Files
bansonic_beta_main/Assets/scripts/gamePlay_gameplay/settlementController.cs
T

2237 lines
81 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine.Serialization;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.Audio;
using DG.Tweening;
using GameServer.Client;
using Bansonic;
public class settlementController : MonoBehaviour
{
public static event Action OnSettlementCompleted;
[Header("ranking List")]
public rankingList rl;
[Header("Inspector")]
[SerializeField] private BeatmapManager bmm;
[SerializeField] private ScoreManager sm;
public GameManager gm;
private SongData thisSong_so;
private int maxScore_sum = 2000000;
[Header("1000000")]
public int _1000000 = 1000000;
[Header("song image")]
[SerializeField] private Image thisSong_backPic;
[Header("Inspector")]
public Button exit_toSelectSongs;
public Button replay_thisGame;
public Button display_rankList;
public Button share_toSocialMedia;
[Header("Text And Progress")]
public Text songName_Text;
[Tooltip("Documentation text normalized.")]
public Text thisLevel_currentPercentage_Text;
public Text finalScore_Text;
public Image finalLevel_img;
public Text pmScoreSum_Text;
public Text idolScoreSum_Text;
public Text accuracy_Text;
public Text personalRecord_Text;
public Image thisLevel_progressBar_Image;
[Header("Rank Config")]
public RankConfig rankConfig;
[Header("Accuracy Weights")]
public float perfect_weight = 1f;
public float great_weight = 0.6666667f;
public float good_weight = 0.333333f;
public float miss_weight = 0;
[Header("Inspector")]
public Text reward_playerEXP_Text;
public Text reward_money_Text;
public Text reward_idolEXP_bottle_Text;
[Header("Inspector")]
public loadSettlementTeamPrefab settlementTeamLoader;
public Image mvp_hero_hd_image;
[Header("Inspector")]
[SerializeField] private long moneyToGive_thisLevel;
[Header("mvp")]
public GameObject mvp_object;
public Text mvp_score;
public Image mvp_heroIcon;
public Text mvp_heroName;
public Text legacy_text;
// Documentation text normalized.
[Header("Inspector")]
public Text perfectHitCount_Text;
public Text perfectHitPercent_Text;
public Image perfect_barFill_Image;
public Text greatHitCount_Text;
public Text greatHitPercent_Text;
public Image great_barFill_Image;
public Text goodHitCount_Text;
public Text goodHitPercent_Text;
public Image good_barFill_Image;
public Text missHitCount_Text;
public Text missHitPercent_Text;
public Image miss_barFill_Image;
public Text gameNote_rate;
[Header("Timing Statistics")]
public Text earlyHitCount_Text;
public Text lateHitCount_Text;
public Text avgOffset_Text;
[Header("Inspector")]
[Tooltip("Settlement background music clip used during the settlement flow.")]
public AudioSource settlementAudioSource;
[Tooltip("Original gameplay music source (usually the chart song). ")]
public AudioSource oriGameMusicSource;
[Tooltip("Documentation text normalized.")]
public AudioMixer gameMusicMixer;
[Tooltip("Documentation text normalized.")]
public string lowpassParamName = "inGameMusic_lowpass";
[Tooltip("Duration of lowpass transition in seconds.")]
public float lowpassFadeDuration = 2f;
[Tooltip("Settlement CanvasGroup used for fade-in.")]
public CanvasGroup settlementCanvasGroup;
[Header("Inspector")]
[Tooltip("Settlement control manager object.")]
public GameObject cdm;
private Coroutine musicTransitionCoroutine;
private Coroutine canvasFadeCoroutine;
private Coroutine settlementIntroCoroutine;
private bool settlementUiInitialized = false;
[Header("Settlement Intro Animation")]
[SerializeField] private bool enableDetailedSettlementIntro = true;
[SerializeField] private int introFlashCount = 2;
[SerializeField] private float introFlashDuration = 0.24f;
[SerializeField] private float introMoveDuration = 0.42f;
[SerializeField] private float introNumberDuration = 0.48f;
[SerializeField] private float introStepGap = 0.06f;
[SerializeField] private float introMvpEnterYOffset = 120f;
[SerializeField] private float introMvpEnterDuration = 0.42f;
[SerializeField] private Ease introMvpEnterEase = Ease.OutCubic;
[SerializeField] private bool introTweenUseUnscaledTime = true;
[Header("Settle Rewards")]
public GameObject rewardPrefab;
public Transform rewardParent;
private int targetPmScore;
private int targetIdolScore;
private int targetTotalScore;
private float targetAccuracyPercent;
private float targetTotalPercent;
private int targetPerfectCount;
private int targetGreatCount;
private int targetGoodCount;
private int targetMissCount;
private float targetPerfectPercent;
private float targetGreatPercent;
private float targetGoodPercent;
private float targetMissPercent;
private Tween mvpEntryTween;
private bool skipIntroRequested;
private Transform cachedIntroMvpTransform;
private Vector3 cachedIntroMvpBaseLocalPos;
private bool hasCachedIntroMvpBaseLocalPos;
private bool settlementHistoryRecorded;
private bool settlementHeroStatsRecorded;
private bool roomScoreSubmitTriggered;
private bool settlementRewardsGranted;
private void Awake()
{
// Documentation text normalized.
if (replay_thisGame != null)
{
replay_thisGame.onClick.AddListener(OnReplayButtonClicked);
}
if (exit_toSelectSongs != null)
{
exit_toSelectSongs.onClick.AddListener(OnExitButtonClicked);
}
if (display_rankList != null)
{
display_rankList.onClick.AddListener(OnDisplayRankListClicked);
}
// Documentation text normalized.
if (cdm != null)
{
cdm.SetActive(false);
if (JudgeManager.IsDebugEnabled) Debug.Log("[SettlementController] CDM object disabled at startup");
}
else
{
Debug.LogWarning("[SettlementController] CDM object is not assigned");
}
}
private void Start()
{
// Documentation text normalized.
if (gameMusicMixer != null && !string.IsNullOrEmpty(lowpassParamName))
{
try { gameMusicMixer.SetFloat(lowpassParamName, 22000f); }
catch { }
}
RegisterCurrentLineupDeployCount();
settlementHistoryRecorded = false;
settlementHeroStatsRecorded = false;
settlementRewardsGranted = false;
}
private void Update()
{
if (settlementIntroCoroutine == null) return;
if (!enableDetailedSettlementIntro) return;
if (Input.GetMouseButtonDown(0))
{
SkipSettlementIntroAnimations();
}
}
private void OnDestroy()
{
if (replay_thisGame != null)
{
replay_thisGame.onClick.RemoveListener(OnReplayButtonClicked);
}
if (exit_toSelectSongs != null)
{
exit_toSelectSongs.onClick.RemoveListener(OnExitButtonClicked);
}
if (display_rankList != null)
{
display_rankList.onClick.RemoveListener(OnDisplayRankListClicked);
}
// Documentation text normalized.
if (musicTransitionCoroutine != null)
{
StopCoroutine(musicTransitionCoroutine);
musicTransitionCoroutine = null;
}
// Documentation text normalized.
