设置scriptable存储角色信息,调整编队系统部分代码逻辑
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@@ -8,6 +8,7 @@ using UnityEngine.UI;
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//适用于编队 列表
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public class teamCharacterView : MonoBehaviour
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{
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public int characterID;
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public GameObject character;
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public GameObject controlButton;
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public Image levelIcon;
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@@ -24,7 +25,9 @@ public class teamCharacterView : MonoBehaviour
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{
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character = gameObject;
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levelIcon.sprite=null;
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levelIcon.color = new Color(levelIcon.color.r, levelIcon.color.g, levelIcon.color.b, 0);
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charcterImg.sprite=null;
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charcterImg.color = new Color(charcterImg.color.r, charcterImg.color.g, charcterImg.color.b, 0);
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controlButton.SetActive(isSelected);
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}
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/// <summary>
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