Files
bansonic_beta_main/Assets/scripts/skillWarn/skillWarn_prefab.cs
T

59 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class skillWarn_prefab : MonoBehaviour
{
[Header("Skill Warning")]
public Image warn_btm_img;
public Text warn_txt;
[Header("color sprite")]
public Sprite warn_btm_red;
public Sprite warn_btm_yellow;
public Sprite warn_btm_green;
public Sprite warn_btm_blue;
[Header("Fade Settings")]
public float waitDuration = 2.0f; // 等待几秒开始渐隐
public float fadeDuration = 1.0f; // 渐隐持续时间
private void Start()
{
StartCoroutine(FadeRoutine());
}
private IEnumerator FadeRoutine()
{
// Wait before fading
yield return new WaitForSeconds(waitDuration);
float elapsedTime = 0f;
Color originalImgColor = warn_btm_img != null ? warn_btm_img.color : Color.white;
Color originalTxtColor = warn_txt != null ? warn_txt.color : Color.white;
while (elapsedTime < fadeDuration)
{
elapsedTime += Time.deltaTime;
float alpha = Mathf.Clamp01(1f - (elapsedTime / fadeDuration));
if (warn_btm_img != null)
{
Color newColor = originalImgColor;
newColor.a = originalImgColor.a * alpha;
warn_btm_img.color = newColor;
}
if (warn_txt != null)
{
Color newColor = originalTxtColor;
newColor.a = originalTxtColor.a * alpha;
warn_txt.color = newColor;
}
yield return null;
}
Destroy(gameObject);
}
}