if (canvasFadeCoroutine != null)
{
StopCoroutine(canvasFadeCoroutine);
canvasFadeCoroutine = null;
}
if (settlementIntroCoroutine != null)
{
StopCoroutine(settlementIntroCoroutine);
settlementIntroCoroutine = null;
}
if (mvpEntryTween != null)
{
if (mvpEntryTween.active) mvpEntryTween.Kill(false);
mvpEntryTween = null;
}
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
public void getThisSong_info()
{
if (bmm != null)
{
thisSong_so = bmm.assignedSongData;
}
}
private void OnDisplayRankListClicked()
{
if (rl == null)
{
Debug.LogWarning("[settlementController] rankingList reference is missing.");
return;
}
SongData songData = thisSong_so != null ? thisSong_so : (bmm != null ? bmm.assignedSongData : null);
string songId = songData != null ? songData.songID.ToString() : string.Empty;
string songName = songData != null ? songData.songName : string.Empty;
if (string.IsNullOrWhiteSpace(songId))
{
Debug.LogWarning("[settlementController] Cannot open ranking list because song id is missing.");
return;
}
rl.Open(songId, songName);
}
private void RegisterCurrentLineupDeployCount()
{
HashSet<int> uniqueHeroIds = new HashSet<int>();
AllyHero_SO[] allHeroes = null;
if (teamUIController.Instance != null && teamUIController.Instance.allySlotIds != null)
{
for (int i = 0; i < teamUIController.Instance.allySlotIds.Count; i++)
{
int heroId = teamUIController.Instance.allySlotIds[i];
if (heroId > 0)
{
uniqueHeroIds.Add(heroId);
}
}
}
if (uniqueHeroIds.Count == 0)
{
for (int slotIndex = 1; slotIndex <= 5; slotIndex++)
{
int heroId = PlayerPrefs.GetInt("selected_heroSlot0" + slotIndex + "_heroID", 0);
if (heroId > 0)
{
uniqueHeroIds.Add(heroId);
}
}
}
if (uniqueHeroIds.Count == 0)
{
return;
}
allHeroes = RuntimeResourcesCache.LoadAllAllyHeroes();
if (allHeroes == null || allHeroes.Length == 0)
{
return;
}
foreach (int heroId in uniqueHeroIds)
{
for (int i = 0; i < allHeroes.Length; i++)
{
AllyHero_SO hero = allHeroes[i];
if (hero == null || hero.ally_heroID != heroId)
{
continue;
}
hero.IncrementBattleDeployCount();
break;
}
}
}
private void RecordSettlementHeroStats()
{
if (settlementHeroStatsRecorded)
{
return;
}
settlementHeroStatsRecorded = true;
List<AllyHero_SO> lineupHeroes = ResolveCurrentLineupHeroSOs();
for (int i = 0; i < lineupHeroes.Count; i++)
{
AllyHero_SO hero = lineupHeroes[i];
if (hero == null)
{
continue;
}
hero.IncrementFinishCount();
}
AllyHero_SO mvpHero = ResolveMvpHeroFromTopScorer();
if (mvpHero != null)
{
mvpHero.IncrementMvpCount();
}
}
private List<AllyHero_SO> ResolveCurrentLineupHeroSOs()
{
List<AllyHero_SO> result = new List<AllyHero_SO>();
HashSet<int> uniqueHeroIds = new HashSet<int>();
if (teamUIController.Instance != null && teamUIController.Instance.allySlotIds != null)
{
for (int i = 0; i < teamUIController.Instance.allySlotIds.Count; i++)
{
int heroId = teamUIController.Instance.allySlotIds[i];
if (heroId > 0)
{
uniqueHeroIds.Add(heroId);
}
}
}
if (uniqueHeroIds.Count == 0)
{
for (int slotIndex = 1; slotIndex <= 5; slotIndex++)
{
int heroId = PlayerPrefs.GetInt("selected_heroSlot0" + slotIndex + "_heroID", 0);
if (heroId > 0)
{
uniqueHeroIds.Add(heroId);
}
}
}
EnsureCachedAllyHeroSOs();
foreach (int heroId in uniqueHeroIds)
{
AllyHero_SO hero = FindAllyHeroSOById(heroId);
if (hero != null)
{
result.Add(hero);
}
}
return result;
}
private AllyHero_SO ResolveMvpHeroFromTopScorer()
{
int topIndex = -1;
int[] scores = new int[5];
if (sm != null)
{
scores[0] = sm.red_idolScore_sum;
scores[1] = sm.green_idolScore_sum;
scores[2] = sm.yellow_idolScore_sum;
scores[3] = sm.purple_idolScore_sum;
scores[4] = sm.blue_idolScore_sum;
}
else
{
for (int i = 0; i < 5; i++)
{
GameObject go = SceneObjectLookupCache.Find($"ally_0{i + 1}");
if (go != null)
{
AllyCombatant ac = go.GetComponent<AllyCombatant>();
scores[i] = ac != null ? ac.currentScore : 0;
}
else
{
scores[i] = 0;
}
}
}
int max = -1;
for (int i = 0; i < scores.Length; i++)
{
if (scores[i] > max)
{
max = scores[i];
topIndex = i;
}
}
if (topIndex < 0 || max <= 0)
{
return null;
}
AllyHero_SO heroSO = null;
if (SkillBuilder.Instance != null)
{
try { heroSO = SkillBuilder.Instance.GetAllyHeroSOBySlot(topIndex); }
catch { heroSO = null; }
}
if (heroSO == null && teamUIController.Instance != null && teamUIController.Instance.allySlotIds != null)
{
int allyId = -1;
if (topIndex >= 0 && topIndex < teamUIController.Instance.allySlotIds.Count)
{
allyId = teamUIController.Instance.allySlotIds[topIndex];
}
if (allyId > 0)
{
heroSO = FindAllyHeroSOById(allyId);
}
}
return heroSO;
}
private static void EnsureCachedAllyHeroSOs()
{
if (_cachedAllyHeroSOs == null || _cachedAllyHeroSOs.Length == 0)
{
_cachedAllyHeroSOs = RuntimeResourcesCache.LoadAllAllyHeroes();
}
}
private static AllyHero_SO FindAllyHeroSOById(int allyId)
{
if (allyId <= 0)
{
return null;
}
EnsureCachedAllyHeroSOs();
if (_cachedAllyHeroSOs == null)
{
return null;
}
for (int i = 0; i < _cachedAllyHeroSOs.Length; i++)
{
AllyHero_SO hero = _cachedAllyHeroSOs[i];
if (hero != null && hero.ally_heroID == allyId)
{
return hero;
}
}
return null;
}
public void startSettlement_uiUpdate()
{
if (settlementUiInitialized)
{
Debug.Log("[SettlementController] startSettlement_uiUpdate ignored: settlement already initialized.");
return;
}
settlementUiInitialized = true;
settlementHistoryRecorded = false;
settlementHeroStatsRecorded = false;
roomScoreSubmitTriggered = false;
settlementRewardsGranted = false;
OnSettlementCompleted?.Invoke();
equipSmelt.NotifySettlementCompleted();
// Documentation text normalized.
InitializeSettlementCanvas();
// Documentation text normalized.
if (cdm != null)
{
cdm.SetActive(true);
Debug.Log("[SettlementController] CDM object enabled at settlement start");
}
getThisSong_info();
// --- Statistics: Record total play time at settlement ---
GameManager runtimeGameManager = gm != null ? gm : SceneObjectLookupCache.FindAny<GameManager>();
float sessionDurationForTasks = runtimeGameManager != null ? runtimeGameManager.GetPendingSessionDurationSeconds() : 0f;
if (runtimeGameManager != null) runtimeGameManager.RecordTotalPlayTime();
// Documentation text normalized.
PrepareSettlementMusic();
if(sm != null)
{
songName_Text.text = bmm.parsedTitle;
if (bmm.assignedSongData != null)
{
thisSong_backPic.sprite = bmm.assignedSongData.GetResolvedFullscreenSongPicture();
}
targetPmScore = sm.allSum_pmScore;
targetIdolScore = sm.allSum_idolScore;
targetTotalScore = targetPmScore + targetIdolScore;
targetTotalPercent = (float)targetTotalScore / Mathf.Max(1, _1000000) * 100f;
PlayerSkillService.NotifySettlementCompleted(targetIdolScore);
GrantSettlementRewardsAndDisplay();
finalScore_Text.text = targetTotalScore.ToString();
pmScoreSum_Text.text = targetPmScore.ToString();
// 根据总分从 rankConfig 获取等级图标并更新 finalLevel_img
if (rankConfig != null && finalLevel_img != null)
{
finalLevel_img.sprite = rankConfig.GetRankSprite(targetTotalScore);
Debug.Log($"[settlementController] 根据总分 {targetTotalScore} 更新等级图标");
}
idolScoreSum_Text.text = targetIdolScore.ToString();
thisLevel_currentPercentage_Text.text = targetTotalPercent.ToString("F2") + "%";
thisLevel_progressBar_Image.fillAmount = (float)targetTotalScore / Mathf.Max(1, _1000000);
int noteCountRaw = sm.countPerfect + sm.countGreat + sm.countGood + sm.countMiss;
int noteCountSum = Mathf.Max(1, noteCountRaw);
targetPerfectCount = sm.countPerfect;
targetGreatCount = sm.countGreat;
targetGoodCount = sm.countGood;
targetMissCount = sm.countMiss;
targetPerfectPercent = (float)targetPerfectCount / noteCountSum * 100f;
targetGreatPercent = (float)targetGreatCount / noteCountSum * 100f;
targetGoodPercent = (float)targetGoodCount / noteCountSum * 100f;
targetMissPercent = (float)targetMissCount / noteCountSum * 100f;
targetAccuracyPercent =
((float)(targetPerfectCount * perfect_weight +
targetGreatCount * great_weight +
targetGoodCount * good_weight +
targetMissCount * miss_weight) / noteCountSum * 100f);
if (!GameConfig.autoPlayEnabled)
{
