收拾烂摊子
增加编队初步,改动了判定系统,编队UI组装好
@@ -17,3 +17,6 @@ MonoBehaviour:
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CharacterCardSprite: {fileID: 21300000, guid: 4cfddbb3f863ce7438489672608b52e7, type: 3}
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CharacterCardSprite: {fileID: 21300000, guid: 4cfddbb3f863ce7438489672608b52e7, type: 3}
|
||||||
CharacterTeamSprite: {fileID: 21300000, guid: cd700eadb08fd5a4289093677d9414ff, type: 3}
|
CharacterTeamSprite: {fileID: 21300000, guid: cd700eadb08fd5a4289093677d9414ff, type: 3}
|
||||||
CharacterRoleSprite: {fileID: 21300000, guid: 723b47d046dd2e644a87c48049c6cd7b, type: 3}
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CharacterRoleSprite: {fileID: 21300000, guid: 723b47d046dd2e644a87c48049c6cd7b, type: 3}
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||||||
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CharacterName: YueTao
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CharacterImage_gameplay: {fileID: 0}
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CharacterMaxHealth: 0
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@@ -58004,7 +58004,8 @@ Material:
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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||||||
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- UNDERLAY_ON
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||||||
m_InvalidKeywords: []
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m_InvalidKeywords: []
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||||||
m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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@@ -58068,7 +58069,7 @@ Material:
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- _Reflectivity: 10
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- _Reflectivity: 10
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- _ScaleRatioA: 0.5
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- _ScaleRatioA: 0.5
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||||||
- _ScaleRatioB: 0.40625
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- _ScaleRatioB: 0.40625
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- _ScaleRatioC: 0.40625
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- _ScaleRatioC: 0.13541667
|
||||||
- _ScaleX: 1
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- _ScaleX: 1
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- _ScaleY: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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- _ShaderFlags: 0
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@@ -58081,10 +58082,10 @@ Material:
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- _StencilWriteMask: 255
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- _StencilWriteMask: 255
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- _TextureHeight: 1024
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- _TextureHeight: 1024
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- _TextureWidth: 1024
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- _TextureWidth: 1024
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- _UnderlayDilate: 0
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- _UnderlayDilate: 1
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- _UnderlayOffsetX: 0
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- _UnderlayOffsetX: -1
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- _UnderlayOffsetY: 0
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- _UnderlayOffsetY: -1
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- _UnderlaySoftness: 0
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- _UnderlaySoftness: 1
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- _VertexOffsetX: 0
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- _VertexOffsetX: 0
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- _VertexOffsetY: 0
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- _VertexOffsetY: 0
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- _WeightBold: 0.75
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- _WeightBold: 0.75
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@@ -58099,6 +58100,6 @@ Material:
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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||||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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m_AllowLocking: 1
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@@ -109,7 +109,7 @@ MonoBehaviour:
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m_PrefilterDebugKeywords: 1
