收拾烂摊子

增加编队初步,改动了判定系统,编队UI组装好
This commit is contained in:
FloatGaming
2025-09-28 00:23:05 +08:00
parent 1d818fa4eb
commit 98510eef0f
53 changed files with 10492 additions and 60 deletions
@@ -1,7 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
/// </summary>
@@ -16,4 +14,8 @@ public class TeamCharacterDataInfo :ScriptableObject
public Sprite CharacterCardSprite;
public Sprite CharacterTeamSprite;
public Sprite CharacterRoleSprite;
[Header("BattleFlowSys")]
public string CharacterName;
public Image CharacterImage_gameplay;
public int CharacterMaxHealth;
}