DailyTaskEventHub.ReportPlaySong(thisSong_so != null ? thisSong_so.songID : 0);
DailyTaskEventHub.ReportTotalScore(targetTotalScore);
DailyTaskEventHub.ReportSingleRunScore(targetTotalScore);
if (InGamePerformanceManager.Instance != null && InGamePerformanceManager.Instance.HighestComboThisRun > 0)
{
DailyTaskEventHub.ReportSingleRunCombo(InGamePerformanceManager.Instance.HighestComboThisRun);
}
if (targetMissCount <= 0 && noteCountRaw > 0)
{
DailyTaskEventHub.ReportFullCombo();
}
}
TryRecordRecentPlayHistory(noteCountRaw);
perfectHitCount_Text.text = targetPerfectCount.ToString();
greatHitCount_Text.text = targetGreatCount.ToString();
goodHitCount_Text.text = targetGoodCount.ToString();
missHitCount_Text.text = targetMissCount.ToString();
perfect_barFill_Image.fillAmount = (float)targetPerfectCount / noteCountSum;
great_barFill_Image.fillAmount = (float)targetGreatCount / noteCountSum;
good_barFill_Image.fillAmount = (float)targetGoodCount / noteCountSum;
miss_barFill_Image.fillAmount = (float)targetMissCount / noteCountSum;
gameNote_rate.text = "已完成 " + noteCountRaw.ToString() + "/" + bmm.parsedNoteAmount.ToString();
perfectHitPercent_Text.text = targetPerfectPercent.ToString("F1") + "%";
greatHitPercent_Text.text = targetGreatPercent.ToString("F1") + "%";
goodHitPercent_Text.text = targetGoodPercent.ToString("F1") + "%";
missHitPercent_Text.text = targetMissPercent.ToString("F1") + "%";
accuracy_Text.text = targetAccuracyPercent.ToString("F1") + "%";
// Timing Statistics
if (earlyHitCount_Text != null) earlyHitCount_Text.text = sm.countEarly.ToString();
if (lateHitCount_Text != null) lateHitCount_Text.text = sm.countLate.ToString();
if (avgOffset_Text != null)
{
float avg = sm.offsetCount > 0 ? sm.totalOffsetMs / sm.offsetCount : 0f;
avgOffset_Text.text = avg.ToString("F2") + " ms";
}
TrySubmitArenaRoomScore();
}
else Debug.LogError("score manager is null");
// --- Achievement System: Load and display achievements ---
if (InGamePerformanceManager.Instance != null && !GameConfig.autoPlayEnabled)
{
// Calculate total cure, damage and mana from teamUIController
float totalCure = 0;
float totalDamage = 0;
float totalMana = 0;
if (teamUIController.Instance != null)
{
if (teamUIController.Instance.totalHealProvided != null)
{
foreach (float heal in teamUIController.Instance.totalHealProvided)
{
totalCure += heal;
}
}
if (teamUIController.Instance.totalDamageDealt != null)
{
foreach (float dmg in teamUIController.Instance.totalDamageDealt)
{
totalDamage += dmg;
}
}
if (teamUIController.Instance.totalManaRestored != null)
{
foreach (float mana in teamUIController.Instance.totalManaRestored)
{
totalMana += mana;
}
}
Debug.Log($"[SettlementController] Stats Aggregated - Cure: {totalCure}, Damage: {totalDamage}, Mana: {totalMana}");
}
// Update achievement categories
InGamePerformanceManager.Instance.UpdateTotalCure(totalCure);
InGamePerformanceManager.Instance.UpdateTotalDamage(totalDamage);
InGamePerformanceManager.Instance.UpdateTotalManaRestored(totalMana);
if (sm != null) InGamePerformanceManager.Instance.UpdateTotalScore(sm.allSum_pmScore + sm.allSum_idolScore);
// Load and display achievement prefabs
InGamePerformanceManager.Instance.LoadArchievePrefab();
}
// Persist run results into the SongData SO for this difficulty
// (update personal / idol / total records and per-entry progress if improved)
getThisSong_info(); // ensure thisSong_so set
if (thisSong_so != null && bmm != null)
{
int oldPersonalRecord = thisSong_so.personalRecord;
int diff = bmm.assignedDifficulty;
if (diff >= 0 && !GameConfig.autoPlayEnabled)
{
int pm = sm != null ? sm.allSum_pmScore : 0;
int idol = sm != null ? sm.allSum_idolScore : 0;
thisSong_so.ApplySettlementResult(diff, pm, idol, _1000000);
PlayerRksService.RefreshAndPersist();
}
if (personalRecord_Text != null)
{
int currentRecord = thisSong_so.personalRecord;
personalRecord_Text.text = currentRecord.ToString();
// If current total score broke the overall personal record (all difficulties)
// and we are NOT in autoplay (since we didn't save the result in autoplay)
if (!GameConfig.autoPlayEnabled && targetTotalScore > oldPersonalRecord)
{
personalRecord_Text.color = new Color(0f, 0.392f, 0f); // Dark Green #006400
}
}
}
// Populate settlement team cards if a loader is assigned
if (settlementTeamLoader == null)
{
// try to auto-locate loader in scene if not assigned in inspector
settlementTeamLoader = SceneObjectLookupCache.FindAny<loadSettlementTeamPrefab>();
}
if (settlementTeamLoader != null)
{
// ensure loader has key references
if (settlementTeamLoader.sm == null) settlementTeamLoader.sm = sm ?? ScoreManager.Instance;
if (settlementTeamLoader.tuic == null) settlementTeamLoader.tuic = teamUIController.Instance;
if (settlementTeamLoader.gm == null) settlementTeamLoader.gm = gm ?? SceneObjectLookupCache.FindAny<GameManager>();
try { settlementTeamLoader.PopulateSettlementCards(); }
catch (System.Exception ex) { Debug.LogWarning("Failed to PopulateSettlementCards: " + ex); }
}
// Documentation text normalized.
// Documentation text normalized.
RecordSettlementHeroStats();
SetMvpHeroImageFromTopScorer();
StartMusicTransition();
// Play settlement entry animation flow.
StartSettlementIntro();
}
private void GrantSettlementRewardsAndDisplay()
{
if (settlementRewardsGranted)
{
return;
}
settlementRewardsGranted = true;
if (GameConfig.autoPlayEnabled)
{
moneyToGive_thisLevel = 0;
if (reward_money_Text != null)
{
reward_money_Text.text = "+0";
}
if (reward_idolEXP_bottle_Text != null)
{
reward_idolEXP_bottle_Text.text = "+0";
}
if (reward_playerEXP_Text != null)
{
reward_playerEXP_Text.text = "+0";
}
RebuildSettlementRewardVisuals(0, 0, 0);
return;
}
int coinReward = Mathf.CeilToInt((targetTotalScore / 10000f) * 0.75f);
int materialReward = Mathf.CeilToInt((targetTotalScore / 10000f) * 0.20f);
int playerExpReward = Mathf.FloorToInt(targetTotalScore / 100000f);
moneyToGive_thisLevel = coinReward;
Player_SO playerData = LoadDefaultPlayerSo();
if (playerData != null)
{
PlayerEconomyLedger.EnsureInstance().AttachPlayerData(playerData);
PlayerExperienceLedger.EnsureInstance().AttachPlayerData(playerData);
ExpBottleLedger.EnsureInstance().AttachPlayerData(playerData);
DushMaterialLedger.EnsureInstance().AttachPlayerData(playerData);
}
PlayerEconomyLedger.EnsureInstance().AddCoins(coinReward);
PlayerEconomyLedger.EnsureInstance().AddMaterial(materialReward);
PlayerExperienceLedger.EnsureInstance().AddExperience(playerExpReward);
PlayerEconomyLedger.EnsureInstance().SaveNow();
PlayerExperienceLedger.EnsureInstance().SaveNow();
if (reward_money_Text != null)
{
reward_money_Text.text = $"+{coinReward}";
}
if (reward_idolEXP_bottle_Text != null)
{
reward_idolEXP_bottle_Text.text = $"+{materialReward}";
}
if (reward_playerEXP_Text != null)
{
reward_playerEXP_Text.text = $"+{playerExpReward}";
}
RebuildSettlementRewardVisuals(coinReward, materialReward, playerExpReward);
}
private void RebuildSettlementRewardVisuals(int coinReward, int materialReward, int playerExpReward)
{
if (rewardParent != null)
{
for (int i = rewardParent.childCount - 1; i >= 0; i--)
{
Destroy(rewardParent.GetChild(i).gameObject);
}
}
SpawnSettlementReward(global::rewardPrefab.RewardVisualType.Coins, coinReward);
SpawnSettlementReward(global::rewardPrefab.RewardVisualType.Material, materialReward);
SpawnSettlementReward(global::rewardPrefab.RewardVisualType.PlayerExp, playerExpReward);
}
private void SpawnSettlementReward(global::rewardPrefab.RewardVisualType rewardType, int amount)
{
if (rewardPrefab == null || rewardParent == null)
{
return;
}
GameObject go = Instantiate(rewardPrefab, rewardParent);
global::rewardPrefab prefab = go != null ? go.GetComponent<global::rewardPrefab>() : null;
if (prefab != null)
{
prefab.Bind(rewardType, amount);
}
}
private static Player_SO LoadDefaultPlayerSo()
{
return RuntimeResourcesCache.LoadDefaultPlayerSo();
}
private void TryRecordRecentPlayHistory(int noteCountRaw)
{
