一些修复和优化
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@@ -25,6 +25,7 @@ public sealed class PackagingBuildGuard : IPreprocessBuildWithReport
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var problems = new List<string>();
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CheckPlayers(problems);
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CheckPlayerSkills(problems);
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CheckHeroes(problems);
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CheckSongs(problems);
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CheckMails(problems);
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@@ -85,6 +86,24 @@ public sealed class PackagingBuildGuard : IPreprocessBuildWithReport
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problems.Add(path + " :: uRankingScore = " + rank.floatValue);
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}
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}
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PlayerExperienceRuntimeProbe expProbe;
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if (SecureSaveVault.TryLoadJson("player_experience", "runtime", out expProbe) && expProbe != null && expProbe.playerExp != 0)
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{
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problems.Add("player_experience/runtime :: playerExp = " + expProbe.playerExp);
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}
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int backupExp;
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if (PlayerProgressBackupService.TryRestorePlayerExperience(out backupExp) && backupExp != 0)
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{
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problems.Add("player progress backup :: playerExperience = " + backupExp);
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}
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}
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[System.Serializable]
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private sealed class PlayerExperienceRuntimeProbe
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{
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public int playerExp;
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}
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private static void CheckHeroes(List<string> problems)
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@@ -118,6 +137,62 @@ public sealed class PackagingBuildGuard : IPreprocessBuildWithReport
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}
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}
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private static void CheckPlayerSkills(List<string> problems)
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{
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foreach (var guid in AssetDatabase.FindAssets("t:userLevel_skills_SO"))
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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var so = AssetDatabase.LoadAssetAtPath<userLevel_skills_SO>(path);
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if (so == null || so.skills == null || so.skills.Count == 0)
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{
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continue;
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}
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int enabledCount = 0;
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int enabledIndex = -1;
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for (int i = 0; i < so.skills.Count; i++)
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{
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var entry = so.skills[i];
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if (entry != null && entry.isEnabled)
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{
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enabledCount++;
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enabledIndex = i;
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}
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}
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if (enabledCount != 1 || enabledIndex != 0)
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{
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problems.Add(path + " :: player skill selection must ship with only index 0 enabled, current enabledIndex=" + enabledIndex + ", enabledCount=" + enabledCount);
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}
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}
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PlayerSkillSaveData runtimeSkillData;
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if (SecureSaveVault.TryLoadJson("player_skills", "runtime", out runtimeSkillData) && runtimeSkillData != null)
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{
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if (runtimeSkillData.selectedSkillIndex != 0 ||
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runtimeSkillData.postMatchRewardCounter != 0 ||
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runtimeSkillData.skillSwitchCooldownRemainingMatches != 0)
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{
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problems.Add("player_skills/runtime :: selectedSkillIndex=" + runtimeSkillData.selectedSkillIndex
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+ ", postMatchRewardCounter=" + runtimeSkillData.postMatchRewardCounter
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+ ", skillSwitchCooldownRemainingMatches=" + runtimeSkillData.skillSwitchCooldownRemainingMatches);
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}
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}
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PlayerSkillSaveData backupSkillData;
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if (PlayerProgressBackupService.TryRestorePlayerSkill(out backupSkillData) && backupSkillData != null)
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{
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if (backupSkillData.selectedSkillIndex != 0 ||
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backupSkillData.postMatchRewardCounter != 0 ||
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backupSkillData.skillSwitchCooldownRemainingMatches != 0)
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{
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problems.Add("player progress backup :: playerSkill selectedSkillIndex=" + backupSkillData.selectedSkillIndex
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+ ", postMatchRewardCounter=" + backupSkillData.postMatchRewardCounter
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+ ", skillSwitchCooldownRemainingMatches=" + backupSkillData.skillSwitchCooldownRemainingMatches);
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}
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}
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}
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private static void CheckSongs(List<string> problems)
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{
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string[] recordFields =
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