一些修复和优化
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@@ -73,6 +73,10 @@ public class idolEquipments : MonoBehaviour
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private float pendingScrollbarValue = 1f;
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private Coroutine restoreScrollbarRoutine;
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private bool suppressDropdownCallbacks;
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private bool hasStarted;
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private bool equipmentOwnershipCacheReady;
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private readonly Dictionary<equipmentSO, AllyHero_SO> ownershipByReference = new Dictionary<equipmentSO, AllyHero_SO>();
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private readonly Dictionary<string, AllyHero_SO> ownershipByName = new Dictionary<string, AllyHero_SO>(StringComparer.Ordinal);
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private static readonly (EquipFilterMode mode, string label)[] FilterOptions =
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{
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@@ -102,6 +106,7 @@ public class idolEquipments : MonoBehaviour
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private void Start()
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{
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hasStarted = true;
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InitializeDropdowns();
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InitializeOnlyCanEquipToggle();
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BindControls();
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@@ -116,8 +121,11 @@ public class idolEquipments : MonoBehaviour
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InitializeOnlyCanEquipToggle();
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BindControls();
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RestoreEquippedFromHero();
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RebuildBag();
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RefreshEquippedSlot();
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if (hasStarted)
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{
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RebuildBag();
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RefreshEquippedSlot();
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}
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}
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private void OnDisable()
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@@ -267,6 +275,8 @@ public class idolEquipments : MonoBehaviour
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return;
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}
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RefreshEquipmentOwnershipCache();
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List<equipmentSO> equipments = LoadEquipments()
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.Where(e => e != null)
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.Where(e => !equipSmelt.IsEquipmentAssignedToSmeltPool(e) && !equipSmelt.ShouldHideConsumedEquipment(e))
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@@ -292,7 +302,7 @@ public class idolEquipments : MonoBehaviour
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int batchSize = Mathf.Max(1, i_batch);
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for (int i = 0; i < equipments.Count; i++)
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{
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SpawnBagItem(equipments[i]);
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SpawnBagItem(equipments[i], i);
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if ((i + 1) % batchSize == 0)
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{
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yield return null;
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@@ -307,18 +317,18 @@ public class idolEquipments : MonoBehaviour
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{
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for (int i = 0; i < equipments.Count; i++)
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{
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SpawnBagItem(equipments[i]);
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SpawnBagItem(equipments[i], i);
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}
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}
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private void SpawnBagItem(equipmentSO equipment)
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private void SpawnBagItem(equipmentSO equipment, int index)
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{
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if (equipment == null || eqpmtItemPrefab == null || eqpmtBagParent == null)
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{
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return;
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}
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GameObject instance = Instantiate(eqpmtItemPrefab, eqpmtBagParent);
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GameObject instance = GetOrCreateBagItem(index);
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instance.name = string.IsNullOrWhiteSpace(equipment.GetDisplayTierName()) ? equipment.name : equipment.GetDisplayTierName();
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equipItemPrefab item = instance.GetComponent<equipItemPrefab>();
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@@ -332,8 +342,6 @@ public class idolEquipments : MonoBehaviour
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item.itemButton.interactable = true;
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}
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}
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spawnedBagItems.Add(instance);
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}
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private bool HandleBagItemRightClicked(equipmentSO equipment)
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@@ -372,7 +380,8 @@ public class idolEquipments : MonoBehaviour
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{
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currentHero.SetEquippedEquipment(equipment);
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}
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RefreshAllIdolPanels();
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equipmentOwnershipCacheReady = false;
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RefreshAllIdolPanels(GetComponentInParent<UI_Idols>(true));
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RefreshEquippedSlot();
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RebuildBag();
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}
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@@ -384,7 +393,8 @@ public class idolEquipments : MonoBehaviour
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{
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currentHero.ClearEquippedEquipment();
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}
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RefreshAllIdolPanels();
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equipmentOwnershipCacheReady = false;
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RefreshAllIdolPanels(GetComponentInParent<UI_Idols>(true));
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RefreshEquippedSlot();
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RebuildBag();
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}
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@@ -392,6 +402,15 @@ public class idolEquipments : MonoBehaviour
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public void SetHero(AllyHero_SO hero)
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{
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currentHero = hero;
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equipmentOwnershipCacheReady = false;
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RestoreEquippedFromHero();
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RefreshEquippedSlot();
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RebuildBag();
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}
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public void RefreshCurrentHeroEquipmentState()
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{
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equipmentOwnershipCacheReady = false;
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RestoreEquippedFromHero();
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RefreshEquippedSlot();
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RebuildBag();
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@@ -493,22 +512,21 @@ public class idolEquipments : MonoBehaviour
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return false;
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}
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AllyHero_SO[] heroes = LoadHeroAssetsForOwnershipCheck();
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for (int i = 0; i < heroes.Length; i++)