if (GameConfig.autoPlayEnabled)
{
return;
}
if (settlementHistoryRecorded)
{
return;
}
settlementHistoryRecorded = true;
var record = new RecentPlayRecord
{
playedAt = System.DateTime.Now.ToString("MM-dd, HH:mm"),
playedAtUtc = System.DateTime.UtcNow.ToString("o"),
songID = thisSong_so != null ? thisSong_so.songID : 0,
songName = thisSong_so != null && !string.IsNullOrWhiteSpace(thisSong_so.songName)
? thisSong_so.songName
: (bmm != null ? bmm.parsedTitle : "Unknown"),
difficultyDisplay = BuildDifficultyDisplay(),
accuracy = targetAccuracyPercent,
srks = CalculateSongRankingScore(noteCountRaw),
totalScore = targetTotalScore,
chartScore = targetPmScore,
idolScore = targetIdolScore,
hasScoreBreakdown = true,
rankIndex = CalculateRankIndex(targetTotalScore),
rankTierCount = GetRankTierCount(),
hasRankMarker = true,
scoreReadable = true,
wasEarlySettlement = IsEarlySettlement(noteCountRaw),
wasAllPerfect = IsAllPerfectRun(noteCountRaw)
};
RecentPlayHistoryStore.Push(record);
}
private string BuildDifficultyDisplay()
{
int difficulty = bmm != null ? bmm.assignedDifficulty : -1;
string suffix = GetDifficultyShortName(difficulty);
float level = 0f;
if (thisSong_so != null && thisSong_so.chartFiles != null)
{
for (int i = 0; i < thisSong_so.chartFiles.Count; i++)
{
ChartFileEntry entry = thisSong_so.chartFiles[i];
if (entry == null || entry.difficulty != difficulty)
{
continue;
}
level = entry.difficultyLEVEL;
break;
}
}
string levelText = Mathf.Approximately(level, Mathf.Round(level))
? Mathf.RoundToInt(level).ToString()
: level.ToString("0.#");
if (string.IsNullOrEmpty(levelText) || levelText == "0")
{
return suffix;
}
return levelText + "_" + suffix;
}
private static string GetDifficultyShortName(int difficulty)
{
switch (difficulty)
{
case 0: return "EZ";
case 1: return "HD";
case 2: return "IN";
case 3: return "IM";
default: return "UN";
}
}
private int GetRankTierCount()
{
if (rankConfig == null || rankConfig.thresholds == null)
{
return 0;
}
return Mathf.Max(0, rankConfig.thresholds.Count);
}
private int CalculateRankIndex(int score)
{
if (rankConfig == null || rankConfig.thresholds == null || rankConfig.thresholds.Count == 0 || score <= 0)
{
return 0;
}
int bestLevel = 0;
float highestMatchingPercent = -1f;
int thresholdCount = rankConfig.thresholds.Count;
for (int i = 0; i < thresholdCount; i++)
{
RankThreshold threshold = rankConfig.thresholds[i];
if (threshold == null)
{
continue;
}
float requiredScore = rankConfig.baseScore * threshold.thresholdPercent;
if (score < requiredScore || threshold.thresholdPercent <= highestMatchingPercent)
{
continue;
}
highestMatchingPercent = threshold.thresholdPercent;
bestLevel = thresholdCount - i;
}
return bestLevel;
}
private float CalculateSongRankingScore(int noteCountRaw)
{
int totalNotes = Mathf.Max(1, noteCountRaw);
float accuracyScore = Mathf.Clamp01(targetAccuracyPercent / 100f);
float scoreScore = Mathf.Clamp01((float)targetTotalScore / Mathf.Max(1, _1000000));
int highestCombo = InGamePerformanceManager.Instance != null ? InGamePerformanceManager.Instance.HighestComboThisRun : 0;
float comboScore = Mathf.Clamp01((float)highestCombo / totalNotes);
float judgementScore = Mathf.Clamp01(
(targetPerfectCount + targetGreatCount * 0.7f + targetGoodCount * 0.35f) / totalNotes);
float missPenalty = Mathf.Clamp01((float)targetMissCount / totalNotes);
float srks =
accuracyScore * 42f +
scoreScore * 28f +
comboScore * 18f +
judgementScore * 12f;
srks -= missPenalty * 18f;
if (targetMissCount <= 0 && totalNotes > 0)
{
srks += 4f;
}
return Mathf.Clamp(srks, 0f, 100f);
}
private bool IsEarlySettlement(int noteCountRaw)
{
NoteSpawner spawner = SceneObjectLookupCache.FindAny<NoteSpawner>();
if (spawner != null && spawner.IsImmediateSettlementTriggered)
{
return true;
}
int parsedNoteAmount = bmm != null ? bmm.parsedNoteAmount : 0;
return parsedNoteAmount > 0 && noteCountRaw < parsedNoteAmount;
}
private bool IsAllPerfectRun(int noteCountRaw)
{
return noteCountRaw > 0 &&
targetPerfectCount >= noteCountRaw &&
targetGreatCount == 0 &&
targetGoodCount == 0 &&
targetMissCount == 0;
}
private void StartSettlementIntro()
{
skipIntroRequested = false;
if (!enableDetailedSettlementIntro)
{
if (settlementTeamLoader != null)
settlementTeamLoader.ShowSpawnedCardsInstantly();
StartCanvasFadeIn();
return;
}
if (settlementIntroCoroutine != null)
{
StopCoroutine(settlementIntroCoroutine);
settlementIntroCoroutine = null;
}
settlementIntroCoroutine = StartCoroutine(SettlementIntroRoutine());
}
private IEnumerator SettlementIntroRoutine()
{
if (settlementCanvasGroup == null)
{
StartCanvasFadeIn();
yield break;
}
settlementCanvasGroup.alpha = 0f;
settlementCanvasGroup.interactable = false;
settlementCanvasGroup.blocksRaycasts = false;
Transform settleRoot = settlementCanvasGroup.transform;
Vector3 settleBaseScale = settleRoot != null ? settleRoot.localScale : Vector3.one;
Transform rightRoot = FindDescendantByName(settleRoot, "right");
Transform leftRoot = FindDescendantByName(settleRoot, "left");
Transform picsRoot = FindDescendantByName(leftRoot != null ? leftRoot : settleRoot, "pics");
RectTransform rightBottomRt = FindRectByName(rightRoot != null ? rightRoot : settleRoot, "right_bottom");
Transform quhuiImageTr = FindDescendantByName(picsRoot != null ? picsRoot : settleRoot, "quhuiImage");
RectTransform scoreBottomRt = FindRectByName(settleRoot, "score_bottom");
RectTransform shenstarsRt = FindRectByName(settleRoot, "shenstars");
RectTransform rewardRt = FindRectByName(settleRoot, "reward");
Transform heroDApicTr = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "heroDApic");
Transform heroMaskTr = FindDescendantByName(heroDApicTr != null ? heroDApicTr : settleRoot, "MASK");
Transform lihuiTr = FindDescendantByName(heroMaskTr != null ? heroMaskTr : settleRoot, "lihui");
Transform teamDisplayingTr = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "teamDisplaying");
RectTransform teamDisplayingRt = teamDisplayingTr as RectTransform;
Transform mvpTr = (mvp_object != null) ? mvp_object.transform : FindDescendantByName(heroDApicTr != null ? heroDApicTr : settleRoot, "mvp");
bool hasAllyCardEntry = settlementTeamLoader != null && settlementTeamLoader.HasSpawnedCards();
bool shouldAnimateMvp = mvpTr != null && mvpTr.gameObject.activeInHierarchy;
Vector3 mvpBaseLocalPos = shouldAnimateMvp ? mvpTr.localPosition : Vector3.zero;
cachedIntroMvpTransform = mvpTr;
hasCachedIntroMvpBaseLocalPos = shouldAnimateMvp;
if (shouldAnimateMvp)
cachedIntroMvpBaseLocalPos = mvpBaseLocalPos;
Transform buttonsRoot = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "buttons");
List<Transform> rightButtons = CollectDirectChildren(buttonsRoot);
Transform hitStatusTr = FindDescendantByName(settleRoot, "hitStatus");
Transform statusTr = FindDescendantByName(hitStatusTr != null ? hitStatusTr : settleRoot, "status");
List<Transform> statusGroups = CollectDirectChildren(statusTr);
Transform perfectGroup = FindGroupRoot(perfectHitCount_Text, perfectHitPercent_Text);
Transform greatGroup = FindGroupRoot(greatHitCount_Text, greatHitPercent_Text);
Transform goodGroup = FindGroupRoot(goodHitCount_Text, goodHitPercent_Text);
Transform missGroup = FindGroupRoot(missHitCount_Text, missHitPercent_Text);
List<Transform> orderedGroups = new List<Transform>();
if (perfectGroup != null) orderedGroups.Add(perfectGroup);
if (greatGroup != null) orderedGroups.Add(greatGroup);
if (goodGroup != null) orderedGroups.Add(goodGroup);
if (missGroup != null) orderedGroups.Add(missGroup);
if (orderedGroups.Count == 0) orderedGroups = statusGroups;
if (perfectGroup == null && orderedGroups.Count > 0) perfectGroup = orderedGroups[0];
if (greatGroup == null && orderedGroups.Count > 1) greatGroup = orderedGroups[1];
if (goodGroup == null && orderedGroups.Count > 2) goodGroup = orderedGroups[2];
if (missGroup == null && orderedGroups.Count > 3) missGroup = orderedGroups[3];
// Initial hidden/setup state before entrance.
