一些修复和优化

This commit is contained in:
FloatGaming
2026-07-20 02:22:51 +08:00
parent 818fc9a02f
commit 0a0872c4f4
49 changed files with 2008 additions and 262 deletions
@@ -469,11 +469,11 @@ public sealed class PlayerSkillService : MonoBehaviour
{
bool revealLockedSkills = IsSkillEnabledInternal(RevealLockedIdolSkillsSkillIndex);
idolSkillsHub[] hubs = Resources.FindObjectsOfTypeAll<idolSkillsHub>();
idolSkillsHub[] hubs = FindObjectsByType<idolSkillsHub>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < hubs.Length; i++)
{
idolSkillsHub hub = hubs[i];
if (hub == null || !IsSceneInstance(hub))
if (hub == null)
{
continue;
}
@@ -488,19 +488,19 @@ public sealed class PlayerSkillService : MonoBehaviour
}
}
storeSystem[] stores = Resources.FindObjectsOfTypeAll<storeSystem>();
storeSystem[] stores = FindObjectsByType<storeSystem>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < stores.Length; i++)
{
if (stores[i] != null && IsSceneInstance(stores[i]))
if (stores[i] != null)
{
stores[i].RefreshPlayerSkillItems();
}
}
equipSmelt[] smelters = Resources.FindObjectsOfTypeAll<equipSmelt>();
equipSmelt[] smelters = FindObjectsByType<equipSmelt>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < smelters.Length; i++)
{
if (smelters[i] != null && IsSceneInstance(smelters[i]))
if (smelters[i] != null)
{
smelters[i].RefreshPlayerSkillAdjustedUi();
}
@@ -516,7 +516,7 @@ public sealed class PlayerSkillService : MonoBehaviour
return;
}
uLevel_skills[] skillPanels = Resources.FindObjectsOfTypeAll<uLevel_skills>();
uLevel_skills[] skillPanels = FindObjectsByType<uLevel_skills>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < skillPanels.Length; i++)
{
if (skillPanels[i] != null && skillPanels[i].ulsSO != null)