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m_PrefilterDebugKeywords: 1
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterHDROutput: 1
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m_PrefilterHDROutput: 1
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m_PrefilterAlphaOutput: 0
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m_PrefilterAlphaOutput: 1
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m_PrefilterSSAODepthNormals: 1
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m_PrefilterSSAODepthNormals: 1
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthLow: 1
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||||||
m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSSAOSourceDepthMedium: 1
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@@ -20,7 +20,7 @@
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],
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],
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"notes": [
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"notes": [
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{ "time": 3.0, "trackIndex": 0, "color": "red", "type": "hold", "length": 2 },
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{ "time": 3.0, "trackIndex": 0, "color": "red", "type": "hold", "length": 2 },
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{ "time": 3.0, "trackIndex": 1, "color": "green", "type": "hold", "length": 2 },
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{ "time": 3.0, "trackIndex": 1, "color": "green", "type": "hold", "length": 1 },
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{ "time": 4.8, "trackIndex": 1, "color": "green", "type": "hold", "length": 2.4 },
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{ "time": 4.8, "trackIndex": 1, "color": "green", "type": "hold", "length": 2.4 },
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||||||
{ "time": 4.8, "trackIndex": 3, "color": "purple", "type": "tap", "length": 0 },
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{ "time": 4.8, "trackIndex": 3, "color": "purple", "type": "tap", "length": 0 },
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{ "time": 5.4, "trackIndex": 3, "color": "purple", "type": "tap", "length": 0 },
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{ "time": 5.4, "trackIndex": 3, "color": "purple", "type": "tap", "length": 0 },
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@@ -1,7 +1,5 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// <summary>
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/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
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/// 该sobj仅适用于编队系统,角色系统的详细信息需要另外设计
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/// </summary>
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/// </summary>
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@@ -16,4 +14,8 @@ public class TeamCharacterDataInfo :ScriptableObject
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public Sprite CharacterCardSprite;
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public Sprite CharacterCardSprite;
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public Sprite CharacterTeamSprite;
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public Sprite CharacterTeamSprite;
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public Sprite CharacterRoleSprite;
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public Sprite CharacterRoleSprite;
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||||||
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[Header("BattleFlowSys")]
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public string CharacterName;
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||||||
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public Image CharacterImage_gameplay;
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public int CharacterMaxHealth;
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}
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}
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@@ -60,7 +60,17 @@ MonoBehaviour:
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- rid: 5279208450996568088
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- rid: 5279208450996568088
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- rid: 5279208450996568089
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- rid: 5279208450996568089
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m_RuntimeSettings:
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m_RuntimeSettings:
