结算贡献面板小重做
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m_Calls: []
|
||||
--- !u!1 &8064355490890082394
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2709,14 +3123,14 @@ RectTransform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8064355490890082394}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6283988937714828285}
|
||||
- {fileID: 6876362980204700552}
|
||||
m_Father: {fileID: 1351079257240028571}
|
||||
m_Father: {fileID: 4156360110775530010}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
|
||||
@@ -16,4 +16,49 @@ public class settleTeamPrefab : MonoBehaviour
|
||||
public Text this_allyDamageTook;
|
||||
public Text this_allyHealthRestored;
|
||||
public Text this_allyManaRestored;
|
||||
[Header("展示详细贡献按钮")]
|
||||
public Button displayDetailContributionButton;
|
||||
public GameObject detailContributionGO;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 初始化:详细贡献面板默认不激活
|
||||
if (detailContributionGO != null)
|
||||
{
|
||||
detailContributionGO.SetActive(false);
|
||||
}
|
||||
|
||||
// 为按钮添加点击监听
|
||||
if (displayDetailContributionButton != null)
|
||||
{
|
||||
displayDetailContributionButton.onClick.AddListener(OnDisplayDetailContributionButtonClicked);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// 移除监听以避免内存泄漏
|
||||
if (displayDetailContributionButton != null)
|
||||
{
|
||||
displayDetailContributionButton.onClick.RemoveListener(OnDisplayDetailContributionButtonClicked);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisplayDetailContributionButtonClicked()
|
||||
{
|
||||
if (detailContributionGO == null)
|
||||
{
|
||||
Debug.LogWarning("[settleTeamPrefab] detailContributionGO is not assigned");
|
||||
return;
|
||||
}
|
||||
|
||||
// 切换详细贡献面板的激活状态
|
||||
bool isCurrentlyActive = detailContributionGO.activeSelf;
|
||||
detailContributionGO.SetActive(!isCurrentlyActive);
|
||||
|
||||
if (GameConfig.verboseLogs)
|
||||
{
|
||||
Debug.Log($"[settleTeamPrefab] Detail contribution panel toggled: {!isCurrentlyActive}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user