Files
bansonic_beta_main/Assets/UIFrameWork/UISoundConfig.cs
T

19 lines
502 B
C#

using UnityEngine;
using UnityEngine.Audio;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "UISoundConfig", menuName = "UI/UISoundConfig")]
public class UISoundConfig : ScriptableObject
{
public AudioMixerGroup outputGroup;
[System.Serializable]
public class ButtonSoundEntry
{
public UIButtonType type;
public AudioClip hoverClip;
public AudioClip clickClip;
}
public List<ButtonSoundEntry> soundTable = new List<ButtonSoundEntry>();
}