}
yield break;
}
public void Play(Music_Data data)
{
Music_Cur = data;
AudioSource.clip = data.Clip;
AudioSource.Play();
}
protected override bool Is_Singleton_Auto()
{
return true;
}
}