装备系统完结,修复并加入很多

This commit is contained in:
2026-04-03 19:15:02 +08:00
parent 538085b64f
commit d9376833b6
378 changed files with 62464 additions and 16756 deletions
@@ -15,7 +15,8 @@ MonoBehaviour:
simpleRewardAmount: 40
_1skillRewardAmount: 100
_2skillRewardAmount: 300
quickFinishCost: 200
startSmeltCost: 0
quickFinishCost: 0
rewardRandomConfig: {fileID: 11400000, guid: ca394ccb04190524fb487491eedb36e7, type: 2}
rewardTemplate: {fileID: 11400000, guid: 40fe16e436a81644aa688c80436aa1c1, type: 2}
smeltEquipmentCapacity: 60
@@ -33,13 +34,13 @@ MonoBehaviour:
chosenSkillType: 0
equipRewardName: "60 \u81EA\u9009\u8BB0\u5FC6"
requiredAmount: 60
- equipmentType: 0
qualityType: 0
- equipmentType: 1
qualityType: 1
skillRequirement: 0
chosenSkillType: 0
equipRewardName: "200 \u81EA\u9009\u9AD8\u5929\u8D4B\u8BB0\u5FC6"
requiredAmount: 120
- equipmentType: 0
requiredAmount: 200
- equipmentType: 1
qualityType: 0
skillRequirement: 1
chosenSkillType: 0
@@ -1,5 +1,6 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using Bansonic;
@@ -11,7 +12,10 @@ public class equipSmelt : MonoBehaviour
{
private static readonly List<equipmentSO> SmeltPoolEquipments = new List<equipmentSO>();
private static readonly HashSet<equipmentSO> SmeltPoolLookup = new HashSet<equipmentSO>();
private static readonly HashSet<string> ConsumedSmeltEquipmentIds = new HashSet<string>(StringComparer.Ordinal);
private static readonly HashSet<equipmentSO> ConsumedSmeltEquipments = new HashSet<equipmentSO>();
private const string SmeltStatePrefsKey = "equip_smelt_state_v1";
private static bool persistenceLoaded;
private static readonly List<equipSmelt> Instances = new List<equipSmelt>();
private static bool isSmeltingState;
@@ -22,6 +26,19 @@ public class equipSmelt : MonoBehaviour
private static int pendingStoredFragmentsState;
private static int storedSmeltEnergyState;
[Serializable]
private sealed class SmeltPersistentState
{
public bool isSmelting;
public bool smeltCompleted;
public int gamesRequired;
public int gamesCompleted;
public int pendingDirectFragments;
public int pendingStoredFragments;
public int storedSmeltEnergy;
public string[] consumedEquipmentIds;
}
[Header("so")]
public smeltStageRewardSO ssrso;
@@ -69,9 +86,11 @@ public class equipSmelt : MonoBehaviour
public Transform ctasParent;
private readonly List<GameObject> spawnedPoolItems = new List<GameObject>();
private GameObject activeCtasInstance;
private void Awake()
{
EnsurePersistentStateLoaded();
RegisterInstance();
BindButtons();
RefreshAllUi();
@@ -81,35 +100,44 @@ public class equipSmelt : MonoBehaviour
{
RegisterInstance();
BindButtons();
settlementController.OnSettlementCompleted -= HandleSettlementCompleted;
settlementController.OnSettlementCompleted += HandleSettlementCompleted;
RefreshAllUi();
}
private void OnDisable()
{
settlementController.OnSettlementCompleted -= HandleSettlementCompleted;
CloseActiveCtas();
Instances.Remove(this);
}
private void OnDestroy()
{
settlementController.OnSettlementCompleted -= HandleSettlementCompleted;
CloseActiveCtas();
Instances.Remove(this);
}
public static bool IsEquipmentAssignedToSmeltPool(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
return equipment != null && SmeltPoolLookup.Contains(equipment);
}
public static bool IsEquipmentConsumedBySmelt(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
return equipment != null && ConsumedSmeltEquipments.Contains(equipment);
}
public static bool ShouldHideConsumedEquipment(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
