Files
bansonic_beta_main/Assets/storeSystem/items/medicines/equipmentConsumableSO.cs
T
2026-06-25 11:48:56 +08:00

29 lines
923 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "78xxx_equipmentConsumable", menuName = "Store/Equipment Consumable Definition")]
public class equipmentConsumableSO : ScriptableObject
{
public enum EquipmentConsumableType
{
UpgradeMaterial,
BreakthroughMaterial,
TransferMaterial,
FinalDreamMaterial
}
[Header("Identity")]
public EquipmentConsumableKind consumableKind = EquipmentConsumableKind.Material78101;
public string consumableName;
public Sprite consumableSprite;
public ItemRarity itemRarity = ItemRarity.Uncommon;
public ItemUsageTag usageTag = ItemUsageTag.Auto;
public string consumableUsage;
[TextArea(3, 3)] public string consumableDescription;
[Header("Runtime Mirror")]
public int runtimeOwnedCount;
[Header("Gameplay")]
public EquipmentConsumableType consumableType = EquipmentConsumableType.UpgradeMaterial;
}