Files
bansonic_beta_main/Assets/openFracture/OpenFracture-main/Editor/FractureEditor.cs
T

9 lines
193 B
C#

using UnityEditor;
[CustomEditor(typeof(Fracture))]
[CanEditMultipleObjects]
public class FractureEditor : Editor
{
// Empty editor required for custom property drawers to work properly
}