return equipment != null
&& (ConsumedSmeltEquipments.Contains(equipment)
|| (!string.IsNullOrWhiteSpace(equipment.name) && ConsumedSmeltEquipmentIds.Contains(equipment.name)));
}
public static bool RemoveEquipmentFromSmeltPool(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
if (equipment == null)
{
return false;
@@ -121,6 +149,7 @@ public class equipSmelt : MonoBehaviour
}
SmeltPoolEquipments.Remove(equipment);
SavePersistentState();
RefreshAllSmeltPools();
RefreshAllEquipBags();
return true;
@@ -128,6 +157,7 @@ public class equipSmelt : MonoBehaviour
public static bool TryHandleQuickTransfer(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
if (equipment == null || IsEquipmentConsumedBySmelt(equipment))
{
return false;
@@ -148,6 +178,23 @@ public class equipSmelt : MonoBehaviour
return IsEquipmentAssignedToSmeltPool(equipment);
}
public static void ReinstateRewardEquipment(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
if (equipment == null)
{
return;
}
ConsumedSmeltEquipments.Remove(equipment);
if (!string.IsNullOrWhiteSpace(equipment.name))
{
ConsumedSmeltEquipmentIds.Remove(equipment.name);
}
SavePersistentState();
}
public void SetDragPreviewVisible(bool visible)
{
if (dragObj == null)
@@ -197,6 +244,7 @@ public class equipSmelt : MonoBehaviour
public void AcceptDraggedEquipment(equipmentSO equipment)
{
EnsurePersistentStateLoaded();
if (equipment == null || IsEquipmentConsumedBySmelt(equipment) || !IsPoolOpenForTransfers())
{
return;
@@ -211,6 +259,7 @@ public class equipSmelt : MonoBehaviour
if (SmeltPoolLookup.Add(equipment))
{
SmeltPoolEquipments.Add(equipment);
SavePersistentState();
RefreshAllUi();
RefreshAllEquipBags();
}
@@ -256,6 +305,13 @@ public class equipSmelt : MonoBehaviour
return;
}
int startCost = GetStartSmeltCost();
if (!PlayerEconomyLedger.EnsureInstance().TrySpendCoins(startCost))
{
RefreshAllUi();
return;
}
isSmeltingState = true;
smeltCompletedState = false;
gamesCompletedForCurrentBatchState = 0;
@@ -266,6 +322,7 @@ public class equipSmelt : MonoBehaviour
pendingStoredFragmentsState = Mathf.Max(0, totalFragments - pendingDirectFragmentsState);
ConsumeCurrentPoolEquipments();
SavePersistentState();
RefreshAllUi();
RefreshAllEquipBags();
}
@@ -285,26 +342,40 @@ public class equipSmelt : MonoBehaviour
gamesCompletedForCurrentBatchState = gamesRequiredForCurrentBatchState;
smeltCompletedState = true;
SavePersistentState();
RefreshAllUi();
}
private void HandleSettlementCompleted()
public static void NotifySettlementCompleted()
{
if (!isSmeltingState || smeltCompletedState)
{
return;
}
if (GameConfig.autoPlayEnabled)
{
return;
}
gamesCompletedForCurrentBatchState = Mathf.Min(gamesRequiredForCurrentBatchState, gamesCompletedForCurrentBatchState + 1);
if (gamesCompletedForCurrentBatchState >= gamesRequiredForCurrentBatchState)
{
smeltCompletedState = true;
ClaimCurrentBatchRewardsStatic();
return;
}
RefreshAllUi();
SavePersistentState();
RefreshAllSmeltPools();
}
private void ClaimCurrentBatchRewards()
{
ClaimCurrentBatchRewardsStatic();
}
private static void ClaimCurrentBatchRewardsStatic()
{
if (!smeltCompletedState)
{
@@ -316,7 +387,7 @@ public class equipSmelt : MonoBehaviour
PlayerEconomyLedger.EnsureInstance().AddMaterial(pendingDirectFragmentsState);
}
storedSmeltEnergyState = Mathf.Clamp(storedSmeltEnergyState + pendingStoredFragmentsState, 0, GetSmeltStorageCapacity());
storedSmeltEnergyState = Mathf.Clamp(storedSmeltEnergyState + pendingStoredFragmentsState, 0, GetSmeltStorageCapacityStatic());
