一些修复和优化
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@@ -107,6 +107,11 @@ public class equipmentSO : ScriptableObject
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return maxLevelEffects != null && maxLevelEffects.Length > 0;
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}
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public bool IsMaxLevelEffectActive()
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{
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return level >= 20 && HasFinalDreamEffect();
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}
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public int GetTierStageIndex()
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{
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if (level >= 20)
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