if (rightBottomRt != null) SetAnchoredX(rightBottomRt, 1799f);
if (quhuiImageTr != null) SetCanvasAlpha(quhuiImageTr, 0f);
if (scoreBottomRt != null) { SetAnchoredX(scoreBottomRt, -1646.9f); SetCanvasAlpha(scoreBottomRt, 0f); }
if (shenstarsRt != null) { SetAnchoredX(shenstarsRt, -1602.1f); SetCanvasAlpha(shenstarsRt, 0f); }
if (rewardRt != null) { SetAnchoredY(rewardRt, -494.3f); SetCanvasAlpha(rewardRt, 0f); }
if (lihuiTr != null) SetCanvasAlpha(lihuiTr, 0f);
if (teamDisplayingRt != null)
{
if (hasAllyCardEntry)
{
SetAnchoredX(teamDisplayingRt, 1490.09f);
SetCanvasAlpha(teamDisplayingRt, 1f);
}
else
{
SetAnchoredX(teamDisplayingRt, 2265f);
SetCanvasAlpha(teamDisplayingRt, 0f);
}
}
if (shouldAnimateMvp)
{
SetCanvasAlpha(mvpTr, 0f);
mvpTr.localPosition = new Vector3(mvpBaseLocalPos.x, mvpBaseLocalPos.y + introMvpEnterYOffset, mvpBaseLocalPos.z);
}
for (int i = 0; i < rightButtons.Count; i++)
{
if (rightButtons[i] != null) SetCanvasAlpha(rightButtons[i], 0f);
}
for (int i = 0; i < orderedGroups.Count; i++)
{
if (orderedGroups[i] != null) SetCanvasAlpha(orderedGroups[i], 0f);
}
PrepareTextForCountUp(pmScoreSum_Text, false, 0);
PrepareTextForCountUp(idolScoreSum_Text, false, 0);
PrepareTextForCountUp(accuracy_Text, true, 0f, "F1");
PrepareTextForCountUp(finalScore_Text, false, 0);
PrepareTextForCountUp(thisLevel_currentPercentage_Text, true, 0f, "F2");
PrepareTextForCountUp(perfectHitCount_Text, false, 0);
PrepareTextForCountUp(greatHitCount_Text, false, 0);
PrepareTextForCountUp(goodHitCount_Text, false, 0);
PrepareTextForCountUp(missHitCount_Text, false, 0);
PrepareTextForCountUp(perfectHitPercent_Text, true, 0f, "F1");
PrepareTextForCountUp(greatHitPercent_Text, true, 0f, "F1");
PrepareTextForCountUp(goodHitPercent_Text, true, 0f, "F1");
PrepareTextForCountUp(missHitPercent_Text, true, 0f, "F1");
// settlement: flash + scale 1.2 -> 1.0
yield return StartCoroutine(FlashCanvasGroupWithScale(settlementCanvasGroup, settleRoot, settleBaseScale * 1.2f, settleBaseScale, introFlashCount, introFlashDuration));
// right/right_bottom: X 1799 -> 1677.75
if (rightBottomRt != null)
yield return StartCoroutine(AnimateAnchoredXAndFade(rightBottomRt, 1799f, 1677.75f, introMoveDuration, false));
// left/pics/quhuiImage flash
if (quhuiImageTr != null)
yield return StartCoroutine(FlashInTransform(quhuiImageTr, introFlashCount, introFlashDuration));
// score_bottom + shenstars move in together
Coroutine scoreBottomIn = null;
Coroutine shenstarsIn = null;
if (scoreBottomRt != null)
scoreBottomIn = StartCoroutine(AnimateAnchoredXAndFade(scoreBottomRt, -1646.9f, 0f, introMoveDuration, true));
if (shenstarsRt != null)
shenstarsIn = StartCoroutine(AnimateAnchoredXAndFade(shenstarsRt, -1602.1f, -437.5785f, introMoveDuration, true));
if (scoreBottomIn != null || shenstarsIn != null)
yield return WaitRealtime(introMoveDuration + 0.02f);
// reward: Y -494.3 -> 0 with fade
if (rewardRt != null)
yield return StartCoroutine(AnimateAnchoredYAndFade(rewardRt, -494.3f, 0f, introMoveDuration));
// score numbers: pm -> idol -> accuracy
yield return StartCoroutine(AnimateIntText(pmScoreSum_Text, targetPmScore, introNumberDuration));
yield return StartCoroutine(AnimateIntText(idolScoreSum_Text, targetIdolScore, introNumberDuration));
yield return StartCoroutine(AnimateFloatPercentText(accuracy_Text, targetAccuracyPercent, introNumberDuration, "F1"));
// total + percent after above, and flash once completed
Coroutine totalScoreIn = StartCoroutine(AnimateIntText(finalScore_Text, targetTotalScore, introNumberDuration));
Coroutine totalPercentIn = StartCoroutine(AnimateFloatPercentText(thisLevel_currentPercentage_Text, targetTotalPercent, introNumberDuration, "F2"));
if (totalScoreIn != null || totalPercentIn != null)
yield return WaitRealtime(introNumberDuration + 0.02f);
yield return StartCoroutine(FlashInTransform(finalScore_Text != null ? finalScore_Text.transform : null, introFlashCount, introFlashDuration * 0.9f));
yield return StartCoroutine(FlashInTransform(thisLevel_currentPercentage_Text != null ? thisLevel_currentPercentage_Text.transform : null, introFlashCount, introFlashDuration * 0.9f));
// hitStatus/status groups: flash in and count up numbers
yield return StartCoroutine(PlayStatusGroupIn(perfectGroup, perfectHitCount_Text, targetPerfectCount, perfectHitPercent_Text, targetPerfectPercent));
yield return StartCoroutine(PlayStatusGroupIn(greatGroup, greatHitCount_Text, targetGreatCount, greatHitPercent_Text, targetGreatPercent));
yield return StartCoroutine(PlayStatusGroupIn(goodGroup, goodHitCount_Text, targetGoodCount, goodHitPercent_Text, targetGoodPercent));
yield return StartCoroutine(PlayStatusGroupIn(missGroup, missHitCount_Text, targetMissCount, missHitPercent_Text, targetMissPercent));
// ally cards enter before MASK.
if (hasAllyCardEntry)
yield return StartCoroutine(settlementTeamLoader.PlayAllySlotEntryBeforeMask());
// heroDApic/MASK/lihui flash
if (lihuiTr != null)
yield return StartCoroutine(FlashInTransform(lihuiTr, introFlashCount, introFlashDuration));
// MVP shows after MASK.
if (shouldAnimateMvp)
yield return StartCoroutine(AnimateMvpEntryAfterMask(mvpTr, mvpBaseLocalPos));
// Fallback for scenes still using container slide-in instead of per-slot tween.
if (!hasAllyCardEntry && teamDisplayingRt != null)
yield return StartCoroutine(AnimateAnchoredXAndFade(teamDisplayingRt, 2265f, 1490.09f, introMoveDuration, true));
// right/buttons: each button flashes in sequence
for (int i = 0; i < rightButtons.Count; i++)
{
Transform btn = rightButtons[i];
if (btn == null) continue;
yield return StartCoroutine(FlashInTransform(btn, introFlashCount, introFlashDuration));
yield return WaitRealtime(introStepGap);
}
settlementCanvasGroup.alpha = 1f;
settlementCanvasGroup.interactable = true;
settlementCanvasGroup.blocksRaycasts = true;
hasCachedIntroMvpBaseLocalPos = false;
cachedIntroMvpTransform = null;
settlementIntroCoroutine = null;
}
private void SkipSettlementIntroAnimations()
{
if (skipIntroRequested) return;
skipIntroRequested = true;
if (settlementIntroCoroutine != null)
{
StopCoroutine(settlementIntroCoroutine);
settlementIntroCoroutine = null;
}
if (mvpEntryTween != null)
{
if (mvpEntryTween.active) mvpEntryTween.Kill(false);
mvpEntryTween = null;
}
if (settlementTeamLoader != null)
settlementTeamLoader.CompleteAllySlotEntryImmediately();
ApplySettlementIntroFinalState();
if (settlementCanvasGroup != null)
{
settlementCanvasGroup.alpha = 1f;
settlementCanvasGroup.interactable = true;
settlementCanvasGroup.blocksRaycasts = true;
}
hasCachedIntroMvpBaseLocalPos = false;
cachedIntroMvpTransform = null;
}
private void ApplySettlementIntroFinalState()
{
Transform settleRoot = settlementCanvasGroup != null ? settlementCanvasGroup.transform : transform;
Transform rightRoot = FindDescendantByName(settleRoot, "right");
Transform leftRoot = FindDescendantByName(settleRoot, "left");
Transform picsRoot = FindDescendantByName(leftRoot != null ? leftRoot : settleRoot, "pics");
RectTransform rightBottomRt = FindRectByName(rightRoot != null ? rightRoot : settleRoot, "right_bottom");
Transform quhuiImageTr = FindDescendantByName(picsRoot != null ? picsRoot : settleRoot, "quhuiImage");
RectTransform scoreBottomRt = FindRectByName(settleRoot, "score_bottom");
RectTransform shenstarsRt = FindRectByName(settleRoot, "shenstars");
RectTransform rewardRt = FindRectByName(settleRoot, "reward");
RectTransform teamDisplayingRt = FindRectByName(rightRoot != null ? rightRoot : settleRoot, "teamDisplaying");
Transform buttonsRoot = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "buttons");
List<Transform> rightButtons = CollectDirectChildren(buttonsRoot);
Transform heroDApicTr = FindDescendantByName(rightRoot != null ? rightRoot : settleRoot, "heroDApic");
Transform heroMaskTr = FindDescendantByName(heroDApicTr != null ? heroDApicTr : settleRoot, "MASK");
Transform lihuiTr = FindDescendantByName(heroMaskTr != null ? heroMaskTr : settleRoot, "lihui");
Transform mvpTr = (mvp_object != null) ? mvp_object.transform : FindDescendantByName(heroDApicTr != null ? heroDApicTr : settleRoot, "mvp");
if (rightBottomRt != null) { SetAnchoredX(rightBottomRt, 1677.75f); SetCanvasAlpha(rightBottomRt, 1f); }
if (quhuiImageTr != null) SetCanvasAlpha(quhuiImageTr, 1f);
if (scoreBottomRt != null) { SetAnchoredX(scoreBottomRt, 0f); SetCanvasAlpha(scoreBottomRt, 1f); }
if (shenstarsRt != null) { SetAnchoredX(shenstarsRt, -437.5785f); SetCanvasAlpha(shenstarsRt, 1f); }
if (rewardRt != null) { SetAnchoredY(rewardRt, 0f); SetCanvasAlpha(rewardRt, 1f); }
if (lihuiTr != null) SetCanvasAlpha(lihuiTr, 1f);
if (teamDisplayingRt != null) { SetAnchoredX(teamDisplayingRt, 1490.09f); SetCanvasAlpha(teamDisplayingRt, 1f); }
