装备系统做了很多
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using UnityEngine;
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[CreateAssetMenu(fileName = "78xxx_equipmentConsumable", menuName = "Store/Equipment Consumable Definition")]
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public class equipmentConsumableSO : ScriptableObject
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{
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public enum EquipmentConsumableType
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{
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UpgradeMaterial,
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BreakthroughMaterial
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}
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[Header("Identity")]
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public EquipmentConsumableKind consumableKind = EquipmentConsumableKind.Material78101;
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public string consumableName;
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public Sprite consumableSprite;
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[TextArea(3, 3)] public string consumableDescription;
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[Header("Runtime Mirror")]
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public int runtimeOwnedCount;
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[Header("Gameplay")]
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public EquipmentConsumableType consumableType = EquipmentConsumableType.UpgradeMaterial;
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}
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