pendingDirectFragmentsState = 0;
pendingStoredFragmentsState = 0;
@@ -324,18 +395,8 @@ public class equipSmelt : MonoBehaviour
gamesCompletedForCurrentBatchState = 0;
isSmeltingState = false;
smeltCompletedState = false;
if (d_mf_Amount != null)
{
d_mf_Amount.text = "0";
}
if (s_mf_Amount != null)
{
s_mf_Amount.text = "0";
}
RefreshAllUi();
SavePersistentState();
RefreshAllSmeltPools();
RefreshAllEquipBags();
}
@@ -353,15 +414,13 @@ public class equipSmelt : MonoBehaviour
return;
}
equipmentSO generated = equipmentGenerator.GenerateFromSmeltReward(ssrso, requirement);
if (generated == null)
if (RequiresRewardSelection(requirement))
{
OpenRewardSelector(requirement);
return;
}
storedSmeltEnergyState = Mathf.Max(0, storedSmeltEnergyState - requiredAmount);
RefreshAllUi();
RefreshAllEquipBags();
GrantReward(requirement, null, 0);
}
private void HandleRewardSelectionChanged(int _)
@@ -369,6 +428,127 @@ public class equipSmelt : MonoBehaviour
RefreshButtons();
}
private bool RequiresRewardSelection(smeltStageRewardSO.SmeltStageRewardRequirement requirement)
{
if (requirement == null)
{
return false;
}
return RequiresTypeSelection(requirement)
|| RequiresSkillSelection(requirement);
}
private bool RequiresTypeSelection(smeltStageRewardSO.SmeltStageRewardRequirement requirement)
{
if (requirement == null)
{
return false;
}
if (requirement.equipmentType == smeltStageRewardSO.equipType.selfChosenType)
{
return true;
}
return !string.IsNullOrWhiteSpace(requirement.equipRewardName)
&& requirement.equipRewardName.Contains("自选", StringComparison.Ordinal);
}
private bool RequiresSkillSelection(smeltStageRewardSO.SmeltStageRewardRequirement requirement)
{
return requirement != null
&& requirement.skillRequirement == smeltStageRewardSO.skillOwned.selfChosen;
}
private void OpenRewardSelector(smeltStageRewardSO.SmeltStageRewardRequirement requirement)
{
if (ctasPrefab == null || ctasParent == null || ssrso == null || ssrso.rewardRandomConfig == null)
{
return;
}
CloseActiveCtas();
GameObject instance = Instantiate(ctasPrefab, ctasParent);
activeCtasInstance = instance;
global::ctasPrefab selector = instance.GetComponent<global::ctasPrefab>();
if (selector == null)
{
return;
}
equipmentSO selectionTemplate = ssrso.rewardTemplate != null
? UnityEngine.Object.Instantiate(ssrso.rewardTemplate)
: ScriptableObject.CreateInstance<equipmentSO>();
selectionTemplate.hideFlags = HideFlags.DontSave;
selectionTemplate.sa_skillID = 0;
selectionTemplate.ia_skillID = 0;
bool requireTypeSelection = RequiresTypeSelection(requirement);
bool requireSkillSelection = RequiresSkillSelection(requirement);
if (requireTypeSelection)
{
selectionTemplate.skillType = requirement.chosenSkillType;
}
selector.Initialize(
selectionTemplate,
ssrso.rewardRandomConfig,
requireTypeSelection,
requireSkillSelection,
(selectedType, selectedSkillGroupId) => HandleRewardSelectionConfirmed(requirement, selectedType, selectedSkillGroupId),
HandleRewardSelectorClosed);
}
private void HandleRewardSelectionConfirmed(smeltStageRewardSO.SmeltStageRewardRequirement requirement, equipmentSO.EquipmentSkillType selectedType, int selectedSkillGroupId)
{
activeCtasInstance = null;
GrantReward(requirement, selectedType, selectedSkillGroupId);
}
private void GrantReward(smeltStageRewardSO.SmeltStageRewardRequirement requirement, equipmentSO.EquipmentSkillType? selectedTypeOverride, int selectedSkillGroupId)
{
if (requirement == null)
{
return;
}
int requiredAmount = Mathf.Max(0, requirement.requiredAmount);
