修了不少东西
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@@ -337,7 +337,7 @@ public class equipUpdate : MonoBehaviour
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{
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SpawnMaterialItem(
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coinSprite,
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"Coins",
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"算力",
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PlayerEconomyLedger.EnsureInstance().GetCoins(),
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upgradeCoinsRequired);
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}
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@@ -440,7 +440,7 @@ public class equipUpdate : MonoBehaviour
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(upgradeCoinsRequired))
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{
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return "硬币不足";
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return "算力不足";
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}
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if (!PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(upgradeMemoryRequired))
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