Files
bansonic_beta_main/Assets/scripts/Team/teamCharacterView.cs
T

70 lines
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
//适用于编队 列表
public class teamCharacterView : MonoBehaviour
{
public int characterID;
public GameObject character;
public GameObject controlButton;
public Image levelIcon;
public Image charcterImg;
public TMP_Text skillName;
public GameObject isLeader;
public GameObject notLeader;
public bool isSelected =false;
public int listIndex;
void Start()
{
character = gameObject;
levelIcon.sprite=null;
levelIcon.color = new Color(levelIcon.color.r, levelIcon.color.g, levelIcon.color.b, 0);
charcterImg.sprite=null;
charcterImg.color = new Color(charcterImg.color.r, charcterImg.color.g, charcterImg.color.b, 0);
controlButton.SetActive(isSelected);
}
/// <summary>
/// 单机team列表内对象时触发选定
/// </summary>
public void SetSelected()
{
isSelected = true;
controlButton.SetActive(true);
TeamManager.Instance.setCurrentSelectedCharacterInTeam(listIndex);
}
public void SetUnSelected()
{
isSelected = false;
controlButton.SetActive(false);
if(TeamManager.Instance.currentSelectedCharacter==this.listIndex)
TeamManager.Instance.setCurrentSelectedCharacterInTeam(-1);
}
/// <summary>
/// 将当前队伍选中角色向下交换位置
/// </summary>
public void downChangeTeamElementIndex()
{
if (this.isSelected == false) return;
if(this.listIndex == teamSettingPanel.Instance.teamElementsObj.Length-1) return;
TeamManager.Instance.swapTeamElements(this.listIndex,this.listIndex+1);
}
/// <summary>
/// 将当前队伍选中角色向上交换位置
/// </summary>
public void upChangeTeamElementIndex()
{
if (this.isSelected == false) return;
if (this.listIndex == 0) return;
TeamManager.Instance.swapTeamElements(this.listIndex, this.listIndex - 1);
}
}