if (requiredAmount > storedSmeltEnergyState)
{
return;
}
equipmentSO generated = equipmentGenerator.GenerateFromSmeltReward(ssrso, requirement, selectedTypeOverride, selectedSkillGroupId);
if (generated == null)
{
return;
}
ReinstateRewardEquipment(generated);
storedSmeltEnergyState = Mathf.Max(0, storedSmeltEnergyState - requiredAmount);
SavePersistentState();
RefreshAllUi();
RefreshAllEquipBags();
}
private void HandleRewardSelectorClosed()
{
activeCtasInstance = null;
RefreshButtons();
}
private void CloseActiveCtas()
{
if (activeCtasInstance != null)
{
Destroy(activeCtasInstance);
activeCtasInstance = null;
}
}
private void ConsumeCurrentPoolEquipments()
{
if (SmeltPoolEquipments.Count == 0)
@@ -385,6 +565,10 @@ public class equipSmelt : MonoBehaviour
}
ConsumedSmeltEquipments.Add(equipment);
if (!string.IsNullOrWhiteSpace(equipment.name))
{
ConsumedSmeltEquipmentIds.Add(equipment.name);
}
#if UNITY_EDITOR
string assetPath = AssetDatabase.GetAssetPath(equipment);
@@ -402,6 +586,8 @@ public class equipSmelt : MonoBehaviour
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
#endif
SavePersistentState();
}
private void RefreshAllUi()
@@ -520,6 +706,11 @@ public class equipSmelt : MonoBehaviour
private void RefreshProgressDisplay()
{
if (costText != null)
{
costText.text = GetStartSmeltCost().ToString();
}
if (qf_cost_text != null)
{
qf_cost_text.text = GetQuickFinishCost().ToString();
@@ -578,6 +769,10 @@ public class equipSmelt : MonoBehaviour
return;
}
int previousValue = selectAReward.options != null && selectAReward.options.Count > 0
? Mathf.Max(0, selectAReward.value)
: 0;
selectAReward.ClearOptions();
if (selectAReward.captionText != null)
{
@@ -610,7 +805,7 @@ public class equipSmelt : MonoBehaviour
}
selectAReward.AddOptions(options);
selectAReward.value = 0;
selectAReward.value = Mathf.Clamp(previousValue, 0, options.Count - 1);
selectAReward.RefreshShownValue();
}
@@ -618,7 +813,10 @@ public class equipSmelt : MonoBehaviour
{
if (startSmeltButton != null)
{
startSmeltButton.interactable = smeltCompletedState || (!isSmeltingState && SmeltPoolEquipments.Count > 0);
bool canStart = !isSmeltingState
&& SmeltPoolEquipments.Count > 0
&& PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(GetStartSmeltCost());
startSmeltButton.interactable = smeltCompletedState || canStart;
Text startButtonText = startSmeltButton.GetComponentInChildren<Text>(true);
if (startButtonText != null)
{
@@ -634,7 +832,7 @@ public class equipSmelt : MonoBehaviour
if (getReward != null)
{
smeltStageRewardSO.SmeltStageRewardRequirement requirement = GetSelectedRewardRequirement();
getReward.interactable = requirement != null && Mathf.Max(0, requirement.requiredAmount) <= storedSmeltEnergyState;
getReward.interactable = (activeCtasInstance == null) && requirement != null && Mathf.Max(0, requirement.requiredAmount) <= storedSmeltEnergyState;
}
}
@@ -670,6 +868,12 @@ public class equipSmelt : MonoBehaviour
}
reasonWhy.text = string.Empty;
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(GetStartSmeltCost()))
{
reasonWhy.text = "硬币不足";
return;
}
}
private int CalculateTotalFragmentsForCurrentPool()
@@ -739,11 +943,30 @@ public class equipSmelt : MonoBehaviour
return Mathf.Clamp(ssrso.smeltStorageCapacity, 0, 5000);
}
private static int GetSmeltStorageCapacityStatic()
{
for (int i = 0; i < Instances.Count; i++)
{
equipSmelt instance = Instances[i];
if (instance != null && instance.ssrso != null)
{
return Mathf.Clamp(instance.ssrso.smeltStorageCapacity, 0, 5000);
}
}
