修了不少东西
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@@ -303,7 +303,7 @@ public class eFinalDream : MonoBehaviour
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if (coinRequired > 0)
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{
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SpawnMaterialItem(coinSprite, "Coins", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
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SpawnMaterialItem(coinSprite, "算力", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
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}
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if (memoryRequired > 0)
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@@ -400,7 +400,7 @@ public class eFinalDream : MonoBehaviour
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
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{
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return "硬币不足";
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return "算力不足";
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}
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
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@@ -315,7 +315,7 @@ public class equipIllusion : MonoBehaviour
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{
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SpawnMaterialItem(
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coinSprite,
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"Coins",
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"算力",
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PlayerEconomyLedger.EnsureInstance().GetCoins(),
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coinRequired);
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}
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@@ -416,7 +416,7 @@ public class equipIllusion : MonoBehaviour
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
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{
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return "硬币不足";
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return "算力不足";
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}
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
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@@ -902,7 +902,7 @@ public class equipSmelt : MonoBehaviour
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(GetStartSmeltCost()))
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{
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reasonWhy.text = "硬币不足";
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reasonWhy.text = "算力不足";
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return;
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}
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}
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@@ -364,7 +364,7 @@ public class equipTransfer : MonoBehaviour
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if (coinRequired > 0)
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{
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SpawnMaterialItem(coins, "Coins", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
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SpawnMaterialItem(coins, "算力", PlayerEconomyLedger.EnsureInstance().GetCoins(), coinRequired);
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}
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if (memoryRequired > 0)
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@@ -446,7 +446,7 @@ public class equipTransfer : MonoBehaviour
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(coinRequired))
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{
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return "硬币不足";
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return "算力不足";
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}
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(memoryRequired))
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@@ -337,7 +337,7 @@ public class equipUpdate : MonoBehaviour
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{
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SpawnMaterialItem(
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coinSprite,
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"Coins",
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"算力",
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PlayerEconomyLedger.EnsureInstance().GetCoins(),
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upgradeCoinsRequired);
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}
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@@ -440,7 +440,7 @@ public class equipUpdate : MonoBehaviour
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(upgradeCoinsRequired))
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{
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return "硬币不足";
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return "算力不足";
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}
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(upgradeMemoryRequired))
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