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m_List: []
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m_List:
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- rid: 5279208450996568066
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- rid: 5279208450996568070
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- rid: 5279208450996568074
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- rid: 5279208450996568075
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- rid: 5279208450996568077
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- rid: 5279208450996568078
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- rid: 5279208450996568079
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- rid: 5279208450996568081
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- rid: 5279208450996568086
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- rid: 5279208450996568088
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m_AssetVersion: 8
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m_AssetVersion: 8
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
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m_RenderingLayerNames:
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m_RenderingLayerNames:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6288d0520e6790b49a5d2de91423b7aa
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folderAsset: yes
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externalObjects: {}
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userData:
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@@ -0,0 +1,8 @@
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guid: e07062fd05c08dd4d88adfdb94db12b6
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- {fileID: 7939001616952100750}
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@@ -1,6 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using Mono.Cecil.Cil;
|
//using Mono.Cecil.Cil;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|||||||
@@ -37,10 +37,30 @@ public class HoldNote : BaseNote
|
|||||||
// 新增变量
|
// 新增变量
|
||||||
private bool hasBeenHeldFromStart = false; // 进入判定区时是否已按住 (用于辅助判断,但不再直接阻断判定)
|
private bool hasBeenHeldFromStart = false; // 进入判定区时是否已按住 (用于辅助判断,但不再直接阻断判定)
|
||||||
|
|
||||||
|
[Header("判定区间配置")]
|
||||||
|
public NoteJudgeConfig judgeConfig; // 判定区间配置,需在预制体或生成时赋值
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
controller = GetComponent<HoldNoteController>();
|
controller = GetComponent<HoldNoteController>();
|
||||||
anim = GetComponent<AnimationController>();
|
anim = GetComponent<AnimationController>();
|
||||||
|
if (controller != null)
|
||||||
|
{
|
||||||
|
controller.OnJudgeZoneChanged += OnJudgeZoneChanged;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (controller != null)
|
||||||
|
{
|
||||||
|
controller.OnJudgeZoneChanged -= OnJudgeZoneChanged;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnJudgeZoneChanged(bool inZone)
|
||||||
|
{
|
||||||
|
hasEnteredLine = inZone;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -68,7 +88,7 @@ public class HoldNote : BaseNote
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void Setup(int id, int trackIndex, float speed, float time, float delay,
|
public void Setup(int id, int trackIndex, float speed, float time, float delay,
|
||||||
bool isEnd, float scheduledEnd, string color, KeyCode key, string type)
|
bool isEnd, float scheduledEnd, string color, KeyCode key, string type, NoteJudgeConfig judgeConfig)
|
||||||
{
|
{
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.trackIndex = trackIndex;
|
this.trackIndex = trackIndex;
|
||||||
@@ -80,6 +100,7 @@ public class HoldNote : BaseNote
|
|||||||
this.color = color;
|
this.color = color;
|
||||||
this.key = key;
|
this.key = key;
|
||||||
this.type = type;
|
this.type = type;
|
||||||
|
this.judgeConfig = judgeConfig;
|
||||||
|
|
||||||
this.noteID = id.ToString();
|
this.noteID = id.ToString();
|
||||||
this.keyToPress = key;
|
this.keyToPress = key;
|
||||||
@@ -90,6 +111,12 @@ public class HoldNote : BaseNote
|
|||||||
this.hasEnteredLine = false;
|
this.hasEnteredLine = false;
|
||||||
this.hasReleased = false;
|
this.hasReleased = false;
|
||||||
|
|
||||||
|
// 判定区间配置检查
|
||||||
|
if (judgeConfig == null)
|
||||||
|
Debug.LogError($"HoldNoteJudgeConfig is null! 判定区间配置未传入!track={trackIndex}");
|
||||||
|
else
|
||||||
|
Debug.Log($"HoldNoteJudgeConfig: perfect={judgeConfig.perfectRange}, great={judgeConfig.greatRange}, good={judgeConfig.goodRange}, miss={judgeConfig.missRange}");
|
||||||
|
|
||||||
// 在 Setup 时注册初始状态
