Files
bansonic_beta_main/Assets/openFracture/OpenFracture-main/Tests/Runtime/Vector3Tests.cs
T

44 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class Vector3Tests
{
[Test]
public void PointAbovePlaneReturnsTrue()
{
var planeOrigin = Vector3.zero;
var planeNormal = Vector3.up;
var testPoint = Vector3.up;
Assert.True(testPoint.IsAbovePlane(planeNormal, planeOrigin));
}
[Test]
public void PointBelowPlaneReturnsFalse()
{
var planeOrigin = Vector3.zero;
var planeNormal = Vector3.up;
var testPoint = -Vector3.up;
Assert.False(testPoint.IsAbovePlane(planeNormal, planeOrigin));
}
[Test]
public void PointOnPlaneReturnsTrue()
{
var planeOrigin = Vector3.zero;
var planeNormal = Vector3.up;
var testPoint = Vector3.right;
Assert.True(testPoint.IsAbovePlane(planeNormal, planeOrigin));
}
[Test]
public void PointEqualToPlaneOriginReturnsTrue()
{
var planeOrigin = Vector3.one;
var planeNormal = Vector3.up;
var testPoint = planeOrigin;
Assert.True(testPoint.IsAbovePlane(planeNormal, planeOrigin));
}
}