for (int i = 0; i < rightButtons.Count; i++)
{
if (rightButtons[i] != null) SetCanvasAlpha(rightButtons[i], 1f);
}
Transform perfectGroup = FindGroupRoot(perfectHitCount_Text, perfectHitPercent_Text);
Transform greatGroup = FindGroupRoot(greatHitCount_Text, greatHitPercent_Text);
Transform goodGroup = FindGroupRoot(goodHitCount_Text, goodHitPercent_Text);
Transform missGroup = FindGroupRoot(missHitCount_Text, missHitPercent_Text);
if (perfectGroup != null) SetCanvasAlpha(perfectGroup, 1f);
if (greatGroup != null) SetCanvasAlpha(greatGroup, 1f);
if (goodGroup != null) SetCanvasAlpha(goodGroup, 1f);
if (missGroup != null) SetCanvasAlpha(missGroup, 1f);
int noteCountSum = Mathf.Max(1, targetPerfectCount + targetGreatCount + targetGoodCount + targetMissCount);
if (pmScoreSum_Text != null) { pmScoreSum_Text.text = targetPmScore.ToString(); SetCanvasAlpha(pmScoreSum_Text.transform, 1f); }
if (idolScoreSum_Text != null) { idolScoreSum_Text.text = targetIdolScore.ToString(); SetCanvasAlpha(idolScoreSum_Text.transform, 1f); }
if (accuracy_Text != null) { accuracy_Text.text = targetAccuracyPercent.ToString("F1") + "%"; SetCanvasAlpha(accuracy_Text.transform, 1f); }
if (finalScore_Text != null) { finalScore_Text.text = targetTotalScore.ToString(); SetCanvasAlpha(finalScore_Text.transform, 1f); }
if (thisLevel_currentPercentage_Text != null) { thisLevel_currentPercentage_Text.text = targetTotalPercent.ToString("F2") + "%"; SetCanvasAlpha(thisLevel_currentPercentage_Text.transform, 1f); }
if (perfectHitCount_Text != null) { perfectHitCount_Text.text = targetPerfectCount.ToString(); SetCanvasAlpha(perfectHitCount_Text.transform, 1f); }
if (greatHitCount_Text != null) { greatHitCount_Text.text = targetGreatCount.ToString(); SetCanvasAlpha(greatHitCount_Text.transform, 1f); }
if (goodHitCount_Text != null) { goodHitCount_Text.text = targetGoodCount.ToString(); SetCanvasAlpha(goodHitCount_Text.transform, 1f); }
if (missHitCount_Text != null) { missHitCount_Text.text = targetMissCount.ToString(); SetCanvasAlpha(missHitCount_Text.transform, 1f); }
if (perfectHitPercent_Text != null) { perfectHitPercent_Text.text = targetPerfectPercent.ToString("F1") + "%"; SetCanvasAlpha(perfectHitPercent_Text.transform, 1f); }
if (greatHitPercent_Text != null) { greatHitPercent_Text.text = targetGreatPercent.ToString("F1") + "%"; SetCanvasAlpha(greatHitPercent_Text.transform, 1f); }
if (goodHitPercent_Text != null) { goodHitPercent_Text.text = targetGoodPercent.ToString("F1") + "%"; SetCanvasAlpha(goodHitPercent_Text.transform, 1f); }
if (missHitPercent_Text != null) { missHitPercent_Text.text = targetMissPercent.ToString("F1") + "%"; SetCanvasAlpha(missHitPercent_Text.transform, 1f); }
if (thisLevel_progressBar_Image != null)
thisLevel_progressBar_Image.fillAmount = (float)targetTotalScore / Mathf.Max(1, _1000000);
if (perfect_barFill_Image != null) perfect_barFill_Image.fillAmount = (float)targetPerfectCount / noteCountSum;
if (great_barFill_Image != null) great_barFill_Image.fillAmount = (float)targetGreatCount / noteCountSum;
if (good_barFill_Image != null) good_barFill_Image.fillAmount = (float)targetGoodCount / noteCountSum;
if (miss_barFill_Image != null) miss_barFill_Image.fillAmount = (float)targetMissCount / noteCountSum;
if (mvpTr != null && mvpTr.gameObject.activeInHierarchy)
{
Vector3 targetPos;
if (hasCachedIntroMvpBaseLocalPos && cachedIntroMvpTransform == mvpTr)
targetPos = cachedIntroMvpBaseLocalPos;
else
targetPos = new Vector3(mvpTr.localPosition.x, mvpTr.localPosition.y - introMvpEnterYOffset, mvpTr.localPosition.z);
mvpTr.localPosition = targetPos;
SetCanvasAlpha(mvpTr, 1f);
}
}
/// <summary>
/// Documentation text normalized.
/// </summary>
private void InitializeSettlementCanvas()
{
if (settlementCanvasGroup != null)
{
settlementCanvasGroup.alpha = 0f;
settlementCanvasGroup.interactable = false;
settlementCanvasGroup.blocksRaycasts = false;
Debug.Log("[SettlementController] Settlement canvas initialized to transparent state");
}
else
{
Debug.LogWarning("[SettlementController] settlementCanvasGroup is not assigned, cannot initialize");
}
}
// Documentation text normalized.
private static AllyHero_SO[] _cachedAllyHeroSOs;
/// <summary>
/// Documentation text normalized.
/// </summary>
private void PrepareSettlementMusic()
{
if (thisSong_so == null)
{
Debug.LogWarning("[SettlementController] thisSong_so is null, cannot prepare settlement music");
return;
}
if (settlementAudioSource == null)
{
Debug.LogWarning("[SettlementController] settlementAudioSource is not assigned, cannot prepare settlement music");
return;
}
dlcData foundDlc = SongDlcContentResolver.GetOwningDlc(thisSong_so);
AudioClip resolvedSettlementMusic = thisSong_so.GetResolvedSettlementMusic();
if (foundDlc == null && resolvedSettlementMusic == null)
{
Debug.LogWarning($"[SettlementController] No DLC found containing song '{thisSong_so.songName}'");
return;
}
if (resolvedSettlementMusic == null)
{
string dlcName = foundDlc != null ? foundDlc.dlcName : thisSong_so.belongsTo_whichDLC;
Debug.LogWarning($"[SettlementController] DLC '{dlcName}' does not have settlement music assigned");
return;
}
bool clipChanged = settlementAudioSource.clip != resolvedSettlementMusic;
if (clipChanged)
{
settlementAudioSource.Stop();
settlementAudioSource.clip = resolvedSettlementMusic;
settlementAudioSource.time = 0f;
}
settlementAudioSource.loop = true;
settlementAudioSource.playOnAwake = false;
settlementAudioSource.volume = 1f;
settlementAudioSource.mute = false;
string resolvedDlcName = foundDlc != null ? foundDlc.dlcName : (thisSong_so.belongsTo_whichDLC ?? "DLC");
Debug.Log($"[SettlementController] Prepared settlement music from DLC '{resolvedDlcName}': {resolvedSettlementMusic.name}");
}
/// <summary>
/// Documentation text normalized.
/// </summary>
private void StartMusicTransition()
{
if (musicTransitionCoroutine != null)
{
StopCoroutine(musicTransitionCoroutine);
}
musicTransitionCoroutine = StartCoroutine(MusicTransitionRoutine());
}
/// <summary>
/// Documentation text normalized.
/// Documentation text normalized.
/// Documentation text normalized.
/// </summary>
private IEnumerator MusicTransitionRoutine()
{
float elapsed = 0f;
float transitionDuration = Mathf.Max(0.01f, lowpassFadeDuration);
float startVolume = (oriGameMusicSource != null) ? oriGameMusicSource.volume : 1f;
bool settlementMusicStarted = false;
float settlementStartVolume = 0f;
// Start settlement music immediately to avoid delayed playback at settlement start.
if (settlementAudioSource != null && settlementAudioSource.clip != null)
{
try
{
settlementAudioSource.mute = false;
if (!settlementAudioSource.isPlaying)
{
settlementAudioSource.volume = 0f;
settlementAudioSource.Play();
settlementStartVolume = 0f;
}
else
{
settlementStartVolume = Mathf.Clamp01(settlementAudioSource.volume);
}
settlementMusicStarted = true;
Debug.Log($"[SettlementController] Settlement music active: {settlementAudioSource.clip.name}");
}
catch (System.Exception ex)
{
Debug.LogWarning($"[SettlementController] Failed to start settlement music immediately: {ex.Message}");
}
}
if (oriGameMusicSource != null)
{
Debug.Log($"[SettlementController] Starting game-music fade out over {transitionDuration}s");
while (elapsed < transitionDuration)
{
elapsed += Time.unscaledDeltaTime;
float t = Mathf.Clamp01(elapsed / transitionDuration);
oriGameMusicSource.volume = Mathf.Lerp(startVolume, 0f, t);
if (settlementMusicStarted && settlementAudioSource != null)
settlementAudioSource.volume = Mathf.Lerp(settlementStartVolume, 1f, t);
yield return null;
}
oriGameMusicSource.volume = 0f;
oriGameMusicSource.Pause();
Debug.Log("[SettlementController] Game music fade complete, game music paused.");
}
else
{
Debug.LogWarning("[SettlementController] oriGameMusicSource not assigned, skipping game music fade");
if (settlementMusicStarted && settlementAudioSource != null)
settlementAudioSource.volume = 1f;
}
if (!settlementMusicStarted && settlementAudioSource != null && settlementAudioSource.clip != null)
{
try
{
settlementAudioSource.mute = false;
settlementAudioSource.volume = 1f;
settlementAudioSource.Play();
Debug.Log($"[SettlementController] Settlement music started: {settlementAudioSource.clip.name}");
}
catch (System.Exception ex)
{
Debug.LogWarning($"[SettlementController] Failed to start settlement music: {ex.Message}");
}
}
musicTransitionCoroutine = null;
}
/// <summary>
/// Documentation text normalized.
/// </summary>
private void StartCanvasFadeIn()
{
if (canvasFadeCoroutine != null)
{
StopCoroutine(canvasFadeCoroutine);
}
canvasFadeCoroutine = StartCoroutine(CanvasFadeInRoutine());
}
/// <summary>
/// Documentation text normalized.
