优化ui,谱面替换,以及科研模糊
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@@ -109,14 +109,14 @@ class UI_Panel_Character : MonoBehaviour
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{ Image_Character_Illustration.rectTransform.anchoredPosition = new Vector2(value, pos1.y); },
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startValue: Image_Character_Illustration.rectTransform.anchoredPosition.x - 200,
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pos1.x, anim_Time);
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Image_Character_Illustration.SetNativeSize();
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// Image_Character_Illustration.SetNativeSize(); // 注释掉以保持自适应而不改变大小
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var pos = Image_Character_Illustration_BG.rectTransform.anchoredPosition;
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Image_Character_Illustration_BG.sprite = data.ally_hero_HD_image;
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DOTween.To(value =>
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{ Image_Character_Illustration_BG.rectTransform.anchoredPosition = new Vector2(value, pos.y); },
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startValue: Image_Character_Illustration_BG.rectTransform.anchoredPosition.x - 200,
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pos.x, anim_Time);
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Image_Character_Illustration_BG.SetNativeSize();
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// Image_Character_Illustration_BG.SetNativeSize(); // 注释掉以保持自适应而不改变大小
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Image_Character_Illustration_BG.transform.localScale = new(2.7f, 2.7f, 2.7f);
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@@ -705,7 +705,7 @@ public class UI_Panel_Main : Singleton_Mono<UI_Panel_Main>
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c_Character_Illustration_Anim = StartCoroutine(C_Character_Illustration_Anim(canvasGroup, () =>
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{
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image_Character.sprite = sprite;
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image_Character.SetNativeSize();
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// image_Character.SetNativeSize(); // 注释掉 SetNativeSize 以防改变目标图片大小
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}));
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}
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