|
// 在 Setup 时注册初始状态
|
||||||
JudgeManager.Instance?.RegisterNoteReleased(noteID, false);
|
JudgeManager.Instance?.RegisterNoteReleased(noteID, false);
|
||||||
if (segment == NoteSegment.Start)
|
if (segment == NoteSegment.Start)
|
||||||
@@ -304,9 +331,10 @@ public class HoldNote : BaseNote
|
|||||||
{
|
{
|
||||||
float pressTime = Time.time;
|
float pressTime = Time.time;
|
||||||
float offset = Mathf.Abs(pressTime - hitTime);
|
float offset = Mathf.Abs(pressTime - hitTime);
|
||||||
|
string result;
|
||||||
if (offset < 0.1f) // 判定成功
|
if (offset < 0.1f) // 判定成功
|
||||||
{
|
{
|
||||||
|
result = "Perfect";
|
||||||
Debug.Log($"[HoldNote] START判定成功(偏差={offset:F2}秒): {noteColor}");
|
Debug.Log($"[HoldNote] START判定成功(偏差={offset:F2}秒): {noteColor}");
|
||||||
JudgeManager.Instance.RegisterStartJudged(noteID, true);
|
JudgeManager.Instance.RegisterStartJudged(noteID, true);
|
||||||
isHoldActive = true; // 成功判定Start,长按状态激活
|
isHoldActive = true; // 成功判定Start,长按状态激活
|
||||||
@@ -314,11 +342,12 @@ public class HoldNote : BaseNote
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
result = "Miss";
|
||||||
Debug.Log($"[HoldNote] START Miss(偏差={offset:F2}秒): {noteColor}");
|
Debug.Log($"[HoldNote] START Miss(偏差={offset:F2}秒): {noteColor}");
|
||||||
JudgeManager.Instance.RegisterStartJudged(noteID, false); // 明确标记未判定
|
JudgeManager.Instance.RegisterStartJudged(noteID, false); // 明确标记未判定
|
||||||
isHoldActive = false; // Start Miss,长按状态不激活
|
isHoldActive = false; // Start Miss,长按状态不激活
|
||||||
}
|
}
|
||||||
|
InputManager.Instance?.ShowJudgeResult(trackIndex, result);
|
||||||
// Start段判定后立即回收,因为它的视觉部分可能只需要短暂显示
|
// Start段判定后立即回收,因为它的视觉部分可能只需要短暂显示
|
||||||
StartCoroutine(DelayedReturn());
|
StartCoroutine(DelayedReturn());
|
||||||
}
|
}
|
||||||
@@ -332,46 +361,65 @@ public class HoldNote : BaseNote
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 重载 HandleEnd 方法,增加一个强制Miss的参数
|
|
||||||
private void HandleEnd(bool forceMiss = false)
|
private void HandleEnd(bool forceMiss = false)
|
||||||
{
|
{
|
||||||
releaseTime = Time.time;
|
releaseTime = Time.time;
|
||||||
hasReleased = true; // 标记此音符已被释放
|
hasReleased = true;
|
||||||
|
JudgeManager.Instance.RegisterNoteReleased(noteID, true);
|
||||||
JudgeManager.Instance.RegisterNoteReleased(noteID, true); // 在 JudgeManager 中注册释放
|
|
||||||
|
|
||||||
string result;
|
string result;
|
||||||
|
// 只要头部判定通过,松手时机在判定区间内就给出对应判定
|
||||||
// 如果强制Miss,或者头部未判定,或者长按已经中断,则直接判定为Miss
|
if (forceMiss || !JudgeManager.Instance.IsStartJudged(noteID))
|
||||||
if (forceMiss || !JudgeManager.Instance.IsStartJudged(noteID) || !isHoldActive)
|
|
||||||
{
|
{
|
||||||
result = "Miss";
|
result = "Miss";
|
||||||
Debug.LogWarning($"[HoldNote] END判定失败({noteColor}):{(forceMiss ? "强制Miss" : (!JudgeManager.Instance.IsStartJudged(noteID) ? "头部未判定" : "长按中断"))}");
|
Debug.LogWarning($"[HoldNote] END判定失败({noteColor}):{(forceMiss ? "强制Miss" : "头部未判定")}");
|
||||||
|
}
|
||||||
|
else if (judgeConfig != null)
|
||||||
|
{
|
||||||
|
float diff = Mathf.Abs(releaseTime - scheduledEndTime);
|
||||||
|
if (diff <= judgeConfig.perfectRange)
|
||||||
|
{
|
||||||
|
result = "Perfect";
|
||||||
|
}
|
||||||
|
else if (diff <= judgeConfig.greatRange)
|
||||||
|
{
|
||||||
|
result = "Great";
|
||||||
|
}
|
||||||
|
else if (diff <= judgeConfig.goodRange)
|
||||||
|
{
|
||||||
|
result = "Good";
|
||||||
|
}
|
||||||
|
else if (diff <= judgeConfig.missRange)
|
||||||
|
{
|
||||||
|
result = "Miss";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = "Miss";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float diff = Mathf.Abs(releaseTime - scheduledEndTime);
|
float diff = Mathf.Abs(releaseTime - scheduledEndTime);
|
||||||
// End段的判定规则
|
if (diff <= 0.1f)
|
||||||
if (diff <= 0.1f) // 更严格的完美判定窗口
|
|
||||||
{
|
{
|
||||||
result = "Perfect";
|
result = "Perfect";
|
||||||
}
|
}
|
||||||
else if (diff < 0.2f) // 适当放宽的Great判定
|
else if (diff < 0.2f)
|
||||||
{
|
{
|
||||||
result = "Great";
|
result = "Great";
|
||||||
}
|
}
|
||||||
else if (diff < 0.3f) // 再次放宽的Good判定
|
else if (diff < 0.3f)
|
||||||
{
|
{
|
||||||
result = "Good";
|
result = "Good";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
result = "Bad"; // 更大的偏差可能视为Bad或Miss
|
result = "Bad";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
InputManager.Instance?.ShowJudgeResult(trackIndex, result);
|
||||||
Debug.Log($"[HoldNote] END判定结果: {noteColor} {result} (release={releaseTime:F2}, target={scheduledEndTime:F2})");
|
Debug.Log($"[HoldNote] END判定结果: {noteColor} {result} (release={releaseTime:F2}, target={scheduledEndTime:F2})");
|
||||||
ReturnToPool(); // 判定后回收
