21 lines
614 B
C#
21 lines
614 B
C#
using UnityEngine;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "userLevel_skills", menuName = "Player/UserLevel Skills SO")]
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public class userLevel_skills_SO : ScriptableObject
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{
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[System.Serializable]
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public class UserLevelSkillEntry
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{
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public int userLevel;
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public string skillName;
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[TextArea(3, 10)] public string skillDescription;
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public string skillSummary;
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public bool isEnabled;
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public Sprite skillIcon;
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public int thisLevelNeedExps;
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}
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public List<UserLevelSkillEntry> skills = new List<UserLevelSkillEntry>();
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}
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