/// </summary>
private IEnumerator CanvasFadeInRoutine()
{
if (settlementCanvasGroup == null)
{
Debug.LogWarning("[SettlementController] settlementCanvasGroup is not assigned, cannot fade in");
yield break;
}
float fadeDuration = 0.25f;
float elapsed = 0f;
float startAlpha = settlementCanvasGroup.alpha;
float targetAlpha = 1f;
Debug.Log($"[SettlementController] Starting CanvasGroup fade-in from {startAlpha} to {targetAlpha} over {fadeDuration}s");
while (elapsed < fadeDuration)
{
elapsed += Time.unscaledDeltaTime;
float t = Mathf.Clamp01(elapsed / fadeDuration);
settlementCanvasGroup.alpha = Mathf.Lerp(startAlpha, targetAlpha, t);
yield return null;
}
// Documentation text normalized.
settlementCanvasGroup.alpha = targetAlpha;
settlementCanvasGroup.interactable = true;
settlementCanvasGroup.blocksRaycasts = true;
Debug.Log("[SettlementController] CanvasGroup fade-in complete");
canvasFadeCoroutine = null;
}
private IEnumerator PlayStatusGroupIn(Transform groupRoot, Text countText, int countTarget, Text percentText, float percentTarget)
{
if (groupRoot != null)
yield return StartCoroutine(FlashInTransform(groupRoot, introFlashCount, introFlashDuration));
Coroutine c1 = null;
Coroutine c2 = null;
if (countText != null) c1 = StartCoroutine(AnimateIntText(countText, countTarget, introNumberDuration));
if (percentText != null) c2 = StartCoroutine(AnimateFloatPercentText(percentText, percentTarget, introNumberDuration, "F1"));
if (c1 != null || c2 != null)
yield return WaitRealtime(introNumberDuration + 0.02f);
}
private IEnumerator AnimateMvpEntryAfterMask(Transform mvpTransform, Vector3 baseLocalPosition)
{
if (mvpTransform == null || !mvpTransform.gameObject.activeInHierarchy)
yield break;
if (mvpEntryTween != null)
{
if (mvpEntryTween.active) mvpEntryTween.Kill(false);
mvpEntryTween = null;
}
CanvasGroup group = GetOrAddCanvasGroup(mvpTransform);
if (group != null) group.alpha = 0f;
mvpTransform.localPosition = new Vector3(baseLocalPosition.x, baseLocalPosition.y + introMvpEnterYOffset, baseLocalPosition.z);
float duration = Mathf.Max(0.01f, introMvpEnterDuration);
Sequence seq = DOTween.Sequence().SetUpdate(introTweenUseUnscaledTime);
seq.Join(mvpTransform.DOLocalMoveY(baseLocalPosition.y, duration).SetEase(introMvpEnterEase).SetUpdate(introTweenUseUnscaledTime));
if (group != null)
seq.Join(group.DOFade(1f, duration).SetEase(introMvpEnterEase).SetUpdate(introTweenUseUnscaledTime));
mvpEntryTween = seq;
yield return seq.WaitForCompletion();
mvpEntryTween = null;
}
private IEnumerator AnimateIntText(Text target, int toValue, float duration)
{
if (target == null) yield break;
SetCanvasAlpha(target.transform, 1f);
float elapsed = 0f;
float dur = Mathf.Max(0.01f, duration);
while (elapsed < dur)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
int value = Mathf.RoundToInt(Mathf.Lerp(0f, toValue, t));
target.text = value.ToString();
yield return null;
}
target.text = toValue.ToString();
}
private IEnumerator AnimateFloatPercentText(Text target, float toValue, float duration, string format)
{
if (target == null) yield break;
SetCanvasAlpha(target.transform, 1f);
float elapsed = 0f;
float dur = Mathf.Max(0.01f, duration);
while (elapsed < dur)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
float value = Mathf.Lerp(0f, toValue, t);
target.text = value.ToString(format) + "%";
yield return null;
}
target.text = toValue.ToString(format) + "%";
}
private IEnumerator AnimateAnchoredXAndFade(RectTransform rt, float fromX, float toX, float duration, bool fadeIn)
{
if (rt == null) yield break;
SetAnchoredX(rt, fromX);
if (fadeIn) SetCanvasAlpha(rt, 0f);
float elapsed = 0f;
float dur = Mathf.Max(0.01f, duration);
while (elapsed < dur)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
SetAnchoredX(rt, Mathf.LerpUnclamped(fromX, toX, t));
if (fadeIn) SetCanvasAlpha(rt, t);
yield return null;
}
SetAnchoredX(rt, toX);
if (fadeIn) SetCanvasAlpha(rt, 1f);
}
private IEnumerator AnimateAnchoredYAndFade(RectTransform rt, float fromY, float toY, float duration)
{
if (rt == null) yield break;
SetAnchoredY(rt, fromY);
SetCanvasAlpha(rt, 0f);
float elapsed = 0f;
float dur = Mathf.Max(0.01f, duration);
while (elapsed < dur)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float t = EaseOutCubic(Mathf.Clamp01(elapsed / dur));
SetAnchoredY(rt, Mathf.LerpUnclamped(fromY, toY, t));
SetCanvasAlpha(rt, t);
yield return null;
}
SetAnchoredY(rt, toY);
SetCanvasAlpha(rt, 1f);
}
private IEnumerator FlashCanvasGroupWithScale(CanvasGroup cg, Transform scaleTarget, Vector3 fromScale, Vector3 toScale, int flashes, float duration)
{
if (cg == null) yield break;
int count = Mathf.Max(1, flashes);
float total = Mathf.Max(0.05f, duration);
float flashWindow = total / Mathf.Max(1, count * 2);
cg.alpha = 0f;
if (scaleTarget != null) scaleTarget.localScale = fromScale;
float elapsed = 0f;
while (elapsed < total)
{
if (skipIntroRequested) break;
elapsed += Time.unscaledDeltaTime;
float p = Mathf.Clamp01(elapsed / total);
if (scaleTarget != null)
{
float k = EaseOutCubic(p);
scaleTarget.localScale = Vector3.LerpUnclamped(fromScale, toScale, k);
}
if (flashWindow > 0f)
{
int seg = Mathf.FloorToInt(elapsed / flashWindow);
bool on = (seg % 2) == 0;
cg.alpha = on ? 1f : 0f;
}
else
{
cg.alpha = 1f;
}
yield return null;
}
cg.alpha = 1f;
if (scaleTarget != null) scaleTarget.localScale = toScale;
}
private IEnumerator FlashInTransform(Transform target, int flashes, float duration)
{
if (target == null) yield break;
int count = Mathf.Max(1, flashes);
float total = Mathf.Max(0.05f, duration);
float step = total / Mathf.Max(1, count * 2);
SetCanvasAlpha(target, 0f);
for (int i = 0; i < count; i++)
{
SetCanvasAlpha(target, 1f);
yield return WaitRealtime(step);
if (i < count - 1)
{
SetCanvasAlpha(target, 0f);
yield return WaitRealtime(step);
}
}
SetCanvasAlpha(target, 1f);
}
private void PrepareTextForCountUp(Text t, bool isPercent, float initialValue, string format = "F1")
{
if (t == null) return;
SetCanvasAlpha(t.transform, 0f);
t.text = isPercent ? initialValue.ToString(format) + "%" : Mathf.RoundToInt(initialValue).ToString();
}
private void PrepareTextForCountUp(Text t, bool isPercent, int initialValue)
{
if (t == null) return;
SetCanvasAlpha(t.transform, 0f);
t.text = isPercent ? initialValue.ToString("F1") + "%" : initialValue.ToString();
}
private static float EaseOutCubic(float t)
{
float inv = 1f - t;
return 1f - inv * inv * inv;
}
private IEnumerator WaitRealtime(float duration)
{
float elapsed = 0f;
float dur = Mathf.Max(0f, duration);
while (elapsed < dur)
{
if (skipIntroRequested) yield break;
elapsed += Time.unscaledDeltaTime;
yield return null;
}
}
private static void SetAnchoredX(RectTransform rt, float x)
{
if (rt == null) return;
Vector2 p = rt.anchoredPosition;
p.x = x;
rt.anchoredPosition = p;
}
private static void SetAnchoredY(RectTransform rt, float y)
{
if (rt == null) return;
Vector2 p = rt.anchoredPosition;
p.y = y;
rt.anchoredPosition = p;
}
private static List<Transform> CollectDirectChildren(Transform root)
{
List<Transform> list = new List<Transform>();
if (root == null) return list;
for (int i = 0; i < root.childCount; i++)
{
Transform c = root.GetChild(i);
if (c != null) list.Add(c);
}
return list;
}
private static Transform FindDescendantByName(Transform root, string exactName)
{
if (root == null || string.IsNullOrEmpty(exactName)) return null;
Transform[] all = root.GetComponentsInChildren<Transform>(true);
for (int i = 0; i < all.Length; i++)
{
Transform t = all[i];
if (t == null) continue;
if (string.Equals(t.name, exactName, System.StringComparison.OrdinalIgnoreCase))
return t;
}
return null;
}
private static RectTransform FindRectByName(Transform root, string exactName)
{
Transform t = FindDescendantByName(root, exactName);
return t as RectTransform;
}
private static Transform FindGroupRoot(Text countText, Text percentText)
{
Transform c = countText != null ? countText.transform : null;
Transform p = percentText != null ? percentText.transform : null;
if (c == null && p == null) return null;
if (c == null) return p != null ? p.parent : null;
if (p == null) return c.parent;
Transform probe = c;
while (probe != null)
{
if (p.IsChildOf(probe)) return probe;
probe = probe.parent;
}
return c.parent;
}
private static CanvasGroup GetOrAddCanvasGroup(Transform root)
{
if (root == null) return null;
CanvasGroup cg = root.GetComponent<CanvasGroup>();
if (cg == null) cg = root.gameObject.AddComponent<CanvasGroup>();
return cg;
}
private static void SetCanvasAlpha(Transform root, float alpha)
{
if (root == null) return;
CanvasGroup cg = GetOrAddCanvasGroup(root);
if (cg == null) return;
cg.alpha = Mathf.Clamp01(alpha);
}
/// <summary>
/// Documentation text normalized.
/// </summary>
private void OnReplayButtonClicked()
{
Debug.Log("[SettlementController] Replay button clicked - restarting current game");
// Documentation text normalized.
if (bmm == null)
{
Debug.LogError("[SettlementController] BeatmapManager is null, cannot replay");
return;
}
if (bmm.assignedSongData == null)
{
Debug.LogError("[SettlementController] AssignedSongData is null, cannot replay");
return;
}
// Documentation text normalized.