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if (!equipmentOwnershipCacheReady)
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{
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AllyHero_SO hero = heroes[i];
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if (hero == null || hero == currentHero)
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{
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continue;
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}
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RefreshEquipmentOwnershipCache();
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}
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hero.LoadEquippedEquipmentFromLocal();
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equipmentSO equipped = hero.GetEquippedEquipmentResolved();
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if (equipped == equipment || (!string.IsNullOrWhiteSpace(equipped?.name) && equipped.name == equipment.name))
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{
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occupiedHero = hero;
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return true;
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}
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if (ownershipByReference.TryGetValue(equipment, out occupiedHero) && occupiedHero != null)
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{
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return true;
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}
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if (!string.IsNullOrWhiteSpace(equipment.name) &&
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ownershipByName.TryGetValue(equipment.name, out occupiedHero) &&
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occupiedHero != null)
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{
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return true;
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}
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return false;
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@@ -567,13 +585,13 @@ public class idolEquipments : MonoBehaviour
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}
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}
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private void RefreshAllIdolPanels()
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private void RefreshAllIdolPanels(UI_Idols skipPanel = null)
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{
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UI_Idols[] panels = FindObjectsByType<UI_Idols>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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for (int i = 0; i < panels.Length; i++)
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{
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UI_Idols panel = panels[i];
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if (panel != null)
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if (panel != null && panel != skipPanel)
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{
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panel.RefreshCurrentHeroDetails();
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}
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@@ -582,16 +600,14 @@ public class idolEquipments : MonoBehaviour
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private void ClearBagItems()
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{
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for (int i = eqpmtBagParent != null ? eqpmtBagParent.childCount - 1 : -1; i >= 0; i--)
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for (int i = spawnedBagItems.Count - 1; i >= 0; i--)
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{
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Transform child = eqpmtBagParent.GetChild(i);
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if (child != null)
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GameObject item = spawnedBagItems[i];
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if (item != null && item.activeSelf)
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{
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Destroy(child.gameObject);
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item.SetActive(false);
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}
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}
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spawnedBagItems.Clear();
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}
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private void CacheScrollbarValue()
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@@ -765,7 +781,7 @@ public class idolEquipments : MonoBehaviour
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else
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#endif
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{
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results.AddRange(Resources.LoadAll<equipmentSO>(runtimeEquipmentFolder).Where(e => e != null));
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results.AddRange(RuntimeResourcesCache.LoadAll<equipmentSO>(runtimeEquipmentFolder).Where(e => e != null));
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}
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for (int i = 0; i < results.Count; i++)
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@@ -903,4 +919,57 @@ public class idolEquipments : MonoBehaviour
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string raw = equipment.name.Replace("(Clone)", string.Empty).Replace("(Preview)", string.Empty).Replace("(TourPreview)", string.Empty);
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return raw.StartsWith("type", StringComparison.OrdinalIgnoreCase) && raw.Length > 4 ? raw.Substring(4) : raw;
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}
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private GameObject GetOrCreateBagItem(int index)
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{
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while (spawnedBagItems.Count <= index)
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{
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GameObject instance = Instantiate(eqpmtItemPrefab, eqpmtBagParent);
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spawnedBagItems.Add(instance);
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}
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GameObject item = spawnedBagItems[index];
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if (item != null)
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{
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item.transform.SetParent(eqpmtBagParent, false);
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item.transform.SetSiblingIndex(index);
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if (!item.activeSelf)
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{
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item.SetActive(true);
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}
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}
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return item;
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}
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private void RefreshEquipmentOwnershipCache()
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{
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ownershipByReference.Clear();
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ownershipByName.Clear();
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AllyHero_SO[] heroes = LoadHeroAssetsForOwnershipCheck();
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for (int i = 0; i < heroes.Length; i++)
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{
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AllyHero_SO hero = heroes[i];
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if (hero == null || hero == currentHero)
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{
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continue;
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}
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hero.LoadEquippedEquipmentFromLocal();
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equipmentSO equipped = hero.GetEquippedEquipmentResolved();
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if (equipped == null)
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{
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continue;
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}
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ownershipByReference[equipped] = hero;
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if (!string.IsNullOrWhiteSpace(equipped.name))
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{
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ownershipByName[equipped.name] = hero;
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}
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}
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equipmentOwnershipCacheReady = true;
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}
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}
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