Files
bansonic_beta_main/Assets/SmoothShakeFree/Data/Utility.cs
T

11 lines
343 B
C#

namespace SmoothShakeFree
{
public static class Utility
{
public static float Remap(float valueInput, float oldRangeMin, float oldRangeMax, float newRangeMin, float newRangeMax)
{
return newRangeMin + (valueInput - oldRangeMin) * (newRangeMax - newRangeMin) / (oldRangeMax - oldRangeMin);
}
}
}