修了不少东西

This commit is contained in:
FloatGaming
2026-07-16 23:04:59 +08:00
parent 29972d0705
commit 73fe474cc6
134 changed files with 7673 additions and 741 deletions
@@ -303,7 +303,7 @@ public class eFinalDream : MonoBehaviour
if (coinRequired > 0)
{
SpawnMaterialItem(coinSprite, "Coins", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
SpawnMaterialItem(coinSprite, "算力", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
}
if (memoryRequired > 0)
@@ -400,7 +400,7 @@ public class eFinalDream : MonoBehaviour
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
{
return "硬币不足";
return "算力不足";
}
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
@@ -315,7 +315,7 @@ public class equipIllusion : MonoBehaviour
{
SpawnMaterialItem(
coinSprite,
"Coins",
"算力",
PlayerEconomyLedger.EnsureInstance().GetCoins(),
coinRequired);
}
@@ -416,7 +416,7 @@ public class equipIllusion : MonoBehaviour
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
{
return "硬币不足";
return "算力不足";
}
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
@@ -902,7 +902,7 @@ public class equipSmelt : MonoBehaviour
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(GetStartSmeltCost()))
{
reasonWhy.text = "硬币不足";
reasonWhy.text = "算力不足";
return;
}
}
@@ -364,7 +364,7 @@ public class equipTransfer : MonoBehaviour
if (coinRequired > 0)
{
SpawnMaterialItem(coins, "Coins", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
SpawnMaterialItem(coins, "算力", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
}
if (memoryRequired > 0)
@@ -446,7 +446,7 @@ public class equipTransfer : MonoBehaviour
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
{
return "硬币不足";
return "算力不足";
}
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
@@ -337,7 +337,7 @@ public class equipUpdate : MonoBehaviour
{
SpawnMaterialItem(
coinSprite,
"Coins",
"算力",
PlayerEconomyLedger.EnsureInstance().GetCoins(),
upgradeCoinsRequired);
}
@@ -440,7 +440,7 @@ public class equipUpdate : MonoBehaviour
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(upgradeCoinsRequired))
{
return "硬币不足";
return "算力不足";
}
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(upgradeMemoryRequired))