Files
bansonic_beta_main/Assets/scripts/selectYourSongFirst/load_teammatesProfile.cs
T
2026-06-30 21:21:30 +08:00

314 lines
9.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
public class load_teammatesProfile : MonoBehaviour
{
private static Dictionary<int, AllyHero_SO> heroById;
private static bool heroCacheReady;
private static bool heroCacheBuilding;
[Header("Inspector")]
public Image teammate_profile_01;
public Image teammate_profile_02;
public Image teammate_profile_03;
public Image teammate_profile_04;
public Image teammate_profile_05;
[Header("boarder")]
public Image teammate_profile_boarder_01;
public Image teammate_profile_boarder_02;
public Image teammate_profile_boarder_03;
public Image teammate_profile_boarder_04;
public Image teammate_profile_boarder_05;
[Header("Level Border Sprites")]
public Sprite[] levelBorderSprites;
[Header("Hover Details")]
public loadDetailsPrefab hoverDetailsLoader;
public GameObject hoverDetailsPrefab;
public GameObject hoverDetailsParent;
private bool hoverTargetsBound;
private void Awake()
{
EnsureHoverTargetsBound();
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
IEnumerator Start()
{
yield return EnsureHeroCache();
update_teammates_profile();
}
private void EnsureHoverTargetsBound()
{
if (hoverTargetsBound)
{
return;
}
BindHoverTarget(teammate_profile_01, 1);
BindHoverTarget(teammate_profile_02, 2);
BindHoverTarget(teammate_profile_03, 3);
BindHoverTarget(teammate_profile_04, 4);
BindHoverTarget(teammate_profile_05, 5);
hoverTargetsBound = true;
}
private void BindHoverTarget(Image targetImage, int slotIndex)
{
if (targetImage == null)
{
return;
}
TeammateProfileHoverTarget hoverTarget = targetImage.GetComponent<TeammateProfileHoverTarget>();
if (hoverTarget == null)
{
hoverTarget = targetImage.gameObject.AddComponent<TeammateProfileHoverTarget>();
}
hoverTarget.Bind(this, slotIndex);
}
private IEnumerator EnsureHeroCache()
{
if (heroCacheReady) yield break;
if (heroCacheBuilding)
{
while (!heroCacheReady)
{
yield return null;
}
yield break;
}
heroCacheBuilding = true;
var allHeroes = RuntimeResourcesCache.LoadAllAllyHeroes();
heroById = new Dictionary<int, AllyHero_SO>();
if (allHeroes != null)
{
for (int i = 0; i < allHeroes.Length; i++)
{
var hero = allHeroes[i];
if (hero != null && !heroById.ContainsKey(hero.ally_heroID))
{
heroById.Add(hero.ally_heroID, hero);
}
if ((i % 32) == 0)
{
yield return null;
}
}
}
heroCacheReady = true;
heroCacheBuilding = false;
}
private IEnumerator EnsureHeroCacheThenUpdate()
{
yield return EnsureHeroCache();
update_teammates_profile();
}
public void update_teammates_profile()
{
EnsureHoverTargetsBound();
if (!heroCacheReady)
{
StartCoroutine(EnsureHeroCacheThenUpdate());
return;
}
// Load selected hero IDs from PlayerPrefs
int heroId1 = PlayerPrefs.GetInt("selected_heroSlot01_heroID", 0);
int heroId2 = PlayerPrefs.GetInt("selected_heroSlot02_heroID", 0);
int heroId3 = PlayerPrefs.GetInt("selected_heroSlot03_heroID", 0);
int heroId4 = PlayerPrefs.GetInt("selected_heroSlot04_heroID", 0);
int heroId5 = PlayerPrefs.GetInt("selected_heroSlot05_heroID", 0);
// Set sprites for each profile image
teammate_profile_01.sprite = GetHeroSquareProfile(heroId1);
teammate_profile_02.sprite = GetHeroSquareProfile(heroId2);
teammate_profile_03.sprite = GetHeroSquareProfile(heroId3);
teammate_profile_04.sprite = GetHeroSquareProfile(heroId4);
teammate_profile_05.sprite = GetHeroSquareProfile(heroId5);
// Set border sprites based on hero level
ApplyBorderSprite(teammate_profile_boarder_01, GetHeroLevelKey(heroId1, 1));