SongData songToReplay = bmm.assignedSongData;
int difficultyToReplay = bmm.assignedDifficulty;
if (difficultyToReplay < 0)
{
Debug.LogError("[SettlementController] AssignedDifficulty is invalid, cannot replay");
return;
}
Debug.Log($"[SettlementController] Reloading song: {songToReplay.songName}, difficulty: {difficultyToReplay}");
// Documentation text normalized.
if (settlementAudioSource != null && settlementAudioSource.isPlaying)
{
settlementAudioSource.Stop();
}
// Documentation text normalized.
BeatmapManager.SetPendingSong(songToReplay, difficultyToReplay);
// Documentation text normalized.
StartCoroutine(LoadSceneAsync(SceneManager.GetActiveScene().name));
}
private IEnumerator LoadSceneAsync(string sceneName)
{
if (gTransition.LoadScene(sceneName, LoadSceneMode.Single))
{
while (gTransition.IsBusy)
{
yield return null;
}
yield break;
}
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
while (asyncLoad != null && !asyncLoad.isDone)
{
yield return null;
}
}
/// <summary>
/// Documentation text normalized.
/// </summary>
private void OnExitButtonClicked()
{
Debug.Log("[SettlementController] Exit button clicked - returning to song selection");
// Documentation text normalized.
if (settlementAudioSource != null && settlementAudioSource.isPlaying)
{
settlementAudioSource.Stop();
}
// Documentation text normalized.
BeatmapManager.pendingSongData = null;
BeatmapManager.pendingDifficulty = -1;
// Ensure time scale restored
try { Time.timeScale = 1f; } catch {}
string targetScene = "selectYourSongFirst";
ArenaRoomService arenaRoomService = ArenaRoomService.Instance;
if (arenaRoomService != null && arenaRoomService.IsInRoom)
{
arenaRoomService.RequestReturnToRoomUi();
targetScene = arenaRoomService.RoomSceneName;
}
// If GameManager and its blackMaskImage available, start coroutine on gm to fade to black then load
if (gm != null && gm.blackMaskImage != null)
{
gm.StartCoroutine(FadeToBlackAndLoadOnGM(targetScene, 0.25f));
}
else
{
StartCoroutine(LoadSceneAsync(targetScene));
}
}
private void TrySubmitArenaRoomScore()
{
if (roomScoreSubmitTriggered)
{
return;
}
ArenaRoomService arenaRoomService = ArenaRoomService.Instance;
if (arenaRoomService == null || !arenaRoomService.IsInRoom)
{
return;
}
roomScoreSubmitTriggered = true;
_ = SubmitArenaRoomScoreAsync(arenaRoomService);
}
private async System.Threading.Tasks.Task SubmitArenaRoomScoreAsync(ArenaRoomService arenaRoomService)
{
try
{
await arenaRoomService.SubmitScore(
targetTotalScore,
GetArenaGrade(targetTotalScore),
targetPmScore,
targetIdolScore);
}
catch (Exception ex)
{
Debug.LogWarning($"[settlementController] Arena room score submit failed: {ex.Message}");
}
}
private static string GetArenaGrade(long totalScore)
{
if (totalScore >= 960000) return "SSS";
if (totalScore >= 920000) return "SS";
if (totalScore >= 880000) return "S";
if (totalScore >= 820000) return "A";
if (totalScore >= 720000) return "B";
if (totalScore >= 600000) return "C";
if (totalScore >= 400000) return "D";
return "F";
}
// Coroutine that will be started on the GameManager instance so that the gm's MonoBehaviour runs it
private IEnumerator FadeToBlackAndLoadOnGM(string sceneName, float duration)
{
if (gTransition.LoadScene(sceneName, LoadSceneMode.Single, duration, duration))
{
while (gTransition.IsBusy)
{
yield return null;
}
yield break;
}
if (gm == null || gm.blackMaskImage == null)
{
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
while (asyncLoad != null && !asyncLoad.isDone) yield return null;
yield break;
}
var blackMask = gm.blackMaskImage;
// ensure image active
if (!blackMask.gameObject.activeSelf) blackMask.gameObject.SetActive(true);
float startA = blackMask.color.a;
float elapsed = 0f;
// enable raycast target while fading to block input
try { blackMask.raycastTarget = true; } catch {}
while (elapsed < duration)
{
elapsed += Time.unscaledDeltaTime;
float frac = Mathf.Clamp01(elapsed / Mathf.Max(0.0001f, duration));
Color c = blackMask.color;
c.a = Mathf.Lerp(startA, 1f, frac);
blackMask.color = c;
yield return null;
}
// ensure fully opaque
Color fc = blackMask.color;
fc.a = 1f;
blackMask.color = fc;
// load target scene
AsyncOperation asyncOp = SceneManager.LoadSceneAsync(sceneName);
while (asyncOp != null && !asyncOp.isDone)
{
yield return null;
}
}
/// <summary>
/// Documentation text normalized.
/// Documentation text normalized.
/// </summary>
private void SetMvpHeroImageFromTopScorer()
{
if (mvp_hero_hd_image == null)
{
Debug.LogWarning("[SettlementController] mvp_hero_hd_image is not assigned");
return;
}
int topIndex = -1;
int[] scores = new int[5];
if (sm != null)
{
scores[0] = sm.red_idolScore_sum;
scores[1] = sm.green_idolScore_sum;
scores[2] = sm.yellow_idolScore_sum;
scores[3] = sm.purple_idolScore_sum;
scores[4] = sm.blue_idolScore_sum;
}
else
{
// fallback: read AllyCombatant.currentScore from scene
for (int i = 0; i < 5; i++)
{
var go = SceneObjectLookupCache.Find($"ally_0{ i+1 }");
if (go != null)
{
var ac = go.GetComponent<AllyCombatant>();
scores[i] = ac != null ? ac.currentScore : 0;
}
else scores[i] = 0;
}
}
int max = -1;
for (int i = 0; i < scores.Length; i++)
{
if (scores[i] > max)
{
max = scores[i];
topIndex = i;
}
}
if (topIndex < 0 || max <= 0)
{
Debug.Log("[SettlementController] No top scorer found or scores are all zero");
// hide image and mvp object
if (mvp_object != null) mvp_object.SetActive(false);
if (mvp_hero_hd_image != null)
{
mvp_hero_hd_image.sprite = null;
mvp_hero_hd_image.color = new Color(mvp_hero_hd_image.color.r, mvp_hero_hd_image.color.g, mvp_hero_hd_image.color.b, 0f);
}
// Activate legacy_text when no MVP conditions are met
if (legacy_text != null) legacy_text.gameObject.SetActive(true);
return;
}
// Try to resolve AllyHero_SO for the winning slot
AllyHero_SO heroSO = null;
// try SkillBuilder cache
if (SkillBuilder.Instance != null)
{
try { heroSO = SkillBuilder.Instance.GetAllyHeroSOBySlot(topIndex); }
catch { heroSO = null; }
}
// fallback: use teamUIController slot ids to find hero id -> load SO
if (heroSO == null && teamUIController.Instance != null && teamUIController.Instance.allySlotIds != null)
{
int allyId = -1;
if (topIndex >= 0 && topIndex < teamUIController.Instance.allySlotIds.Count)
allyId = teamUIController.Instance.allySlotIds[topIndex];
if (allyId > 0)
{
if (_cachedAllyHeroSOs == null || _cachedAllyHeroSOs.Length == 0)
{
_cachedAllyHeroSOs = RuntimeResourcesCache.LoadAllAllyHeroes();
}
foreach (var a in _cachedAllyHeroSOs)
{
if (a != null && a.ally_heroID == allyId) { heroSO = a; break; }
}
}
}
// final fallback: try direct Resources lookup by scanning all and picking first non-null for slot
// REMOVED: This fallback causes a default character to appear when no hero is selected.
/*
if (heroSO == null)
{
if (_cachedAllyHeroSOs == null || _cachedAllyHeroSOs.Length == 0)
{
_cachedAllyHeroSOs = RuntimeResourcesCache.LoadAllAllyHeroes();
}
if (_cachedAllyHeroSOs != null && _cachedAllyHeroSOs.Length > 0)
{
// attempt to match by name or just pick first
heroSO = _cachedAllyHeroSOs[0] as AllyHero_SO;
}
}
*/
if (heroSO != null)
{
if (mvp_object != null) mvp_object.SetActive(true);
if (heroSO.ally_hero_HD_image != null && mvp_hero_hd_image != null)
{
mvp_hero_hd_image.sprite = heroSO.ally_hero_HD_image;
mvp_hero_hd_image.color = new Color(mvp_hero_hd_image.color.r, mvp_hero_hd_image.color.g, mvp_hero_hd_image.color.b, 1f);
}
// 更新 MVP 详情界面(名字、头像、分数)
if (mvp_heroName != null) mvp_heroName.text = heroSO.ally_heroName;
if (mvp_heroIcon != null) mvp_heroIcon.sprite = heroSO.ally_hero_squareProfile;
if (mvp_score != null) mvp_score.text = max.ToString();
// Deactivate legacy_text when MVP is successfully displayed
if (legacy_text != null) legacy_text.gameObject.SetActive(false);
Debug.Log($"[SettlementController] MVP assigned from slot {topIndex+1} with score {max}: {heroSO.ally_heroName}");
}
else
{
if (mvp_object != null) mvp_object.SetActive(false);
if (mvp_hero_hd_image != null)
{
mvp_hero_hd_image.sprite = null;
mvp_hero_hd_image.color = new Color(mvp_hero_hd_image.color.r, mvp_hero_hd_image.color.g, mvp_hero_hd_image.color.b, 0f);
}
// Activate legacy_text when hero SO is not found
if (legacy_text != null) legacy_text.gameObject.SetActive(true);
Debug.LogWarning("[SettlementController] MVP SO or HD image not found");
}
}
}