|
ReturnToPool();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
|
|||||||
@@ -1,11 +1,33 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public class InputManager : MonoBehaviour
|
public class InputManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static InputManager Instance { get; private set; }
|
||||||
public static event Action<KeyCode> OnKeyPressed;
|
public static event Action<KeyCode> OnKeyPressed;
|
||||||
public static event Action<KeyCode> OnKeyReleased;
|
public static event Action<KeyCode> OnKeyReleased;
|
||||||
|
|
||||||
|
[Header("轨道判定显示TMP对象(请在Inspector中连接)")]
|
||||||
|
public TextMeshProUGUI[] trackJudgeTexts = new TextMeshProUGUI[5];
|
||||||
|
|
||||||
|
[Header("是否显示判定文字")]
|
||||||
|
public bool showJudgeText = true;
|
||||||
|
|
||||||
|
// 判定结果对应颜色
|
||||||
|
public Color perfectColor = Color.yellow;
|
||||||
|
public Color greatColor = Color.green;
|
||||||
|
public Color goodColor = Color.cyan;
|
||||||
|
public Color missColor = Color.red;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
Instance = this;
|
||||||
|
else
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
foreach (string color in new string[] { "red", "green", "yellow", "purple", "blue" })
|
foreach (string color in new string[] { "red", "green", "yellow", "purple", "blue" })
|
||||||
@@ -23,4 +45,34 @@ public class InputManager : MonoBehaviour
|
|||||||
OnKeyReleased?.Invoke(key);
|
OnKeyReleased?.Invoke(key);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 更新指定轨道的判定文本和颜色
|
||||||
|
/// </summary>
|
||||||
|
public void ShowJudgeResult(int trackIndex, string result)
|
||||||
|
{
|
||||||
|
if (!showJudgeText) return;
|
||||||
|
if (trackJudgeTexts == null || trackIndex < 0 || trackIndex >= trackJudgeTexts.Length) return;
|
||||||
|
var textObj = trackJudgeTexts[trackIndex];
|
||||||
|
if (textObj == null) return;
|
||||||
|
textObj.text = result;
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
case "Perfect":
|
||||||
|
textObj.color = perfectColor;
|
||||||
|
break;
|
||||||
|
case "Great":
|
||||||
|
textObj.color = greatColor;
|
||||||
|
break;
|
||||||
|
case "Good":
|
||||||
|
textObj.color = goodColor;
|
||||||
|
break;
|
||||||
|
case "Miss":
|
||||||
|
textObj.color = missColor;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
textObj.color = Color.white;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d2b29530f1a693242b59ebe1fb54f8d2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 088ed1ed6b6731f43ad3166781e3e931, type: 3}
|
||||||
|
m_Name: NoteJudgeConfig
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
perfectRange: 0.05
|
||||||
|
greatRange: 0.1
|
||||||
|
goodRange: 0.2
|
||||||
|
missRange: 0.3
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f870aa419242e72438b57ac9659f61e9
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -8,13 +8,16 @@ public class Note : BaseNote
|
|||||||
private NoteController controller;
|
private NoteController controller;
|
||||||
private bool isJudged = false;
|
private bool isJudged = false;
|
||||||
|
|
||||||
|
[Header("判定区间配置")]
|
||||||
|
public NoteJudgeConfig judgeConfig; // 判定区间配置,需在预制体或生成时赋值
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
anim = GetComponent<AnimationController>();
|
anim = GetComponent<AnimationController>();
|
||||||
controller = GetComponent<NoteController>();
|
controller = GetComponent<NoteController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Setup(KeyCode key, int trackIndex, float speed, float hitTime, string color)
|
public void Setup(KeyCode key, int trackIndex, float speed, float hitTime, string color, NoteJudgeConfig judgeConfig)
|
||||||
{
|
{
|
||||||
keyToPress = key;
|
keyToPress = key;
|
||||||
noteColor = color;
|
noteColor = color;
|
||||||
@@ -22,6 +25,7 @@ public class Note : BaseNote
|
|||||||
Speed = speed;
|
Speed = speed;
|
||||||
this.hitTime = hitTime;
|
this.hitTime = hitTime;
|
||||||
isJudged = false;
|
isJudged = false;
|
||||||
|
this.judgeConfig = judgeConfig;
|
||||||
|
|
||||||
if (controller != null)
|
if (controller != null)
|
||||||
{
|
{
|
||||||
@@ -29,6 +33,12 @@ public class Note : BaseNote
|
|||||||
}
|
}
|
||||||
|
|
||||||
InputManager.OnKeyPressed += HandlePress;
|
InputManager.OnKeyPressed += HandlePress;
|
||||||
|
|
||||||
|
// 判定区间配置检查
|
||||||
|
if (judgeConfig == null)
|
||||||
|
Debug.LogError($"NoteJudgeConfig is null! 判定区间配置未传入!track={trackIndex}");
|
||||||
|
else
|
||||||
|
Debug.Log($"NoteJudgeConfig: perfect={judgeConfig.perfectRange}, great={judgeConfig.greatRange}, good={judgeConfig.goodRange}, miss={judgeConfig.missRange}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