ApplyBorderSprite(teammate_profile_boarder_02, GetHeroLevelKey(heroId2, 2));
ApplyBorderSprite(teammate_profile_boarder_03, GetHeroLevelKey(heroId3, 3));
ApplyBorderSprite(teammate_profile_boarder_04, GetHeroLevelKey(heroId4, 4));
ApplyBorderSprite(teammate_profile_boarder_05, GetHeroLevelKey(heroId5, 5));
}
private Sprite GetHeroSquareProfile(int heroId)
{
if (heroId == 0 || heroById == null) return null;
AllyHero_SO hero;
if (heroById.TryGetValue(heroId, out hero) && hero != null)
{
return hero.ally_hero_squareProfile;
}
return null;
}
private string GetHeroLevelKey(int heroId, int slotIndex)
{
if (heroId == 0) return "Fallback";
if (heroById == null) return "Fallback";
AllyHero_SO hero;
if (!heroById.TryGetValue(heroId, out hero) || hero == null) return "Fallback";
return GetRatingKeyFromSO(hero);
}
private string GetRatingKeyFromSO(AllyHero_SO so)
{
if (so == null || so.levelStats == null || so.levelStats.Count == 0) return "Fallback";
return so.GetDisplayLevelRatingKey();
}
private void ApplyBorderSprite(Image targetImage, string level)
{
if (targetImage == null)
{
return;
}
Sprite borderSprite = GetBorderSprite(level);
targetImage.sprite = borderSprite;
targetImage.color = Color.white;
}
private Sprite GetBorderSprite(string level)
{
if (levelBorderSprites == null || levelBorderSprites.Length == 0)
{
return null;
}
int index;
switch (level)
{
case "Fallback": index = 4; break;
case "C": index = 0; break;
case "B": index = 1; break;
case "A": index = 2; break;
case "S": index = 3; break;
default: index = 4; break;
}
if (index < 0 || index >= levelBorderSprites.Length)
{
return null;
}
return levelBorderSprites[index];
}
public void ShowHeroDetailsForSlot(int slotIndex)
{
loadDetailsPrefab detailsLoader = ResolveDetailsLoader();
if (detailsLoader == null)
{
return;
}
if (!heroCacheReady)
{
return;
}
int heroId = GetSelectedHeroId(slotIndex);
if (heroId == 0 || heroById == null)
{
return;
}
AllyHero_SO hero;
if (!heroById.TryGetValue(heroId, out hero) || hero == null)
{
return;
}
string type = "\u89d2\u8272";
string name = string.IsNullOrEmpty(hero.ally_heroName) ? "\u672a\u77e5\u89d2\u8272" : hero.ally_heroName;
string status = "\u53ef\u7528";
string description = string.IsNullOrEmpty(hero.ally_heroDescription) ? "\u65e0\u63cf\u8ff0" : hero.ally_heroDescription;
if (hoverDetailsPrefab != null)
{
detailsLoader.detailsPrefab = hoverDetailsPrefab;
}
if (hoverDetailsParent != null)
{
detailsLoader.detailsParent = hoverDetailsParent;
}
detailsLoader.ShowDetails(type, name, status, description, Input.mousePosition);
}
public void HideHeroDetails()
{
loadDetailsPrefab detailsLoader = ResolveDetailsLoader();
if (detailsLoader != null)
{
detailsLoader.HideDetails();
}
}
private loadDetailsPrefab ResolveDetailsLoader()
{
if (hoverDetailsLoader != null)
{
return hoverDetailsLoader;
}
return loadDetailsPrefab.Instance;
}
private int GetSelectedHeroId(int slotIndex)
{
int keySlot = Mathf.Clamp(slotIndex, 1, 5);
return PlayerPrefs.GetInt($"selected_heroSlot0{keySlot}_heroID", 0);
}
private sealed class TeammateProfileHoverTarget : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
private load_teammatesProfile owner;
private int slotIndex;
public void Bind(load_teammatesProfile targetOwner, int targetSlotIndex)
{
owner = targetOwner;
slotIndex = targetSlotIndex;
}
public void OnPointerEnter(PointerEventData eventData)
{
if (owner != null)
{
owner.ShowHeroDetailsForSlot(slotIndex);
}
}
public void OnPointerExit(PointerEventData eventData)
{
if (owner != null)
{
owner.HideHeroDetails();
}
}
}
}