Files
bansonic_beta_main/Assets/storeSystem/items/medicines/equipmentConsumableSO.cs
T
2026-03-27 08:02:55 +08:00

24 lines
724 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "78xxx_equipmentConsumable", menuName = "Store/Equipment Consumable Definition")]
public class equipmentConsumableSO : ScriptableObject
{
public enum EquipmentConsumableType
{
UpgradeMaterial,
BreakthroughMaterial
}
[Header("Identity")]
public EquipmentConsumableKind consumableKind = EquipmentConsumableKind.Material78101;
public string consumableName;
public Sprite consumableSprite;
[TextArea(3, 3)] public string consumableDescription;
[Header("Runtime Mirror")]
public int runtimeOwnedCount;
[Header("Gameplay")]
public EquipmentConsumableType consumableType = EquipmentConsumableType.UpgradeMaterial;
}