@@ -38,27 +48,75 @@ public class Note : BaseNote
|
|||||||
|
|
||||||
private void HandlePress(KeyCode key)
|
private void HandlePress(KeyCode key)
|
||||||
{
|
{
|
||||||
// 确保只有匹配的按键触发,并且音符处于判定区域
|
// 只判定正确轨道且在判定区
|
||||||
if (isJudged || key != keyToPress || (controller != null && !controller.IsInJudgeZone()))
|
if (isJudged || key != keyToPress || (controller != null && !controller.IsInJudgeZone()))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float timeDifference = Mathf.Abs(Time.time - hitTime);
|
float timeDifference = Mathf.Abs(Time.time - hitTime);
|
||||||
|
string judgeResult = null;
|
||||||
|
|
||||||
if (timeDifference <= 0.08f)
|
if (judgeConfig != null)
|
||||||
{
|
{
|
||||||
Debug.Log($"短音符 {keyToPress}: Perfect");
|
if (timeDifference <= judgeConfig.perfectRange)
|
||||||
}
|
{
|
||||||
else if (timeDifference <= 0.15f)
|
Debug.Log($"{keyToPress}: Perfect");
|
||||||
{
|
judgeResult = "Perfect";
|
||||||
Debug.Log($"短音符 {keyToPress}: Great");
|
}
|
||||||
|
else if (timeDifference <= judgeConfig.greatRange)
|
||||||
|
{
|
||||||
|
Debug.Log($"{keyToPress}: Great");
|
||||||
|
judgeResult = "Great";
|
||||||
|
}
|
||||||
|
else if (timeDifference <= judgeConfig.goodRange)
|
||||||
|
{
|
||||||
|
Debug.Log($"{keyToPress}: Good");
|
||||||
|
judgeResult = "Good";
|
||||||
|
}
|
||||||
|
else if (timeDifference <= judgeConfig.missRange)
|
||||||
|
{
|
||||||
|
Debug.Log($"{keyToPress}: Miss");
|
||||||
|
judgeResult = "Miss";
|
||||||
|
InputManager.Instance?.ShowJudgeResult(TrackIndex, judgeResult);
|
||||||
|
JudgeMiss();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"{keyToPress}: Miss");
|
||||||
|
judgeResult = "Miss";
|
||||||
|
InputManager.Instance?.ShowJudgeResult(TrackIndex, judgeResult);
|
||||||
|
JudgeMiss();
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log($"短音符 {keyToPress} Miss");
|
// 兼容旧逻辑
|
||||||
JudgeMiss();
|
if (timeDifference <= 0.08f)
|
||||||
return;
|
{
|
||||||
|
Debug.Log($"{keyToPress}: Perfect");
|
||||||
|
judgeResult = "Perfect";
|
||||||
|
}
|
||||||
|
else if (timeDifference <= 0.15f)
|
||||||
|
{
|
||||||
|
Debug.Log($"{keyToPress}: Great");
|
||||||
|
judgeResult = "Great";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"{keyToPress}: Miss");
|
||||||
|
judgeResult = "Miss";
|
||||||
|
InputManager.Instance?.ShowJudgeResult(TrackIndex, judgeResult);
|
||||||
|
JudgeMiss();
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 显示判定文本
|
||||||
|
if (!string.IsNullOrEmpty(judgeResult))
|
||||||
|
{
|
||||||
|
InputManager.Instance?.ShowJudgeResult(TrackIndex, judgeResult);
|
||||||
|
}
|
||||||
Judge();
|
Judge();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -81,7 +139,6 @@ public class Note : BaseNote
|
|||||||
ReturnToPool();
|
ReturnToPool();
|
||||||
if (anim !=null)
|
if (anim !=null)
|
||||||
{
|
{
|
||||||
Debug.Log("执行");
|
|
||||||
anim.PlayDestroyAnimation(noteColor);
|
anim.PlayDestroyAnimation(noteColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -91,7 +148,8 @@ public class Note : BaseNote
|
|||||||
{
|
{
|
||||||
if (isJudged) return;
|
if (isJudged) return;
|
||||||
isJudged = true;
|
isJudged = true;
|
||||||
Debug.Log($"短音符 {keyToPress} Miss");
|
Debug.Log($"{keyToPress} Miss");
|
||||||
|
// InputManager.Instance?.ShowJudgeResult(TrackIndex, "Miss"); // 已在HandlePress中调用
|
||||||
ReturnToPool();
|
ReturnToPool();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -117,11 +175,11 @@ public class Note : BaseNote
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 由 Controller 调用,通知 Note 是否在判定区域内
|
/// 由 Controller 通知 Note 是否进入判定区
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetJudgeZone(bool inZone)
|
public void SetJudgeZone(bool inZone)
|
||||||
{
|
{
|
||||||
// 如果音符离开判定区域且还未判定,则判为 Miss
|
// 离开判定区且未判定则判 Miss
|
||||||
if (!inZone && !isJudged)
|
if (!inZone && !isJudged)
|
||||||
{
|
{
|
||||||
JudgeMiss();
|
JudgeMiss();
|
||||||
|
|||||||
@@ -0,0 +1,18 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 音符判定区间配置,支持在 Inspector 中调整
|
||||||
|
/// </summary>
|
||||||
|
[CreateAssetMenu(fileName = "NoteJudgeConfig", menuName = "Game/NoteJudgeConfig")]
|
||||||
|
public class NoteJudgeConfig : ScriptableObject
|
||||||
|
{
|
||||||
|
[Header("判定区间(单位:秒)")]
|
||||||
|
[Tooltip("Perfect 判定最大时间偏差")]
|
||||||
|
public float perfectRange = 0.05f;
|
||||||
|
[Tooltip("Great 判定最大时间偏差")]
|
||||||
|
public float greatRange = 0.1f;
|
||||||
|
[Tooltip("Good 判定最大时间偏差")]
|
||||||
|
public float goodRange = 0.2f;
|
||||||
|
[Tooltip("Miss 判定最大时间偏差")]
|
||||||
|
public float missRange = 0.3f;
