收拾烂摊子
增加编队初步,改动了判定系统,编队UI组装好
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@@ -1,7 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
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/// </summary>
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@@ -16,4 +14,8 @@ public class TeamCharacterDataInfo :ScriptableObject
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public Sprite CharacterCardSprite;
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public Sprite CharacterTeamSprite;
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public Sprite CharacterRoleSprite;
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[Header("BattleFlowSys")]
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public string CharacterName;
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public Image CharacterImage_gameplay;
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public int CharacterMaxHealth;
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}
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