return 5000;
}
private int GetQuickFinishCost()
{
return ssrso != null ? Mathf.Max(0, ssrso.quickFinishCost) : 0;
}
private int GetStartSmeltCost()
{
return ssrso != null ? Mathf.Max(0, ssrso.startSmeltCost) : 0;
}
private smeltStageRewardSO.SmeltStageRewardRequirement GetSelectedRewardRequirement()
{
if (ssrso == null || ssrso.rewardRequirements == null || ssrso.rewardRequirements.Length == 0)
@@ -802,6 +1025,122 @@ public class equipSmelt : MonoBehaviour
}
}
private void OnApplicationPause(bool pauseStatus)
{
if (pauseStatus)
{
SavePersistentState();
}
}
private void OnApplicationQuit()
{
SavePersistentState();
}
private static void EnsurePersistentStateLoaded()
{
if (persistenceLoaded)
{
return;
}
persistenceLoaded = true;
ConsumedSmeltEquipmentIds.Clear();
if (!PlayerPrefs.HasKey(SmeltStatePrefsKey))
{
return;
}
string json = PlayerPrefs.GetString(SmeltStatePrefsKey, string.Empty);
if (string.IsNullOrWhiteSpace(json))
{
return;
}
SmeltPersistentState state = null;
try
{
state = JsonUtility.FromJson<SmeltPersistentState>(json);
}
catch (Exception ex)
{
Debug.LogWarning($"[equipSmelt] Failed to parse persistent state: {ex.Message}");
}
if (state == null)
{
return;
}
isSmeltingState = state.isSmelting;
smeltCompletedState = state.smeltCompleted;
gamesRequiredForCurrentBatchState = Mathf.Max(0, state.gamesRequired);
gamesCompletedForCurrentBatchState = Mathf.Clamp(state.gamesCompleted, 0, gamesRequiredForCurrentBatchState);
pendingDirectFragmentsState = Mathf.Max(0, state.pendingDirectFragments);
pendingStoredFragmentsState = Mathf.Max(0, state.pendingStoredFragments);
storedSmeltEnergyState = Mathf.Max(0, state.storedSmeltEnergy);
if (state.consumedEquipmentIds != null)
{
for (int i = 0; i < state.consumedEquipmentIds.Length; i++)
{
string id = state.consumedEquipmentIds[i];
if (!string.IsNullOrWhiteSpace(id))
{
ConsumedSmeltEquipmentIds.Add(id);
}
}
}
}
private static void SavePersistentState()
{
if (!persistenceLoaded)
{
return;
}
var state = new SmeltPersistentState
{
isSmelting = isSmeltingState,
smeltCompleted = smeltCompletedState,
gamesRequired = gamesRequiredForCurrentBatchState,
gamesCompleted = gamesCompletedForCurrentBatchState,
pendingDirectFragments = pendingDirectFragmentsState,
pendingStoredFragments = pendingStoredFragmentsState,
storedSmeltEnergy = storedSmeltEnergyState,
consumedEquipmentIds = ConsumedSmeltEquipmentIds.Count > 0 ? ConsumedSmeltEquipmentIds.ToArray() : Array.Empty<string>()
};
PlayerPrefs.SetString(SmeltStatePrefsKey, JsonUtility.ToJson(state));
PlayerPrefs.Save();
}
public static void ClearPersistentState()
{
SmeltPoolEquipments.Clear();
SmeltPoolLookup.Clear();
ConsumedSmeltEquipments.Clear();
ConsumedSmeltEquipmentIds.Clear();
isSmeltingState = false;
smeltCompletedState = false;
gamesRequiredForCurrentBatchState = 0;
gamesCompletedForCurrentBatchState = 0;
pendingDirectFragmentsState = 0;
pendingStoredFragmentsState = 0;
storedSmeltEnergyState = 0;
persistenceLoaded = true;
PlayerPrefs.DeleteKey(SmeltStatePrefsKey);
PlayerPrefs.Save();
RefreshAllSmeltPools();
RefreshAllEquipBags();
}
private static void RefreshAllSmeltPools()
{
for (int i = 0; i < Instances.Count; i++)
@@ -830,3 +1169,4 @@ public class equipSmelt : MonoBehaviour
}
}
}
@@ -26,6 +26,7 @@ public class smeltStageRewardSO : ScriptableObject
public int simpleRewardAmount = 40;
public int _1skillRewardAmount = 100;
public int _2skillRewardAmount = 300;
public int startSmeltCost = 200;
public int quickFinishCost = 200;
[Header("reward generation")]