装备系统完结,修复并加入很多
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@@ -1456,7 +1456,6 @@ public class idolUpgrade : MonoBehaviour
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List<string> others = recipientSummaries.GetRange(1, recipientSummaries.Count - 1);
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return string.Format("雨露均沾生效:{0};同时为{1}提供经验", primary, string.Join(",", others.ToArray()));
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}
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private static string GetPendingDebtKey(int heroId)
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{
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return "idol_upgrade_pending_debt_" + heroId;
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@@ -51,6 +51,15 @@ public class materialPrefab : MonoBehaviour
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}
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}
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public void BindOwnedRequired(Sprite sprite, string displayName, int ownedAmount, int requiredAmount, bool selected, bool interactable, Action onClick)
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{
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string ownedText = ownedAmount < requiredAmount
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? $"<color=#FF4D4D>{Mathf.Max(0, ownedAmount)}</color>"
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: Mathf.Max(0, ownedAmount).ToString();
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string amountText = $"{ownedText}/{Mathf.Max(0, requiredAmount)}";
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Bind(sprite, displayName, amountText, selected, interactable, onClick);
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}
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public void SetSelected(bool selected)
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{
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if (boarder != null)
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