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 088ed1ed6b6731f43ad3166781e3e931
|
||||||
@@ -18,6 +18,8 @@ public class NoteSpawner : MonoBehaviour
|
|||||||
public float spawnOffset = 0f; // 生成音符时的时间偏移量
|
public float spawnOffset = 0f; // 生成音符时的时间偏移量
|
||||||
public float bpm;
|
public float bpm;
|
||||||
|
|
||||||
|
public NoteJudgeConfig judgeConfig; // 判定区间配置,需在 Inspector 赋值
|
||||||
|
|
||||||
private Beatmap beatmap;
|
private Beatmap beatmap;
|
||||||
private float startTime; // 存储歌曲开始时间
|
private float startTime; // 存储歌曲开始时间
|
||||||
private bool isSpawning = false;
|
private bool isSpawning = false;
|
||||||
@@ -106,7 +108,7 @@ public class NoteSpawner : MonoBehaviour
|
|||||||
if (noteScript != null)
|
if (noteScript != null)
|
||||||
{
|
{
|
||||||
float noteSpawnTime = Time.time;
|
float noteSpawnTime = Time.time;
|
||||||
noteScript.Setup(key, noteData.trackIndex, CalculateSpeed(), noteData.time, noteData.color);
|
noteScript.Setup(key, noteData.trackIndex, CalculateSpeed(), noteData.time, noteData.color, judgeConfig);
|
||||||
Debug.Log($"到达时间:{noteSpawnTime + (60f / bpm) * 4}");
|
Debug.Log($"到达时间:{noteSpawnTime + (60f / bpm) * 4}");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -142,6 +144,7 @@ public class NoteSpawner : MonoBehaviour
|
|||||||
float segmentInterval = (60f / bpm) / 4f;
|
float segmentInterval = (60f / bpm) / 4f;
|
||||||
int segmentCount = Mathf.CeilToInt(noteData.length / segmentInterval);
|
int segmentCount = Mathf.CeilToInt(noteData.length / segmentInterval);
|
||||||
Transform spawnPoint = spawnPoints[noteData.trackIndex];
|
Transform spawnPoint = spawnPoints[noteData.trackIndex];
|
||||||
|
// 修正:scheduledEndTime 应为游戏时间轴上的绝对时间(noteData.time + noteData.length)
|
||||||
float scheduledEndTime = noteData.time + noteData.length;
|
float scheduledEndTime = noteData.time + noteData.length;
|
||||||
|
|
||||||
// 生成唯一 id
|
// 生成唯一 id
|
||||||
@@ -160,7 +163,7 @@ public class NoteSpawner : MonoBehaviour
|
|||||||
HoldNote holdNote = startObj.GetComponent<HoldNote>();
|
HoldNote holdNote = startObj.GetComponent<HoldNote>();
|
||||||
if (holdNote != null)
|
if (holdNote != null)
|
||||||
{
|
{
|
||||||
holdNote.Setup(holdNoteId, noteData.trackIndex, CalculateSpeed(), noteData.time, 0f, false, scheduledEndTime, noteData.color, key, "start");
|
holdNote.Setup(holdNoteId, noteData.trackIndex, CalculateSpeed(), noteData.time, 0f, false, scheduledEndTime, noteData.color, key, "start", judgeConfig);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -188,7 +191,7 @@ public class NoteSpawner : MonoBehaviour
|
|||||||
HoldNote holdSeg = segObj.GetComponent<HoldNote>();
|
HoldNote holdSeg = segObj.GetComponent<HoldNote>();
|
||||||
if (holdSeg != null)
|
if (holdSeg != null)
|
||||||
{
|
{
|
||||||
holdSeg.Setup(holdNoteId, noteData.trackIndex, CalculateSpeed(), noteData.time, segmentDelay, isEndSegment, scheduledEndTime, noteData.color, key, partType);
|
holdSeg.Setup(holdNoteId, noteData.trackIndex, CalculateSpeed(), noteData.time, segmentDelay, isEndSegment, scheduledEndTime, noteData.color, key, partType, judgeConfig);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6c664d3221dd154439a29a7752b2a48e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,155 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class teamUIController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("teammate01")]
|
||||||
|
[Tooltip("父物体-控制整体显隐")]
|
||||||
|
public GameObject objectFather_ally01;
|
||||||
|
[Tooltip("开关")]
|
||||||
|
public bool isAlly01_active = true;
|
||||||
|
[Tooltip("角色图")]
|
||||||
|
public Image teammate01_characterImage;
|
||||||
|
[Tooltip("血条")]
|
||||||
|
public Image teammate01_healthImage;
|
||||||
|
[Tooltip("虚血条")]
|
||||||
|
public Image teammate01_fadehealthImage;
|
||||||
|
[Tooltip("名字文本")]
|
||||||
|
public TextMeshProUGUI teammate01_nameText;
|
||||||
|
[Tooltip("当前生命值/最大生命值")]
|
||||||
|
public TextMeshProUGUI teammate01_healthRate;
|
||||||
|
[Tooltip("当前分数/轨道分数上限")]
|
||||||
|
public TextMeshProUGUI teammate01_current_scoreText; // rate : now score / max score
|
||||||
|
[Tooltip("角色唯一识别码")]
|
||||||
|
[SerializeField] private int ally01_id;
|
||||||
|
[Tooltip("受击闪红")]
|
||||||
|
public Image teammate01_hurtRedImage;
|
||||||
|
|
||||||
|
[Header("teammate02")]
|
||||||
|
[Tooltip("父物体-控制整体显隐")]
|
||||||
|
public GameObject objectFather_ally02;
|
||||||
|
[Tooltip("开关")]
|
||||||
|
public bool isAlly02_active = true;
|
||||||
|
[Tooltip("角色图")]
|
||||||
|
public Image teammate02_characterImage;
|
||||||
|
[Tooltip("血条")]
|
||||||
|
public Image teammate02_healthImage;
|
||||||
|
[Tooltip("虚血条")]
|
||||||
|
public Image teammate02_fadehealthImage;
