70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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//适用于编队 列表
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public class teamCharacterView : MonoBehaviour
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{
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public int characterID;
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public GameObject character;
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public GameObject controlButton;
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public Image levelIcon;
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public Image charcterImg;
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public TMP_Text skillName;
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public GameObject isLeader;
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public GameObject notLeader;
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public bool isSelected =false;
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public int listIndex;
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void Start()
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{
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character = gameObject;
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levelIcon.sprite=null;
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levelIcon.color = new Color(levelIcon.color.r, levelIcon.color.g, levelIcon.color.b, 0);
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charcterImg.sprite=null;
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charcterImg.color = new Color(charcterImg.color.r, charcterImg.color.g, charcterImg.color.b, 0);
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controlButton.SetActive(isSelected);
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}
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/// <summary>
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/// 单机team列表内对象时触发选定
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/// </summary>
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public void SetSelected()
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{
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isSelected = true;
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controlButton.SetActive(true);
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TeamManager.Instance.setCurrentSelectedCharacterInTeam(listIndex);
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}
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public void SetUnSelected()
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{
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isSelected = false;
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controlButton.SetActive(false);
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if(TeamManager.Instance.currentSelectedCharacter==this.listIndex)
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TeamManager.Instance.setCurrentSelectedCharacterInTeam(-1);
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}
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/// <summary>
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/// 将当前队伍选中角色向下交换位置
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/// </summary>
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public void downChangeTeamElementIndex()
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{
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if (this.isSelected == false) return;
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if(this.listIndex == teamSettingPanel.Instance.teamElementsObj.Length-1) return;
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TeamManager.Instance.swapTeamElements(this.listIndex,this.listIndex+1);
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}
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/// <summary>
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/// 将当前队伍选中角色向上交换位置
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/// </summary>
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public void upChangeTeamElementIndex()
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{
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if (this.isSelected == false) return;
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if (this.listIndex == 0) return;
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TeamManager.Instance.swapTeamElements(this.listIndex, this.listIndex - 1);
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}
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}
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