|
||||||
|
[Tooltip("名字文本")]
|
||||||
|
public TextMeshProUGUI teammate02_nameText;
|
||||||
|
[Tooltip("当前生命值/最大生命值")]
|
||||||
|
public TextMeshProUGUI teammate02_healthRate;
|
||||||
|
[Tooltip("当前分数/轨道分数上限")]
|
||||||
|
public TextMeshProUGUI teammate02_current_scoreText; // rate : now score / max score
|
||||||
|
[Tooltip("角色唯一识别码")]
|
||||||
|
[SerializeField] private int ally02_id;
|
||||||
|
[Tooltip("受击闪红")]
|
||||||
|
public Image teammate02_hurtRedImage;
|
||||||
|
|
||||||
|
[Header("teammate03")]
|
||||||
|
[Tooltip("父物体-控制整体显隐")]
|
||||||
|
public GameObject objectFather_ally03;
|
||||||
|
[Tooltip("开关")]
|
||||||
|
public bool isAlly03_active = true;
|
||||||
|
[Tooltip("角色图")]
|
||||||
|
public Image teammate03_characterImage;
|
||||||
|
[Tooltip("血条")]
|
||||||
|
public Image teammate03_healthImage;
|
||||||
|
[Tooltip("虚血条")]
|
||||||
|
public Image teammate03_fadehealthImage;
|
||||||
|
[Tooltip("名字文本")]
|
||||||
|
public TextMeshProUGUI teammate03_nameText;
|
||||||
|
[Tooltip("当前生命值/最大生命值")]
|
||||||
|
public TextMeshProUGUI teammate03_healthRate;
|
||||||
|
[Tooltip("当前分数/轨道分数上限")]
|
||||||
|
public TextMeshProUGUI teammate03_current_scoreText; // rate : now score / max score
|
||||||
|
[Tooltip("角色唯一识别码")]
|
||||||
|
[SerializeField] private int ally03_id;
|
||||||
|
[Tooltip("受击闪红")]
|
||||||
|
public Image teammate03_hurtRedImage;
|
||||||
|
|
||||||
|
[Header("teammate04")]
|
||||||
|
[Tooltip("父物体-控制整体显隐")]
|
||||||
|
public GameObject objectFather_ally04;
|
||||||
|
[Tooltip("开关")]
|
||||||
|
public bool isAlly04_active = true;
|
||||||
|
[Tooltip("角色图")]
|
||||||
|
public Image teammate04_characterImage;
|
||||||
|
[Tooltip("血条")]
|
||||||
|
public Image teammate04_healthImage;
|
||||||
|
[Tooltip("虚血条")]
|
||||||
|
public Image teammate04_fadehealthImage;
|
||||||
|
[Tooltip("名字文本")]
|
||||||
|
public TextMeshProUGUI teammate04_nameText;
|
||||||
|
[Tooltip("当前生命值/最大生命值")]
|
||||||
|
public TextMeshProUGUI teammate04_healthRate;
|
||||||
|
[Tooltip("当前分数/轨道分数上限")]
|
||||||
|
public TextMeshProUGUI teammate04_current_scoreText; // rate : now score / max score
|
||||||
|
[Tooltip("角色唯一识别码")]
|
||||||
|
[SerializeField] private int ally04_id;
|
||||||
|
[Tooltip("受击闪红")]
|
||||||
|
public Image teammate04_hurtRedImage;
|
||||||
|
|
||||||
|
[Header("teammate05")]
|
||||||
|
[Tooltip("父物体-控制整体显隐")]
|
||||||
|
public GameObject objectFather_ally05;
|
||||||
|
[Tooltip("开关")]
|
||||||
|
public bool isAlly05_active = true;
|
||||||
|
[Tooltip("角色图")]
|
||||||
|
public Image teammate05_characterImage;
|
||||||
|
[Tooltip("血条")]
|
||||||
|
public Image teammate05_healthImage;
|
||||||
|
[Tooltip("虚血条")]
|
||||||
|
public Image teammate05_fadehealthImage;
|
||||||
|
[Tooltip("名字文本")]
|
||||||
|
public TextMeshProUGUI teammate05_nameText;
|
||||||
|
[Tooltip("当前生命值/最大生命值")]
|
||||||
|
public TextMeshProUGUI teammate05_healthRate;
|
||||||
|
[Tooltip("当前分数/轨道分数上限")]
|
||||||
|
public TextMeshProUGUI teammate05_current_scoreText; // rate : now score / max score
|
||||||
|
[Tooltip("角色唯一识别码")]
|
||||||
|
[SerializeField] private int ally05_id;
|
||||||
|
[Tooltip("受击闪红")]
|
||||||
|
public Image teammate05_hurtRedImage;
|
||||||
|
|
||||||
|
[Header("currentEnemy")]
|
||||||
|
[Tooltip("父物体-控制整体显隐")]
|
||||||
|
public GameObject objectFather_enemy;
|
||||||
|
[Tooltip("开关")]
|
||||||
|
public bool isEnemy_active = true;
|
||||||
|
[Tooltip("角色图")]
|
||||||
|
public Image currentEnemy_characterImage;
|
||||||
|
[Tooltip("血条")]
|
||||||
|
public Image currentEnemy_healthImage;
|
||||||
|
[Tooltip("虚血条")]
|
||||||
|
public Image currentEnemy_fadehealthImage;
|
||||||
|
[Tooltip("名字文本")]
|
||||||
|
public TextMeshProUGUI currentEnemy_nameText;
|
||||||
|
[Tooltip("当前生命值/最大生命值")]
|
||||||
|
public TextMeshProUGUI currentEnemy_healthRate;
|
||||||
|
[Tooltip("当前分数/轨道分数上限")]
|
||||||
|
public TextMeshProUGUI currentEnemy_current_scoreText; // rate : now score / max score
|
||||||
|
[Tooltip("角色唯一识别码")]
|
||||||
|
[SerializeField] private int enemy_id;
|
||||||
|
[Tooltip("受击闪红")]
|
||||||
|
public Image currentEnemy_hurtRedImage;
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 756cb32790bbee94ebb3e3b1cf061392
|
||||||
@@ -17,7 +17,7 @@ PlayerSettings:
|
|||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.745283, g: 0.745283, b: 0.745283, a: 1}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 0
|
||||||
m_ShowUnitySplashLogo: 1
|
m_ShowUnitySplashLogo: 1
|
||||||
m_SplashScreenOverlayOpacity: 0.5
|
m_SplashScreenOverlayOpacity: 0.5
|
||||||
m_SplashScreenAnimation: 1
|
m_SplashScreenAnimation: 1
|
||||||
|
|||||||